G40 Ichabod (X) vs Sovietschat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
10 armour, 5 artilleries, 23 infantry and 4 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Greece to 81 Sea Zone
3 bombers moved from Greece to Russia
4 fighters and 5 tactical_bombers moved from Greece to Ukraine
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Gibraltar
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 4 fighters, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters, 4 mech_infantrys and 5 tactical_bombers in Ukraine, round 2 : 5/13 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys in Bryansk, round 2 : 16/46 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 23 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
9 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 fighters and 5 tactical_bombers moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from Western Germany to Western Ukraine
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Germany
1 cruiser and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
2 bombers moved from Russia to Western UkrainePlace Units - Germans
5 bombers placed in Germany
1 destroyer placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Russians
18 infantry moved from Korea to Amur
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Sikang
2 fighters and 1 tactical_bomber moved from Russia to SikangCombat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Sikang to Samara
46 infantry moved from Russia to Samara
4 aaGuns and 4 artilleries moved from Russia to Samara
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Korea to AmurPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
I think Moscow is going to be captured next turn.
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It’s gonna be a tight fight :-D
I don’t know if it was a good move, to move out of Moscow and force your army there… But I might need that stack somewhere else!
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I didn’t realize you walked out of Moscow. Darn. That’s worse for the Axis as I always have to deal with that stack. You will be tempted to move it to China. But if you’re able to get it to the middle east towards Egypt that means Germany has a hard time winning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to KazakhstanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Korea from Russians, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
2 artilleries moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 bomber moved from Yunnan to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter moved from 43 Sea Zone to Malaya
2 tactical_bombers moved from French Indo China to Burma
2 fighters moved from 36 Sea Zone to French Indo China
1 armour moved from Szechwan to Burma
1 fighter moved from 36 Sea Zone to Burma
3 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaPlace Units - Japanese
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 mech_infantry placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
Well my stack in Moscow didn’t stand a chance vs all your Ger troops!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from India to Burma
3 bombers moved from Dutch New Guinea to Burma
5 bombers moved from Queensland to Burma
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone -
Casualties order for Burma?
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Best defense OOL. Planes last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from India to Burma
3 bombers moved from Dutch New Guinea to Burma
5 bombers moved from Queensland to Burma
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
Americans attack with 9 bombers
Japanese defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 7/15 hits
2 infantry owned by the Japanese, 7 bombers owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 7/11 hits
2 bombers owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -90
Casualties for Americans: 9 bombers
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 44 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
2 bombers moved from Western United States to Johnston Island
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from India to Burma
3 bombers moved from Dutch New Guinea to Burma
5 bombers moved from Queensland to Burma
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
Americans attack with 9 bombers
Japanese defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 7/15 hits
2 infantry owned by the Japanese, 7 bombers owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Burma
Americans roll dice for 2 bombers in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 7/11 hits
2 bombers owned by the Americans and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -90
Casualties for Americans: 9 bombers
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 44 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
2 bombers moved from Western United States to Johnston Island
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
4 artilleries and 11 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 fighters moved from Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 fighters
Japanese defend with 1 artillery
British roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Burma
British attack with 4 artilleries and 11 infantry
Japanese defend with 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers
British roll dice for 4 artilleries and 11 infantry in Burma, round 2 : 2/15 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 5 tactical_bombers in Burma, round 2 : 7/10 hits
2 artilleries owned by the Japanese and 7 infantry owned by the British lost in Burma
British roll dice for 4 artilleries and 4 infantry in Burma, round 3 : 0/8 hits
Japanese roll dice for 1 armour, 2 fighters and 5 tactical_bombers in Burma, round 3 : 4/8 hits
4 infantry owned by the British lost in Burma
British roll dice for 4 artilleries in Burma, round 4 : 0/4 hits
Japanese roll dice for 1 armour, 2 fighters and 5 tactical_bombers in Burma, round 4 : 4/8 hits
4 artilleries owned by the British lost in Burma
Japanese win with 1 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -41
Casualties for British: 4 artilleries and 11 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 fighter moved from Kazakhstan to Eastern Persia
2 infantry and 1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - British
3 armour placed in Persia
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery -
Hey David,
The allies surrender, except USA that is making good $$, the rest is all crumbling… I didn’t play well at the beginning, with UK pac, I thought you would try something with Japan and I didn’t prepare well!
