17L cyanight(Axis) vs wheatbeer (Allies) BM3

  • '14 Customizer

    No Scramble

  • '17

    And Kamikazes?

  • '14 Customizer

    2 on BB, 2 on CA, 2 on CV

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 airfield, 8 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Marianas to 22 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 22 Sea Zone to 6 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                6 destroyers moved from 21 Sea Zone to 6 Sea Zone
                3 destroyers moved from 22 Sea Zone to 6 Sea Zone
                4 fighters moved from 22 Sea Zone to Japan
                5 fighters moved from 21 Sea Zone to Japan
                1 tactical_bomber moved from 21 Sea Zone to Japan
                1 bomber moved from Midway to 6 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Jehol to Korea
                      Americans take Korea from Japanese
                1 bomber moved from Midway to Japan
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                12 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,3
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,4
                Battle in Japan
                    Americans attack with 5 artilleries, 1 bomber, 9 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 3 infantry
                        AA fire in Japan :  2/9 hits
                        2 fighters owned by the Americans lost in Japan
                        Americans roll dice for 5 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 :  7/23 hits
                        Japanese roll dice for 3 aaGuns, 6 fighters and 3 infantry in Japan, round 2 :  5/9 hits
                        3 infantry owned by the Japanese, 1 fighter owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                        Americans roll dice for 5 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 3 :  9/18 hits
                        Japanese roll dice for 5 fighters in Japan, round 3 :  5/5 hits
                        5 fighters owned by the Japanese, 1 mech_infantry owned by the Americans and 4 artilleries owned by the Americans lost in Japan
                    Americans captures 29PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Americans: 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 aaGuns, 6 fighters and 3 infantry
                Battle in Anglo Egyptian Sudan
                    Americans attack with 12 fighters and 2 infantry
                    Japanese defend with 2 artilleries
                        Americans roll dice for 12 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  5/14 hits
                        Japanese roll dice for 2 artilleries in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Anglo Egyptian Sudan
                    Americans win, taking Anglo Egyptian Sudan from Japanese with 12 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                12 fighters moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                14 fighters moved from Eastern United States to French West Africa
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                7 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                3 carriers moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 carrier moved from 57 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kiangsi
                2 cruisers moved from 21 Sea Zone to 6 Sea Zone
                7 submarines moved from 21 Sea Zone to 6 Sea Zone
                3 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to Eastern United States
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                2 carriers moved from 89 Sea Zone to 106 Sea Zone
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 mech_infantry moved from Jehol to Amur
                2 carriers moved from 22 Sea Zone to 6 Sea Zone
                1 bomber moved from French West Africa to Egypt
                9 fighters moved from Gibraltar to Egypt
                1 carrier and 2 fighters moved from 74 Sea Zone to 73 Sea Zone
                1 destroyer and 1 submarine moved from 11 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from Japan to Iwo Jima
                2 fighters moved from Western United States to Eastern United States
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 airfield placed in French West Africa
                8 fighters placed in Eastern United States
                3 infantry and 4 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 91 PUs; end with 121 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 136 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 141 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 146 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 156 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 161 PUs

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 1 / 0
        Japanese : 12 / 0
        Americans : 91 / 161
        Chinese : 27 / 28
        British : 28 / 36
        UK_Pacific : 0 / 0
        Italians : 24 / 29
        ANZAC : 15 / 25
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40125_Ame16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                9 infantry moved from Jehol to Manchuria
                5 infantry moved from Szechwan to Sikang
                4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                3 infantry moved from Shensi to Kansu
                2 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                9 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 28 PUs total

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 1 / 0
        Japanese : 12 / 0
        Americans : 91 / 161
        Chinese : 27 / 28
        British : 28 / 36
        UK_Pacific : 0 / 0
        Italians : 24 / 29
        ANZAC : 15 / 25
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40125_Chi16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - British

