14L G40 wheatbeer (Axis) vs Amon-Sul (Allies +12) game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Urals
                1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Urals
                1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Urals
                3 bombers moved from Western Ukraine to Romania
                1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Sakha
                1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Timguska to Novosibirsk
                3 fighters and 4 tactical_bombers moved from Evenkiyskiy to Urals

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Urals
                    Japanese attack with 5 fighters, 1 infantry and 6 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 5 fighters, 1 infantry and 6 tactical_bombers in Urals, round 2 :  6/12 hits
                        Russians roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Romania
                    Japanese attack with 3 bombers
                    Americans defend with 1 armour
                        Japanese roll dice for 3 bombers in Romania, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Romania
                    Japanese win with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 armour
                Battle in Sakha
                    Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Sakha, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 :  2/9 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Timguska to Novosibirsk
                5 fighters and 6 tactical_bombers moved from Urals to Ukraine
                2 bombers moved from Romania to Ukraine
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                2 carriers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Midway

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,2,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 23 / 29
        Japanese : 38 / 40
        Americans : 60 / 82
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 14 / 19
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 1 infantry moved from Brazil to Venezuela
                1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from British Guiana to Venezuela
                1 armour, 4 artilleries and 7 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from 94 Sea Zone to Spain
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone


  • suicide attack ?

  • '17

    send 3 kamikazes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 1 infantry moved from Brazil to Venezuela
                1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from British Guiana to Venezuela
                1 armour, 4 artilleries and 7 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from 94 Sea Zone to Spain
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4,6
                Battle in Spain
                    Americans attack with 1 armour, 6 artilleries, 3 fighters, 13 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 13 infantry and 2 mech_infantrys in Spain, round 2 :  8/25 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking 125 Sea Zone from Germans, taking Spain from Neutral_True with 1 armour, 6 artilleries, 3 fighters, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry
                Battle in Venezuela
                    Americans attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery and 3 infantry in Venezuela, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 3 :  1/4 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Venezuela
                    Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Bulgaria to Romania
                4 aaGuns moved from Gibraltar to Spain
                1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 bomber moved from Hawaiian Islands to Western United States
                1 infantry moved from Siberia to Amur
                2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 94 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                3 submarines placed in 97 Sea Zone
                2 destroyers and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Amur : 1 infantry
        44 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        10 Sea Zone : 1 cruiser, 2 destroyers, 8 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 harbour
        Romania : 1 flag, 1 infantry
        Albania : 1 flag
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        104 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 6 submarines
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        Venezuela : 1 flag, 1 armour, 1 artillery and 2 infantry
        Spain : 1 flag, 4 aaGuns, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
        91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 11 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 37 / 40
        Americans : 64 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 14 / 19
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Kweichow to Hunan
                3 artilleries, 1 fighter and 2 infantry moved from Kweichow to Shensi
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 artilleries and 2 infantry placed in Shensi
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Jehol : 1 infantry
        Manchuria : 9 artilleries and 9 infantry
        Shensi : 5 artilleries, 1 fighter and 5 infantry
        Yunnan : 1 infantry
        Hunan : 1 artillery and 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 5 infantry
        Burma : 1 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 37 / 40
        Americans : 64 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 14 / 19
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Manchuria to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                British creates battle in territory 41 Sea Zone

    Non Combat Move - British
                1 mech_infantry moved from Sikang to Samara
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 aaGun and 4 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Anhwe
                7 mech_infantrys moved from Sikang to Suiyuyan
                1 aaGun, 2 artilleries and 3 infantry moved from Shan State to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                3 infantry moved from India to West India
                3 artilleries moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Gibraltar to Spain
                2 fighters and 1 tactical_bomber moved from India to Chahar
                1 aaGun moved from Manchuria to Korea

    Place Units - UK_Pacific
                2 transports placed in 39 Sea Zone
                1 aaGun placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 infantry
                EDIT: Adding units owned by British to Shan State: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 2 artilleries and 1 infantry
                EDIT: Adding units owned by British to Shan State: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,6,2
                UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 aaGun
                    Some Units in 39 Sea Zone change ownership: 2 transports

