15L Soulblighter (axis) vs Balladeer (Allies +16)

  • '18 '16 '15

    Jeetje, vorig potje had ik pech met dobbelen, maar dit potje gaat ook serieus slecht…


  • @Balladeer:

    Jeetje, vorig potje had ik pech met dobbelen, maar dit potje gaat ook serieus slecht…

    Dit was extreem, maar ik denk dat het over de algehele linie meevalt. De russen hebben deze ronde bij het verdedigen drie duitsers gedood. De fransen en britten in Morocco zelfs 3 (waar 1-2 gepast zou zijn geweest). Dus deze beurt is het redelijk normaal. Dat er uitschieters zijn is logisch. Enige manier om dat te voorkomen is door met LL te spelen.

  • '18 '16 '15

    Mja maar de uitschieters vallen wel beetje irritant, infantry boeit wat minder dan duitse vliegtuigjes… Maargoed, hoort er bij natuurlijk, maar het is frustrerend dat het de 2 potjes tegen jou (nog) niet mee zit, maar wie weet heb ik bij de beslissende battle(s) mazzel ;-)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Romania to Bulgaria
                2 infantry moved from Romania to Slovakia Hungary
                2 mech_infantrys moved from Novgorod to Eastern Poland
                3 artilleries moved from Karelia to Finland
                      Russians take Finland from Germans
                1 mech_infantry moved from Novgorod to Finland
                1 tactical_bomber moved from Western Ukraine to Bulgaria
                1 fighter moved from Western Ukraine to Eastern Poland
                1 fighter moved from Western Ukraine to Slovakia Hungary
                1 armour moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kansu

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bulgaria from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Romania
                1 fighter moved from Slovakia Hungary to Romania
                1 tactical_bomber moved from Bulgaria to Romania
                2 infantry moved from Bryansk to Belarus
                1 armour moved from Western Ukraine to Romania
                6 artilleries moved from Bessarabia to Romania
                3 artilleries moved from Ukraine to Bessarabia
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Chahar to Central Mongolia
                7 infantry moved from Bryansk to Western Ukraine
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 artilleries and 2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                2 bombers moved from Shensi to Yunnan
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Chahar
                2 bombers moved from Yunnan to Shensi
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Jehol to 19 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                4 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                2 aaGuns moved from Central United States to Eastern United States
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4,4,3
                Americans collect 45 PUs (5 lost to blockades); end with 45 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 12 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    1 artillery owned by the British retreated to Burma
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 infantry moved from Burma to India
                1 aaGun moved from India to Burma
                1 infantry moved from Burma to India
                1 artillery moved from India to Burma
                1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 bomber, 4 fighters and 2 tactical_bombers moved from Romania to Tobruk
                1 artillery moved from Iraq to Trans-Jordan

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Yugoslavia to Bulgaria
                1 fighter and 1 tactical_bomber moved from Northern Italy to Bulgaria
                3 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Italians win, taking Bulgaria from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 5 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Slovakia Hungary from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 fighter and 1 tactical_bomber moved from Bulgaria to Greater Southern Germany

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '18 '16 '15

    Oeps, vergeten die Italiaan in Afrika aan te vallen, die zal ik hier dobbelen :)

    2 ANZ inf van Egypte naar Sudan (op 1 of slechter):
    DiceRolling 2:
    (1, 4)

    En de terugschietende Italiaan (op 2 of slechter):
    DiceRolling 1:
    (5)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
                EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
                EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • @Balladeer:

    Oeps, vergeten die Italiaan in Afrika aan te vallen, die zal ik hier dobbelen :)

    2 ANZ inf van Egypte naar Sudan (op 1 of slechter):
    DiceRolling 2:
    (1, 4)

    En de terugschietende Italiaan (op 2 of slechter):
    DiceRolling 1:
    (5)

    Hoewel het logisch is om in ieder geval te proberen de italiaan aan te vallen, ben ik het er niet mee eens dat je het zonder te overleggen aanpast. Het gaat hier namelijk niet om een NCM, maar om een CM.

  • '18 '16 '15

    Ik heb iets anders afgeleid uit eerder door jou gemaakte posts:

    ‘Maar zoals gezegd het waren een paar kleine fouten en het is de eerste keer deze pot dat iemand iets moest aanpassen. Dus voorlopig valt het mee. Ik ben het met je eens dat we het tot een minimum moeten beperken, maar het moet niet zo zijn dat als iemand iets vergeet wat hij had willen doen, dat er niets aangepast mag worden. Iedereen vergeet wel eens wat…’

    ‘Ik wil er overigens nog aan toevoegen dat het hierbij dus gaat om edits in diezelfde beurt. Andere edits moet in overleg.’

    Beide zijn van toepassing, over het verschil tussen NCM en CM hebben we het niet gehad in deze pot. Als er nou meerdere combats zijn moeten ze tegelijk gemoved worden, maar ANZAC heeft deze beurt niet anders aangevallen (en dus nergens anders gedobbeld). Ik zag dit als gewoon een vergeten zet die geen invloed op de rest heeft, zeker ook gezien de afstand. Als er nou wel op meerdere plaatsen gedobbeld wordt is het onredelijk, want dan kan de ene battle bepalen of je de andere wel/niet wil voeren.
    Maar als je het niet wil ook prima, moet ik het er uit editen?


