Scramble?
CalvinHobbesliker(Allies18) vs. Mallery29(Axis)
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Scramble in SZ 97?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 2 submarines; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 2 bombers, 1 cruiser, 1 destroyer and 3 submarines
Italians defend with 1 cruiser and 1 destroyer
British win, taking 97 Sea Zone from Italians with 2 bombers, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Sumatra
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 bombers moved from 97 Sea Zone to Caucasus
1 artillery moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 fighter moved from Kazakhstan to Russia
1 armour moved from India to Burma
1 carrier, 2 destroyers and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
3 armour placed in Persia
1 fighter placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
Place Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,6,2,2,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
Place Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,6,2,2,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
Place Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,6,2,2,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to NenetsiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
10 infantry moved from Karelia to Finland
3 bombers moved from Bessarabia to Russia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Bessarabia to Belarus
2 fighters moved from Western Germany to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Western Germany to Poland
10 infantry moved from Germany to PolandCombat - Germans
Battle in Belarus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
10 infantry moved from Karelia to Finland
3 bombers moved from Bessarabia to Russia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Bessarabia to Belarus
2 fighters moved from Western Germany to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Western Germany to Poland
10 infantry moved from Germany to PolandCombat - Germans
Battle in Belarus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser -
Intercept Russia?
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No intercept.
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I screwed up my turn…going to have to forfeit.
Play again?
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How’d you screw up your turn?
I think the League rules say we can only play best out of 3?
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Planes were in a bad spot……would have been an easy sacrifice and I was out of moves…
I’ll give the Allies a go this time if you don’t mind.
Transport UK off India, inf New Guinea, inf Egypt, inf Alex, 2 to the UK.
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Uh, we already did best of 3, I think, since I got 2 wins?
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How close are you to 10 games? I don’t have 10 complete, but do have 10 completed/inprogress as of right now.
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Hmm, I have completed 4 games and have 2 more in progress.
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We can always start, but if for some reason we finish before we reach 10, it won’t count.
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I think I’ll pass for now…I’m really busy for the next few weeks, but I should be more free in August.