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 infantry
        Korea : 1 flag, 1 aaGun and 1 infantry
        Kiangsi : 1 infantry
        Siam : 1 flag, 1 infantry
        Manchuria : 2 aaGuns, 1 artillery and 1 bomber
        Shensi : 1 aaGun and 4 infantry
        Yunnan : 1 aaGun and 1 infantry
        Suiyuyan : 7 mech_infantrys
        Chahar : 2 fighters and 1 tactical_bomber
        Anhwe : 1 mech_infantry
        Shan State : 2 artilleries and 2 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour
        Kazakhstan : 1 mech_infantry
        42 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        39 Sea Zone : 2 transports
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 3 artilleries
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Samara : 1 mech_infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Spain : 1 artillery and 1 infantry
        91 Sea Zone : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 64 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • the game is still open :)

  • '17

    weird scenario … Axis are feeling the pressure

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Americans
                1 artillery moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                1 armour moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,4,3,1,5,3,4,5,6
                Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • @wheatbeer:

    weird scenario … Axis are feeling the pressure

    I think we saw some very interesting moves in this game, on both sides  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Shan State to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
                        ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 :  1/6 hits
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  4/6 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
                    Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                    2 fighters owned by the ANZAC retreated

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Northern Territory
                1 mech_infantry moved from New South Wales to Northern Territory
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        Northern Territory : 2 aaGuns and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 carrier, 2 fighters and 2 transports
        41 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        Iraq : 3 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • '17

    the dice server appears to be down today  :|

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 bomber moved from Bryansk to Romania
                2 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
                19 artilleries and 20 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Belarus

  • '17

    will roll when dice server is up again

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 bomber moved from Bryansk to Romania
                2 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
                19 artilleries and 20 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Romania
                    Germans win, taking Romania from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 19 artilleries and 20 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 19 artilleries and 20 infantry in Smolensk, round 2 :  13/39 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 19 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Russia, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 29PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 12 armour and 19 mech_infantrys moved from Bryansk to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery moved from 114 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                2 tactical_bombers moved from Rostov to Novgorod
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Belarus to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Romania to Novgorod
                1 tactical_bomber moved from Belarus to Western Germany
                1 tactical_bomber moved from Belarus to Novgorod
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry placed in United Kingdom
                3 infantry and 4 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 53 PUs (11 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 64 / 97
        Russians : 16 / 0
        Japanese : 34 / 40
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 artillery and 1 infantry moved from Vologda to Urals
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Dzavhan to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                11 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Vologda to Novosibirsk
                1 infantry moved from Tambov to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Urals
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 12 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                        AA fire in Novosibirsk :  0/3 hits
                        Russians roll dice for 12 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  11/22 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 :  5/9 hits
                        1 armour owned by the Japanese , 4 infantry owned by the Japanese , 5 mech_infantrys owned by the Russians , 1 aaGun owned by the Japanese , 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 12 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Russians: 5 mech_infantrys
                Battle in Rostov
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                4 aaGuns, 21 artilleries and 15 infantry moved from Vologda to Samara
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Evenkiyskiy : 1 airfield and 1 infantry
        Soviet Far East : 1 harbour
        Yakut S.S.R. : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Rostov : 2 infantry
        Nenetsia : 1 infantry
        Urals : 1 artillery and 1 infantry
        Archangel : 1 artillery and 1 infantry
        Novosibirsk : 12 armour and 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 4 aaGuns, 21 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 24 / 0
        Japanese : 30 / 40
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • What a game :) :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Amur
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                4 infantry moved from Midway to 25 Sea Zone
                4 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                1 bomber moved from Ukraine to Greece
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Vologda

    Combat - Japanese
                Strategic bombing raid in Greece
                        AA fire in Greece :  0/1 hits
                    Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Greece causes 4 damage total.
                Battle in Vologda
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Vologda
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Philippines
                1 bomber and 1 fighter moved from Vologda to Russia
                4 fighters and 5 tactical_bombers moved from Ukraine to Southern Italy
                1 bomber moved from Greece to Southern Italy
                2 fighters and 1 tactical_bomber moved from Midway to Caroline Islands
                2 fighters moved from Java to Philippines
                2 tactical_bombers moved from Java to Philippines
                2 submarines moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,6,6,3,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,4,4
                Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 22 / 0
        Japanese : 33 / 33
        Americans : 58 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

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