L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Ukraine

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 21 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                7 infantry moved from Northern Italy to Southern France
                1 armour moved from Western Germany to Southern France
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone
                1 battleship moved from 109 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour moved from Poland to Eastern Poland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 2 bombers and 2 fighters
                    Americans defend with 3 destroyers
                        Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 104 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        3 destroyers owned by the Americans and 1 battleship owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 battleship
                    Casualties for Americans: 3 destroyers
                Battle in 93 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Eastern Poland
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 :  0/3 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                        Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 3 :  3/5 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 :  0/2 hits
                        1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 25
                    Casualties for Russians: 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in Romania
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Romania, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Southern France
                    Germans attack with 1 armour and 7 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour and 7 infantry in Southern France, round 2 :  0/8 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 armour and 6 infantry in Southern France, round 3 :  1/7 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 :  3/5 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 :  1/4 hits
                        Americans roll dice for 3 artilleries and 1 infantry in Southern France, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    1 infantry owned by the Germans and 1 armour owned by the Germans retreated to France
                    Americans win with 3 artilleries remaining. Battle score for attacker is -12
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                1 armour and 4 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Germany to Poland
                2 bombers moved from 104 Sea Zone to Western Germany
                2 fighters moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                Germans undo move 2.
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Novgorod
                2 armour placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 artillery
        Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major and 1 harbour
        Romania : 1 armour
        Poland : 1 armour, 1 infantry and 4 mech_infantrys
        Germany : 1 factory_major and 6 infantry
        Denmark : 2 infantry
        Southern Italy : 6 infantry
        Karelia : 1 flag
        Eastern Poland : 1 flag, 2 armour and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 32 / 39
        Japanese : 21 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour and 3 artilleries moved from Baltic States to Novgorod
                2 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                3 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  5/13 hits
                        Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 6 armour, 5 artilleries and 1 mech_infantry in Novgorod, round 3 :  9/12 hits
                        Germans roll dice for 2 artilleries in Novgorod, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 6 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 20 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll be out for the week! I’ll be back monday…

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Korea to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,4,1,3,1,6,5,2,4,5
                Japanese collect 6 PUs (14 lost to blockades); end with 8 PUs total

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Suiyuyan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 20 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Eastern United States


  • I need your scramble order in SZ6 (Japan)

  • '20 '19 '18 '17 '16

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Eastern United States

    Combat - Americans
                Battle in Korea
                Battle in French Indo China
                Battle in Southern Italy
                    Americans attack with 7 artilleries and 7 infantry
                    Germans defend with 6 infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 2 :  1/1 hits
                        Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 :  4/14 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 11 infantry in Southern Italy, round 2 :  5/12 hits
                        1 aaGun owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 :  2/9 hits
                        Italians roll dice for 1 artillery and 7 infantry in Southern Italy, round 3 :  3/8 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 6 artilleries in Southern Italy, round 4 :  2/6 hits
                        Italians roll dice for 1 artillery and 5 infantry in Southern Italy, round 4 :  1/6 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 5 artilleries in Southern Italy, round 5 :  1/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 5 :  1/4 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 artilleries in Southern Italy, round 6 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 6 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 3 artilleries in Southern Italy, round 7 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 7 :  1/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 2 artilleries in Southern Italy, round 8 :  1/2 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 8 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Americans captures 13PUs while taking Italians capital
                    Americans win, taking Korea from Japanese, taking French Indo China from Japanese, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 6 infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for Americans: 6 artilleries and 7 infantry
                Battle in Northern Italy
                    Americans attack with 4 artilleries and 1 infantry
                    Italians defend with 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
                        Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 :  0/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Northern Italy, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                3 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                3 submarines moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 15 / 8
        Americans : 69 / 107
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 1 / 0
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                3 artilleries moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Hunan to Anhwe
                3 artilleries and 5 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 11 / 8
        Americans : 69 / 107
        Chinese : 20 / 26
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 1 / 0
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA, engine version: 1.8.0.3, time: 14:48:40


  • Post problem!


  • File!


  • I put the file cause tripleA refuse to post earlier… See the history, no attack with dices and almost only moves for British, ANZAC and Ffrench! i play your Itsly cause nothing left!

  • '20 '19 '18 '17 '16

    Great game!  I think we should call it though.  I don’t think there’s much left I can try.

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