  • @Balladeer:

    Ik heb iets anders afgeleid uit eerder door jou gemaakte posts:

    ‘Maar zoals gezegd het waren een paar kleine fouten en het is de eerste keer deze pot dat iemand iets moest aanpassen. Dus voorlopig valt het mee. Ik ben het met je eens dat we het tot een minimum moeten beperken, maar het moet niet zo zijn dat als iemand iets vergeet wat hij had willen doen, dat er niets aangepast mag worden. Iedereen vergeet wel eens wat…’

    ‘Ik wil er overigens nog aan toevoegen dat het hierbij dus gaat om edits in diezelfde beurt. Andere edits moet in overleg.’

    Beide zijn van toepassing, over het verschil tussen NCM en CM hebben we het niet gehad in deze pot. Als er nou meerdere combats zijn moeten ze tegelijk gemoved worden, maar ANZAC heeft deze beurt niet anders aangevallen (en dus nergens anders gedobbeld). Ik zag dit als gewoon een vergeten zet die geen invloed op de rest heeft, zeker ook gezien de afstand. Als er nou wel op meerdere plaatsen gedobbeld wordt is het onredelijk, want dan kan de ene battle bepalen of je de andere wel/niet wil voeren.
    Maar als je het niet wil ook prima, moet ik het er uit editen?

    Nee Bram. Dat is niet nodig. Ik ben erg gemakkelijk. De uitkomst komt mij niet goed uit, maar maakt op de langere termijn niets uit. Het duurt nog twee beurten voor die russische mech in Africa is.

    Ik ben echter van mening dat CM edit’s in overleg moeten. Als ik hierover niet eerder duidelijk ben geweest, dan spijt mij dat ten zeerste.

    Om het geheel duidelijk te maken. Stel je wil je productie wijzigen en je hebt slechts je combat movement gepost, maar er is nog geen combat gebeurt, dan zie ik het probleem van het wijzigen van de productie niet in. Immers er is nog niets gebeurt. NCM edits zijn min of meer hetzelfde. Het is echter anders als je al om scramble orders hebt gevraagd en de tegenstander heeft al geantwoord. Dan moet het wederom in overleg. Als je troepen aan het plaatsen bent, dan zie je soms dat je nog iets vergeten bent. Wederom is aanpassen van een NCM dan geen probleem. Bij twijfel gewoon vragen :D.

  • '18 '16 '15

    Haha ja is goed, ik had deze direct gepost omdat het m.i. geen enkele invloed had op andere zetten in die beurt, zeker gezien de grote afstand tussen midden Afrika en Australië, maar ik snap wel dat je de CM in overleg wil. Voor de volgende keer!


  • Test summary from TripleA, engine version: 1.8.0.3, time: 11:26:19


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                5 armour, 2 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 91 Sea Zone to 82 Sea Zone
                5 armour and 5 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
                1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery moved from 82 Sea Zone to Gold Coast
                2 fighters and 4 tactical_bombers moved from 91 Sea Zone to French West Africa
                3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
                2 infantry moved from Poland to Eastern Poland
                2 bombers moved from Yugoslavia to Eastern Poland

    Combat - Germans
                Battle in Nigeria
                Battle in Gold Coast
                Battle in French West Africa
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
                    French defend with 1 infantry
                    Germans win, taking Nigeria from British, taking Gold Coast from British, taking French West Africa from French with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in French Equatorial Africa
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 mech_infantrys
                    Germans win, taking French Equatorial Africa from French, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Slovakia Hungary
                9 artilleries and 1 infantry moved from Poland to Slovakia Hungary
                10 artilleries moved from Germany to Slovakia Hungary
                2 armour moved from Western Germany to Slovakia Hungary
                2 aaGuns, 4 armour, 9 artilleries, 33 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                2 fighters and 4 tactical_bombers moved from French West Africa to 82 Sea Zone
                2 artilleries moved from Morocco to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in United Kingdom
                Germans undo move 1.
                3 infantry placed in United Kingdom
                4 artilleries and 6 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 3.
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Romania to Yugoslavia
                2 infantry moved from Romania to Bulgaria
                1 fighter moved from Russia to Bulgaria
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Romania to Yugoslavia
                1 tactical_bomber moved from Romania to Yugoslavia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Yugoslavia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
                1 fighter moved from Bulgaria to Romania
                1 fighter moved from Eastern Poland to Romania
                3 artilleries moved from Bessarabia to Romania
                7 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 artilleries and 1 mech_infantry moved from Finland to Karelia
                1 infantry moved from Novgorod to Baltic States
                7 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                4 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Central Mongolia to Suiyuyan
                2 aaGuns, 1 armour and 14 infantry moved from Kansu to Suiyuyan

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Shensi to Tsinghai
                2 bombers moved from Shensi to Tsinghai
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 artilleries and 2 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Sakha to Buryatia
                2 infantry moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                1 destroyer moved from 42 Sea Zone to 40 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone

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