@surfer (and if you want the DD back, you can switch the hit, of course)
14L G40 captain walker (axis) vs odonis (allies +10) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northern Italy to France
French take France from Germans
French take Normandy Bordeaux from British
1 infantry moved from Anglo Egyptian Sudan to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northern Italy to France
French take France from Germans
French take Normandy Bordeaux from British
1 infantry moved from Anglo Egyptian Sudan to KenyaCombat - French
Non Combat Move - French
Turn Complete - French
French collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 infantry moved from Western Germany to France
2 mech_infantrys moved from Greece to Yugoslavia
4 infantry moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Greater Southern Germany
1 bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Western Ukraine
1 armour moved from Romania to Yugoslavia
1 bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Greece to YugoslaviaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in France
Germans attack with 1 fighter and 4 infantry
French defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits
French roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 2/4 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in France
Germans captures 27PUs while taking French capital
Germans win, taking France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter and 4 infantry
French defend with 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Greater Southern Germany, round 2 : 1/5 hits
French roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from French with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Yugoslavia, round 2 : 1/4 hits
French roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the French lost in Yugoslavia
Germans win, taking Yugoslavia from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 cruiser, 1 destroyer and 3 transportsNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from Greater Southern Germany to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to BessarabiaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 1 fighter placed in Western Germany
1 artillery placed in Western Germany
3 infantry placed in Greece
3 infantry placed in Novgorod
4 infantry placed in Western Germany
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (6 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Greater Southern Germany : 4 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 5 mech_infantrys
Norway : 1 factory_minor and 6 infantry
Denmark : 1 aaGun and 2 infantry
Belarus : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor, 5 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 87
Russians : 17 / 26
Japanese : 87 / 100
Americans : 52 / 67
Chinese : 0 / 3
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 8 / 8
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 6 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Bryansk from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Caucasus from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 infantry moved from Volgograd to SamaraPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Russia
1 armour placed in UkraineTurn Complete - Russians
Russians collect 21 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Philippines to Queensland
1 artillery, 1 fighter and 2 infantry moved from Northern Territory to Queensland
2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 fighter moved from Caroline Islands to Queensland
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Central Mongolia to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Trans-Jordan
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 cruiser moved from 80 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Kenya
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kenya
Japanese roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kenya, round 4 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Americans defend with 1 bomber
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Queensland, round 2 : 4/7 hits
ANZAC roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 1/4 hits
1 infantry owned by the ANZAC , 1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Northern Territory
2 bombers moved from Queensland to Western Australia
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 fighter and 2 tactical_bombers moved from Caucasus to Persia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 1 infantry placed in India
2 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2
Japanese collect 95 PUs (1 lost to blockades); end with 95 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 105 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Northern Territory : 1 flag, 1 fighter
South Australia : 1 flag, 2 infantry
Western Australia : 1 flag, 1 artillery, 2 bombers, 1 fighter and 3 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 aaGun
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 2 destroyers and 2 submarines
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers, 1 submarine and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
56 Sea Zone : 2 destroyers and 2 transports
West India : 1 flag
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 mech_infantry
Rhodesia : 1 flag, 1 infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 armour and 2 mech_infantrys
80 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
76 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 50 / 87
Russians : 16 / 27
Japanese : 96 / 105
Americans : 52 / 67
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 5 / 8
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Northern Italy to France
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 13 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Northern Italy to France
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 13 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in France
Americans attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from British Columbia to Western United States
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
4 fighters and 1 tactical_bomber moved from France to Northern Italy
1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Hawaiian Islands to New ZealandPlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to YugoslaviaCombat - British
Battle in Rhodesia
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Rhodesia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yugoslavia
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour and 3 mech_infantrys
British win, taking Yugoslavia from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Yugoslavia to Northern Italy
1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
3 artilleries moved from Normandy Bordeaux to Holland BelgiumPlace Units - British
1 fighter and 1 mech_infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western GermanyTurn Complete - Italians
Territory Summary for Italians :
Western Germany : 1 bomber
Production/PUs Summary :
Germans : 45 / 87
Russians : 16 / 27
Japanese : 94 / 105
Americans : 52 / 67
Chinese : 0 / 3
British : 36 / 35
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 5 / 8
French : 16 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to South Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in South Australia
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from French
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber and 2 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 aaGun and 1 armour in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 aaGun and 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 1 armour
Battle in Bryansk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 artilleries
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 0/3 hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits
Russians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in Yugoslavia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/8 hits
British roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 2 : 0/3 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yugoslavia
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys in Yugoslavia, round 3 : 2/8 hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits
British roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Yugoslavia to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 bomber moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Greece to Romania
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Greece
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 9 infantry placed in Western Germany
Germans undo move 6.
1 artillery and 3 infantry placed in Western Germany
4 infantry placed in Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Greater Southern Germany : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 2 mech_infantrys
Germany : 1 armour, 1 factory_major, 6 infantry and 2 mech_infantrys
Norway : 1 factory_minor and 6 infantry
Holland Belgium : 1 artillery and 3 infantry
Belarus : 1 flag, 1 aaGun and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 2 infantry and 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 74
Russians : 11 / 27
Japanese : 92 / 105
Americans : 52 / 67
Chinese : 0 / 3
British : 31 / 35
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 7 / 7
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, I’ve had enough… GG - just couldn’t get any traction on the Atlantic front…
Rematch by chance?
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Yeah it was a good game.
Sure, I’ll do a rematch…it will be the tie-breaker.
I’ll start the bidding with twelve for allies. -
+10