The key battle, got diced in Burma real good !
Well done my friend! Looking forward for the rematch :-D
Cheers,
Dominic.
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Here’s my feedback…maybe a little too long winded.
First of all: Why don’t you want to follow up the attack with the UK at Burma for clean up? UK Pacific is going to collect Borneo money and there are no Japanese transports nearby.
4/9 hits 1st roll isn’t very good (should have been 1-2 more hits. I wonder how much that would have changed the outcome of the game). My roll of 7/15 may have been a little above or right at fair dice due to the composition. I think that your 9 bomber attack was like a Hail Mary and wasn’t necessarily required. Did you consider flying your US carrier based planes (SZ 45) to Calcutta? I thought you were going to do that. That then puts them in range for other options like going to middle east / Cairo or remaining in place. You could then buy more fighters to refill your carriers since the Japanese fleet was out of position back at SZ 6. I was forced to consolidate up north or die; but mainly my intent next round was to force the Russian Siberians to retreat or die in place.
The UK plane attack against my fleet in SZ37 was a good opportunity but too risky IMHO. I think the UK Pacific needs 2 planes the entire game in order to fight back for key territories like Burma without having to use significantly more ground. I would never have done that attack. But I will suicide a US fleet (around 20-35% chances of win) when ANZAC has the chance to clean up. Those UK planes were bound to die in that sea battle practically no matter what.
In my opinion the game changer battle(s) of the game was taking out the UK fighters in Cairo. Both Italy and the UK got pretty good dice (Italy’s was better than it should have been which made a huge difference for Germany to clean up). The UK in turn also didn’t roll very well against Germany. The UK should have gotten 2 more hits which would have killed a fighter and prevented Germany from getting another 7 IPCs. (I’m not sure if that would have made a difference for Moscow or not).
Tobruk vs Taranto: I’d rather the allies do Tobruk over Taranto any game. In fact I won’t even land a fighter in Tobruk to try to persuade the UK into not doing it. It’s easier for Italy to get the 5 IPC objective for no enemy surface warships if the US is going KJF. I found that there was no need for a carrier. I almost bought one and maybe would have this turn, but every other turn I always saw no need. The Italian battleship w/ 2 transports gives way more options which slows down the extremely critical UK role of sending fighters to Moscow when the US goes for KJF. The Tobruk stack can only go 2 ways and once it’d dead, that’s it. Italy could get Cairo if Germany suicides it’s air force, but then Moscow might be safe as a result. I think it’s difficult for the UK to get to stabilize the middle east/Cairo in any situation, but LESS so when it’s the result of the Italian Tobruk forces. In this game, the Axis would have gotten Cairo pretty quick following Moscow/Stalingrad capture.
If you had done a Burma stack on UK1 (like you used to), I would have suicided my planes and went as hard as possible for India. I promise you I won’t pass up that opportunity because I know you’re coming for Japan’s throat. India / w. India / Burma +5 IPC bonus is worth 11 IPCs to Japan and it knocks out an allied capital. It also has a naval base which gives other options.
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I did the follow up attack with UK pacific, got crushed, you can easily take India now, That’s why I surrender!
I knew you were going to sacrifice all your planes for Burma, so that’s why I tried to change my strat, but I think it’s better that you sacrifice some of your planes to really give me a chance to succeed in Pacific in KJF. Even if you took India, I would be able to bring pressure with USA or even take it back with UK, to force Japan to choose.
I tried something different there and it didn’t work + you are right, Tobruk is a bad idea, the reason why I did it, is because you bought 2 bombers and was worried you might do a full Egypt first!
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Sorry, I missed the UK dice results for the following UK to Burma attack. Yeah, the UK definitely got diced awful bad. I understand you calling the game after those results.
Sometimes the Burma strafe could be super deadly for Japan; good point there. It could also help China become a local power; Japan’s air can’t hit everything.
I might still buy 2 bombers again G1. They’re very useful in the beginning for several different directions. I once had a successful Sea Lion game with them against akaroadman (triplea live game)…partly because I had a lucky bombing raid in which 0/4 bombers were shot down and the factory was totaled.
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I was skeptical at first with 2 bombers+ 1 sub at G1, but now you have so many options with Ger and control the game early on! You can attack any witnesses the allies left and UK cannot defend everything!