    Non Combat Move - British
                1 fighter moved from Gibraltar to Egypt
                3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Egypt
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 1 / 0
        Japanese : 12 / 0
        Americans : 91 / 161
        Chinese : 27 / 28
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 24 / 29
        ANZAC : 15 / 25
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40125_UK_16.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                2 infantry moved from Iraq to Trans-Jordan
                1 aaGun moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Caucasus to Iraq
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 fighter moved from Iraq to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy
                2 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Timguska: 1 mech_infantry
                EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Italians collect 19 PUs (5 lost to blockades); end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_40125_Ita16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - ANZAC
                Battle in Siberia
                Battle in Soviet Far East

    Non Combat Move - ANZAC
                1 mech_infantry moved from Malaya to Yunnan
                4 infantry moved from Yunnan to Szechwan
                2 fighters moved from Malaya to Szechwan
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 73 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 25 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                3 mech_infantrys placed in Malaya
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 1 / 0
        Japanese : 10 / 0
        Americans : 91 / 161
        Chinese : 27 / 28
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 24 / 25
        ANZAC : 17 / 27
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40125_ANZ16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Combat Move - French

    Combat - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 1 / 0
        Japanese : 10 / 0
        Americans : 91 / 161
        Chinese : 27 / 28
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 24 / 25
        ANZAC : 17 / 27
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40125_Fre16.tsvg

  • '17

    If Germany tries to soften up Egypt for Japan, please wait for my OOL before proceeding with Japan because I may wish to save my aa guns.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                9 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
                7 fighters moved from Iraq to Egypt
                4 tactical_bombers moved from Iraq to Egypt
                3 mech_infantrys moved from Iraq to Egypt
                20 bombers moved from Southern Italy to Egypt
                7 bombers moved from Western Germany to Egypt
                1 armour moved from Buryatia to Amur

    Combat - Germans
                Battle in Egypt
                    Germans attack with 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
                    British defend with 7 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 23 infantry and 18 mech_infantrys; Americans defend with 1 bomber, 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
                    British win with 4 artilleries, 37 fighters and 17 mech_infantrys remaining. Battle score for attacker is -408
                    Casualties for Germans: 9 armour, 27 bombers, 7 fighters, 11 mech_infantrys and 4 tactical_bombers
                    Casualties for British: 7 aaGuns, 23 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Amur
                    Germans attack with 1 armour
                    Americans defend with 1 mech_infantry
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Bryansk to Caucasus

    Place Units - Germans
                6 bombers placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 59 PUs (6 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_40125_Ger17.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 17

    Combat Move - Japanese
                7 armour, 2 bombers, 22 fighters, 3 marines, 4 mech_infantrys and 4 tactical_bombers moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Egypt

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombers
                    British defend with 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 mech_infantrys; Americans defend with 21 fighters and 2 mech_infantrys; ANZAC defend with 8 fighters
                    British win with 31 fighters remaining. Battle score for attacker is -273
                    Casualties for British: 4 artilleries, 6 fighters and 15 mech_infantrys
                    Casualties for Americans: 2 mech_infantrys
                    Casualties for Japanese: 8 armour, 2 bombers, 24 fighters, 3 marines, 6 mech_infantrys and 6 tactical_bombers

    Non Combat Move - Japanese

    Turn Complete - Japanese

    triplea_40125_Jap17.tsvg

  • '14 Customizer

    It didn’t matter I rolled horribly in Egypt.

    Very well played game sir.  Even though I recovered in Russia that battle in Bryansk really slowed me down.

    So you want to setup the game and play the axis?

  • '17

    Certainly, I’ll post a link here when I have a thread ready.

    I might be a little slow to get it started because I need to rethink my approach to Axis with Balanced Mod.

    And well played on your part as well. I agree about Bryansk … had Moscow fallen even a little bit earlier than it did, the Axis probably would have steamrolled Egypt. Much tighter game than the final map reveals.

  • '17

  • '17

    (please use the latest post … changed my mind on what G1 to go with)

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