Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
15L Soulblighter (axis) vs Balladeer (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4,4,3
Americans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
1 artillery owned by the British retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from Burma to India
1 artillery moved from India to Burma
1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 bomber, 4 fighters and 2 tactical_bombers moved from Romania to Tobruk
1 artillery moved from Iraq to Trans-JordanPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Northern Italy to Bulgaria
3 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Bulgaria from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 5 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Bulgaria to Greater Southern GermanyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Oeps, vergeten die Italiaan in Afrika aan te vallen, die zal ik hier dobbelen :)
2 ANZ inf van Egypte naar Sudan (op 1 of slechter):
Rolling 2:
(1, 4)En de terugschietende Italiaan (op 2 of slechter):
Rolling 1:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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Oeps, vergeten die Italiaan in Afrika aan te vallen, die zal ik hier dobbelen :)
2 ANZ inf van Egypte naar Sudan (op 1 of slechter):
Rolling 2:
(1, 4)En de terugschietende Italiaan (op 2 of slechter):
Rolling 1:
(5)Hoewel het logisch is om in ieder geval te proberen de italiaan aan te vallen, ben ik het er niet mee eens dat je het zonder te overleggen aanpast. Het gaat hier namelijk niet om een NCM, maar om een CM.
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Ik heb iets anders afgeleid uit eerder door jou gemaakte posts:
‘Maar zoals gezegd het waren een paar kleine fouten en het is de eerste keer deze pot dat iemand iets moest aanpassen. Dus voorlopig valt het mee. Ik ben het met je eens dat we het tot een minimum moeten beperken, maar het moet niet zo zijn dat als iemand iets vergeet wat hij had willen doen, dat er niets aangepast mag worden. Iedereen vergeet wel eens wat…’
‘Ik wil er overigens nog aan toevoegen dat het hierbij dus gaat om edits in diezelfde beurt. Andere edits moet in overleg.’
Beide zijn van toepassing, over het verschil tussen NCM en CM hebben we het niet gehad in deze pot. Als er nou meerdere combats zijn moeten ze tegelijk gemoved worden, maar ANZAC heeft deze beurt niet anders aangevallen (en dus nergens anders gedobbeld). Ik zag dit als gewoon een vergeten zet die geen invloed op de rest heeft, zeker ook gezien de afstand. Als er nou wel op meerdere plaatsen gedobbeld wordt is het onredelijk, want dan kan de ene battle bepalen of je de andere wel/niet wil voeren.
Maar als je het niet wil ook prima, moet ik het er uit editen? -
Ik heb iets anders afgeleid uit eerder door jou gemaakte posts:
‘Maar zoals gezegd het waren een paar kleine fouten en het is de eerste keer deze pot dat iemand iets moest aanpassen. Dus voorlopig valt het mee. Ik ben het met je eens dat we het tot een minimum moeten beperken, maar het moet niet zo zijn dat als iemand iets vergeet wat hij had willen doen, dat er niets aangepast mag worden. Iedereen vergeet wel eens wat…’
‘Ik wil er overigens nog aan toevoegen dat het hierbij dus gaat om edits in diezelfde beurt. Andere edits moet in overleg.’
Beide zijn van toepassing, over het verschil tussen NCM en CM hebben we het niet gehad in deze pot. Als er nou meerdere combats zijn moeten ze tegelijk gemoved worden, maar ANZAC heeft deze beurt niet anders aangevallen (en dus nergens anders gedobbeld). Ik zag dit als gewoon een vergeten zet die geen invloed op de rest heeft, zeker ook gezien de afstand. Als er nou wel op meerdere plaatsen gedobbeld wordt is het onredelijk, want dan kan de ene battle bepalen of je de andere wel/niet wil voeren.
Maar als je het niet wil ook prima, moet ik het er uit editen?Nee Bram. Dat is niet nodig. Ik ben erg gemakkelijk. De uitkomst komt mij niet goed uit, maar maakt op de langere termijn niets uit. Het duurt nog twee beurten voor die russische mech in Africa is.
Ik ben echter van mening dat CM edit’s in overleg moeten. Als ik hierover niet eerder duidelijk ben geweest, dan spijt mij dat ten zeerste.
Om het geheel duidelijk te maken. Stel je wil je productie wijzigen en je hebt slechts je combat movement gepost, maar er is nog geen combat gebeurt, dan zie ik het probleem van het wijzigen van de productie niet in. Immers er is nog niets gebeurt. NCM edits zijn min of meer hetzelfde. Het is echter anders als je al om scramble orders hebt gevraagd en de tegenstander heeft al geantwoord. Dan moet het wederom in overleg. Als je troepen aan het plaatsen bent, dan zie je soms dat je nog iets vergeten bent. Wederom is aanpassen van een NCM dan geen probleem. Bij twijfel gewoon vragen :D.
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Haha ja is goed, ik had deze direct gepost omdat het m.i. geen enkele invloed had op andere zetten in die beurt, zeker gezien de grote afstand tussen midden Afrika en Australië, maar ik snap wel dat je de CM in overleg wil. Voor de volgende keer!
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Test summary from TripleA, engine version: 1.8.0.3, time: 11:26:19
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
5 armour, 5 infantry and 5 transports moved from 91 Sea Zone to 82 Sea Zone
5 armour and 5 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Gold Coast
2 fighters and 4 tactical_bombers moved from 91 Sea Zone to French West Africa
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 bombers moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in Nigeria
Battle in Gold Coast
Battle in French West Africa
Germans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
French defend with 1 infantry
Germans win, taking Nigeria from British, taking Gold Coast from British, taking French West Africa from French with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in French Equatorial Africa
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking French Equatorial Africa from French, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Eastern Poland to Slovakia Hungary
9 artilleries and 1 infantry moved from Poland to Slovakia Hungary
10 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
2 aaGuns, 4 armour, 9 artilleries, 33 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 fighters and 4 tactical_bombers moved from French West Africa to 82 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in United Kingdom
Germans undo move 1.
3 infantry placed in United Kingdom
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Bulgaria
1 fighter moved from Russia to Bulgaria
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Romania to Yugoslavia
1 tactical_bomber moved from Romania to YugoslaviaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 artilleries moved from Bessarabia to Romania
7 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 artilleries and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Suiyuyan
2 aaGuns, 1 armour and 14 infantry moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Tsinghai
2 bombers moved from Shensi to Tsinghai
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shensi to Tsinghai
2 bombers moved from Shensi to Tsinghai
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Buryatia
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 40 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Java
1 aaGun, 7 artilleries and 9 infantry moved from French Indo China to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 aaGun, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Hopei
2 bombers moved from Tsinghai to Hopei
1 aaGun and 1 infantry moved from Chahar to Hopei
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
lol @ the tuv van japan. 999 :evil:
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lol @ the tuv van japan. 999 :evil:
Dat is ten slotte wat we krijgen als Japan wint… Hel en verdoemenis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 4 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,1,3
Americans collect 43 PUs (7 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
12 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total





