@simon33 What do you think? Want to keep going, run it back, or switch sides?
G40 League MrRoboto vs Shrike Balanced Mod
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Bulgaria to Greece
2 bombers moved from Southern Italy to Greece
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Smolensk to Samara
Germans take Vologda from Russians
1 artillery and 3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries and 6 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Greece from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 artilleries and 7 infantry
Russians defend with 6 infantry
Germans win, taking Tambov from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 3 armour, 3 artilleries, 1 factory_minor and 1 infantry
Russians win with 2 armour remaining. Battle score for attacker is -35
Casualties for Germans: 6 armour and 5 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 2 aaGuns
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Russia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans destroys 33PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Karelia
5 mech_infantrys moved from Baltic States to Romania
1 aaGun moved from Poland to Germany
5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Greece to Southern Italy
6 infantry moved from Archangel to VologdaPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
11 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Volgograd to Rostov
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese -
OOL?
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max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
11 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Volgograd to Rostov
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 13 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys; Italians defend with 2 aaGuns and 2 armour
Russians win, taking Rostov from Italians with 13 armour, 10 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Germans: 5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys
Casualties for Italians: 2 aaGuns and 2 armour
Casualties for Russians: 4 artilleries, 2 fighters and 21 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 12 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 aaGuns moved from Caucasus to RostovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Fiji
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Malaya to Burma
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
2 bombers moved from Shensi to Yenisey
2 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 armour moved from Suiyuyan to Ulaanbaatar
Japanese take Central Mongolia from Russians
1 armour moved from Shensi to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Shensi to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in Fiji
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Fiji from UK_Pacific, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yenisey
Japanese attack with 2 armour and 2 bombers
Russians defend with 3 infantry
Japanese win, taking Yenisey from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese
EDIT: Turning off Edit Mode
2 armour moved from Malaya to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
2 bombers moved from Yenisey to Kansu
1 aaGun and 1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Afghanistan
Japanese take Afghanistan from Neutral_True
2 artilleries moved from Tsinghai to Sikang
1 artillery moved from Sikang to Szechwan
1 armour moved from Shensi to Yunnan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 marine and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Alaska to British Columbia
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
2 fighters moved from 10 Sea Zone to Alberta Saskatchewan Manitoba -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
2 fighters moved from 10 Sea Zone to Alberta Saskatchewan ManitobaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in British Columbia
Americans attack with 2 armour and 2 fighters
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Alberta Saskatchewan Manitoba to Central United States
2 fighters moved from British Columbia to 10 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers, 1 cruiser, 6 fighters and 2 submarines moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
7 destroyers placed in 10 Sea Zone
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Huh, the engine allowed me to move 2 British FTRs with the US fleet that just moved through the Panama canal. I doubt that’s legal. I’ll edit to have the UK FTRs land on Spain.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter and 2 infantry moved from India to Burma
2 artilleries and 8 infantry moved from West India to Afghanistan
1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Afghanistan
2 infantry moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 64 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Spain: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter and 2 infantry moved from India to Burma
2 artilleries and 8 infantry moved from West India to Afghanistan
1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Afghanistan
2 infantry moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to CaucasusCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 2 tactical_bombers
Japanese defend with 4 infantry and 1 mech_infantry
British win, taking Afghanistan from Japanese with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Caucasus from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 bomber moved from Afghanistan to Iraq
1 fighter and 2 tactical_bombers moved from Afghanistan to Eastern Persia
2 mech_infantrys moved from Persia to Turkey
2 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Iraq to Turkey
1 fighter moved from Burma to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Quebec to Alberta Saskatchewan ManitobaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 factory_minor placed in TurkeyTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 armour, 1 harbour and 2 mech_infantrys; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 11 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Libya
2 fighters moved from Egypt to 98 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by Americans to New South Wales: 1 tactical_bomber
EDIT: Turning off Edit ModePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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I totally understand if you refuse, but on my next turn, do you mind if I edit the mech inf in F. West Africa to F. Equatiorial Africa? I forgot to do it on UK’s non-combat.
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That’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 destroyer, 6 infantry, 1 marine, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Romania
1 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
4 infantry moved from Vologda to Russia
1 infantry moved from Nenetsia to Vologda
2 mech_infantrys moved from Smolensk to Russia
1 mech_infantry moved from Karelia to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Germany to Western Germany
3 bombers moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Novgorod
1 marine placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs





