G40L 16 Whackamatt (Axis) vs surprise attack (+12)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 destroyers moved from 93 Sea Zone to 91 Sea Zone
                1 bomber moved from Romania to 91 Sea Zone
                1 armour and 1 infantry moved from Spain to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 armour and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Alexandria
                8 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Gold Coast to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber, 3 destroyers and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Italians win with 1 bomber, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Battle in Baltic States
                    Italians attack with 8 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 1 armour and 1 artillery
                    Italians win, taking Iraq from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Alexandria from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern France to Northern Italy
                1 bomber moved from 91 Sea Zone to Spain
                1 armour and 1 artillery moved from French West Africa to French Central Africa
                1 infantry moved from Belgian Congo to French Equatorial Africa
                2 aaGuns moved from Eastern Poland to Baltic States
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 carrier and 1 destroyer placed in 91 Sea Zone
                1 fighter placed in 91 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_37703_Ita9.tsvg

  • '20 '18 '17 '15

    Unofficial bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Malaya to Shan State

    triplea_37703_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Malaya to Shan State

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 :  1/3 hits
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_37703_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    triplea_37703_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_37703_Fre9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Spain to 92 Sea Zone
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 fighter and 1 tactical_bomber moved from Finland to Vyborg
                1 fighter and 1 tactical_bomber moved from Finland to Karelia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Americans defend with 1 submarine
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Karelia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Vyborg to Finland
                1 fighter and 1 tactical_bomber moved from Karelia to Finland
                1 infantry moved from Sweden to Finland
                3 transports moved from 112 Sea Zone to 114 Sea Zone
                2 artilleries moved from Sweden to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
                1 fighter moved from Finland to Baltic States
                1 fighter moved from 92 Sea Zone to Spain
                1 fighter moved from 92 Sea Zone to Spain

    Place Units - Germans
                1 destroyer placed in 115 Sea Zone
                1 airfield placed in Finland
                1 artillery and 2 infantry placed in Yugoslavia
                2 infantry placed in Sweden
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_37703_Ger10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Bryansk to Eastern Poland
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 armour moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Vyborg

    triplea_37703_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Bryansk to Eastern Poland
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 armour moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Vyborg

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Karelia, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Karelia
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 4 :  2/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vyborg, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Vyborg, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Bryansk
                1 fighter moved from Karelia to Russia
                2 armour moved from Bessarabia to Bryansk
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                5 armour moved from Novgorod to Smolensk
                1 artillery moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                3 infantry placed in Novgorod
                2 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 armour, 2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.500
            Variance : 0.320
            Standard Deviation : 0.566
            Total rolls : 26

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    triplea_37703_Rus10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Kwangsi
                1 armour moved from Hunan to Kwangsi
                1 artillery and 2 infantry moved from Urals to Evenkiyskiy
                3 infantry moved from Kweichow to Yunnan
                1 armour moved from Hunan to Yunnan
                1 submarine moved from 5 Sea Zone to 7 Sea Zone
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 3 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 armour moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 1 carrier and 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 1 carrier and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 4 infantry
                    1 armour owned by the Japanese and 1 infantry owned by the Japanese retreated to Hunan
                    Chinese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 fighter and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Korea from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour
                    Chinese defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Evenkiyskiy
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour
                    Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 3 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Korea to Japan
                2 infantry moved from Kiangsu to Kiangsi
                1 aaGun and 3 infantry moved from Anhwe to Kweichow
                1 fighter moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from 7 Sea Zone to 4 Sea Zone

    Place Units - Japanese
                1 fighter and 2 infantry placed in India
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,5,6,1,6
                Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_37703_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                2 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone

    triplea_37703_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                2 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 4 Sea Zone, round 2 :  1/5 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 4 Sea Zone, round 3 :  2/5 hits
                        2 submarines owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.933
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_37703_Ame10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi

    triplea_37703_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.783
            Median : 4.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    triplea_37703_Chi10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British

    triplea_37703_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.783
            Median : 4.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    triplea_37703_UK_10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 armour and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 armour moved from French Central Africa to Belgian Congo
                1 artillery moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 bomber moved from Spain to 102 Sea Zone
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Romania to Eastern Poland
                4 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                4 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Belarus
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in 102 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 89 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 7 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Baltic States to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 bomber moved from 102 Sea Zone to Spain

    Place Units - Italians
                2 destroyers and 1 submarine placed in 91 Sea Zone
                1 destroyer and 1 transport placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 40 PUs; end with 40 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_37703_Ita10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    triplea_37703_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to Siam
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in Siam
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Siam, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Siam
                        ANZAC roll dice for 2 artilleries and 1 infantry in Siam, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Siam, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siam
                    ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                1 armour moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37703_ANZ10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 destroyer, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Finland to Karelia
                1 tactical_bomber moved from Finland to Karelia
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Vyborg
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Vyborg
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                2 artilleries and 3 infantry moved from Baltic States to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from Finland to Vyborg
                1 fighter moved from Baltic States to Novgorod
                6 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Germany to Poland
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Karelia
                    Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Karelia from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 1 fighter and 5 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 aaGuns and 3 infantry
                Battle in Bessarabia
                    Germans attack with 6 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Finland to Karelia
                1 fighter moved from Novgorod to Finland
                1 fighter and 1 tactical_bomber moved from Vyborg to Finland
                1 tactical_bomber moved from Karelia to Finland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 109 Sea Zone
                3 mech_infantrys placed in Yugoslavia
                3 infantry placed in Sweden
                7 infantry placed in Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_37703_Ger11.tsvg

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