Axis +10
*German sub in SZ 111 (6)
*Japanese art in Kwangsi (4)
No tech
Regular luck
Using 2.6.14798
No Scramble
And Kamikazes?
2 on BB, 2 on CA, 2 on CV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 8 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 4 infantry and 2 mech_infantrys moved from Marianas to 22 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 22 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 destroyers moved from 22 Sea Zone to 6 Sea Zone
4 fighters moved from 22 Sea Zone to Japan
5 fighters moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to Japan
1 bomber moved from Midway to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Jehol to Korea
Americans take Korea from Japanese
1 bomber moved from Midway to Japan
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
12 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4
Battle in Japan
Americans attack with 5 artilleries, 1 bomber, 9 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 3 infantry
AA fire in Japan : 2/9 hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 5 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/23 hits
Japanese roll dice for 3 aaGuns, 6 fighters and 3 infantry in Japan, round 2 : 5/9 hits
3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 5 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 3 : 9/18 hits
Japanese roll dice for 5 fighters in Japan, round 3 : 5/5 hits
5 fighters owned by the Japanese, 1 mech_infantry owned by the Americans and 4 artilleries owned by the Americans lost in Japan
Americans captures 29PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 6 fighters and 3 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 12 fighters and 2 infantry
Japanese defend with 2 artilleries
Americans roll dice for 12 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 5/14 hits
Japanese roll dice for 2 artilleries in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Japanese with 12 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
12 fighters moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
14 fighters moved from Eastern United States to French West Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 carriers moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 57 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
2 cruisers moved from 21 Sea Zone to 6 Sea Zone
7 submarines moved from 21 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Eastern United States
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 carriers moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Jehol to Amur
2 carriers moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from French West Africa to Egypt
9 fighters moved from Gibraltar to Egypt
1 carrier and 2 fighters moved from 74 Sea Zone to 73 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Japan to Iwo Jima
2 fighters moved from Western United States to Eastern United States
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in French West Africa
8 fighters placed in Eastern United States
3 infantry and 4 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 91 PUs; end with 121 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 146 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 156 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 161 PUs
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 12 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 15 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Jehol to Manchuria
5 infantry moved from Szechwan to Sikang
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
Place Units - Chinese
9 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 12 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 15 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from Gibraltar to Egypt
3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Egypt
9 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 12 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 15 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Iraq to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Timguska: 1 mech_infantry
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Italians collect 19 PUs (5 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - ANZAC
Battle in Siberia
Battle in Soviet Far East
Non Combat Move - ANZAC
1 mech_infantry moved from Malaya to Yunnan
4 infantry moved from Yunnan to Szechwan
2 fighters moved from Malaya to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 73 Sea Zone to Egypt
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 25 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in Malaya
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 10 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 25
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Combat Move - French
Combat - French
Turn Complete - French
Production/PUs Summary :
Germans : 65 / 87
Russians : 1 / 0
Japanese : 10 / 0
Americans : 91 / 161
Chinese : 27 / 28
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 25
ANZAC : 17 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If Germany tries to soften up Egypt for Japan, please wait for my OOL before proceeding with Japan because I may wish to save my aa guns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
7 fighters moved from Iraq to Egypt
4 tactical_bombers moved from Iraq to Egypt
3 mech_infantrys moved from Iraq to Egypt
20 bombers moved from Southern Italy to Egypt
7 bombers moved from Western Germany to Egypt
1 armour moved from Buryatia to Amur
Combat - Germans
Battle in Egypt
Germans attack with 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
British defend with 7 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 23 infantry and 18 mech_infantrys; Americans defend with 1 bomber, 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
British win with 4 artilleries, 37 fighters and 17 mech_infantrys remaining. Battle score for attacker is -408
Casualties for Germans: 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
Casualties for British: 7 aaGuns, 23 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Amur
Germans attack with 1 armour
Americans defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
6 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (6 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Combat Move - Japanese
7 armour, 2 bombers, 22 fighters, 3 marines, 4 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombers
British defend with 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 mech_infantrys; Americans defend with 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
British win with 31 fighters remaining. Battle score for attacker is -273
Casualties for British: 4 artilleries, 6 fighters and 15 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombers
Non Combat Move - Japanese
Turn Complete - Japanese
It didn’t matter I rolled horribly in Egypt.
Very well played game sir. Even though I recovered in Russia that battle in Bryansk really slowed me down.
So you want to setup the game and play the axis?
Certainly, I’ll post a link here when I have a thread ready.
I might be a little slow to get it started because I need to rethink my approach to Axis with Balanced Mod.
And well played on your part as well. I agree about Bryansk … had Moscow fallen even a little bit earlier than it did, the Axis probably would have steamrolled Egypt. Much tighter game than the final map reveals.
(please use the latest post … changed my mind on what G1 to go with)