G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind. Don’t worry for the non-combat moves in combat phase
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I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.
I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.
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I tried to get through my turn today at lunch, but I’m out of time.
Tomorrow I’m 100% booked, so it might be this weekend before you hear something from me.
Sorry for the delay, sir!
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In my opinion and in my moves cheating is banned. I don’t like to win with tricks. It will be not a victory.
I’m sorry, I EDITED the wrongly selected mec chaniging with an art, if you don’t mind.
I have no idea what you’re talking about, but I’ll trust you. Again, if you messed up, and I lose, I can pad my ego by claiming your win was from cheating.
I’m afraid I was not clear enough and you have to understand because every EDIT is subjected to the opponent approval, If you don’t agree with EDIT you should write it and I will EDIT back.
In the purchase phase I wrongly clicked on a mec inf instead of an art but I understood my mistake only at the end of the turn when I had to place. If you don’t beleive to my good faith I can EDIT back. It’s not a problem, It’s your right.
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Don’t worry about the delay, take your time :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from France to Northern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 artillery and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 cruiser moved from 87 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 36 / 37
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If I don’t declare war on Russia as Germany, but still place a German sub in 125, does Russia lose its +5 IPC NO? I would guess not, since we’re not at war, but I don’t have time to look up to the rules to be sure.
This affects whether or not Germany declares war this turn. If it does not, it gains +5 IPCs from trading with Russia. If it does, it can pick up +2 IPCs from territory gains, but they are very unimportant territories at this stage in the game, so it’d be better for Germany not to declare if they could still keep Russia from gaining their NO.
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I asked here. I will have time tomorrow at lunch to look at the rulebook as well to be sure.
http://www.axisandallies.org/forums/index.php?topic=28562.1785Thanks for your patience.
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So it looks like if I do not declare war with Germany, I can still block the Russian NO even if Russia does not declare war on Germany on R3.
Since this is something I just learned (or rather, was told, and have not self-confirmed), I wanted to confirm this with you before I proceed.
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Russia gains objectives only if at war. In this case you declared war with Italy so the russian player is able to declare war to Germany in his turn and gains eventually the objectives IPc’s bonuses. Anyway the German player cuold still benefit with the +5 IPc’s for trading with Russia if he don’t declare war to Russia.
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Russia gains objectives only if at war. In this case you declared war with Italy so the russian player is able to declare war to Germany in his turn and gains eventually the objectives IPc’s bonuses. Anyway the German player cuold still benefit with the +5 IPc’s for trading with Russia if he don’t declare war to Russia.
sorry for the grammar :lol: …*doesen’t
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 bombers moved from Holland Belgium to Eastern Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 1 armour, 9 artilleries and 18 infantry moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
7 armour and 2 mech_infantrys moved from Germany to Eastern Poland
6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern PolandPlace Units - Germans
2 armour and 4 mech_infantrys placed in Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Removing units owned by Germans from Southern France: 3 artilleries
EDIT: Adding units owned by Germans to France: 3 artilleries
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
1 armour and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode -
Sorry, got in a hurry and forgot nearly all of Germany’s non-combat moves.
Greek inf -> north
Navy -> run away to baltic, one sub up to SZ 125 as discussed before
3x art in Southern France -> France proper -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
2 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Iraq to Persia
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Russians undo move 1.
Russians undo move 1.
9 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 10 infantry
Soviet Far East : 1 infantry
Timguska : 6 infantry
Siberia : 1 infantry
Bryansk : 4 aaGuns, 10 artilleries and 38 infantry
Rostov : 1 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag, 2 armour and 2 mech_infantrys
92 Sea Zone : 1 submarine
Persia : 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 38 / 41
Japanese : 49 / 53
Americans : 52 / 74
Chinese : 6 / 7
British : 30 / 37
UK_Pacific : 7 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,111
Median : 3,000
Variance : 2,375
Standard Deviation : 1,541
Total rolls : 9Russians Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
Don’t worry for the edits. Should be ok :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
9 fighters moved from Kwangsi to Shan State
6 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 armour, 10 fighters, 1 infantry and 7 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Shan State from UK_Pacific with 1 armour, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to French Indo China
2 fighters moved from Shan State to 41 Sea Zone
8 fighters and 7 tactical_bombers moved from Shan State to Kwangsi
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun, 1 artillery and 7 infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Hunan to Yunnan
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to Romania
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Manchuria
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 armour and 1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
I just couldn’t bring myself to take India on this turn. I would have lost too many planes, and I didn’t like my fleet being that far south.
Perhaps I should have, however. You didn’t have anything in range to hurt me much, apart from not being able to kick you out of SZ 6. Probably not, but time will tell.
Would you have done the J3 India in my position?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 86
EDIT: Turning off Edit Mode
Americans buy 5 bombers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine and 1 tactical_bomberNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 fighter and 2 infantry
United Kingdom : 1 artillery and 1 infantry
Morocco : 1 armour, 5 infantry and 4 mech_infantrys
93 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier and 6 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 57
Russians : 38 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 7
British : 30 / 37
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3,857
Median : 4,000
Variance : 2,167
Standard Deviation : 1,472
Total rolls : 7Italians Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
4 was rolled 4 times
5 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 4,250
Standard Deviation : 2,062
Total rolls : 5





