Mr. Roboto (allies +9) vs Hank (axis)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 12 infantry moved from Belarus to Eastern Poland
                2 artilleries and 1 infantry moved from Novgorod to Karelia
                2 aaGuns, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Rostov to Bessarabia
                6 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour placed in Russia
                2 artilleries and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5
                Russians collect 40 PUs; end with 40 PUs total

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 25 / 44
        Americans : 52 / 53
        Chinese : 10 / 12
        British : 27 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 18
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Anhwe to Kiangsi
                1 armour, 3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 19 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
                5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
                2 bombers moved from Kwangsi to Manchuria
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Shensi
                2 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Siam to French Indo China
                1 fighter moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to Kwangtung
                1 submarine moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                        AA fire in Manchuria :  0/6 hits
                        Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Manchuria, round 2 :  9/19 hits
                        Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 :  8/17 hits
                        10 infantry owned by the Russians , 1 armour owned by the Japanese , 4 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
                    Chinese win with 7 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour, 3 artilleries and 4 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry
                    2 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 :  0/3 hits
                        French roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 3 :  0/3 hits
                        French roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 4 :  0/3 hits
                        French roll dice for 1 infantry in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 5 :  1/2 hits
                        French roll dice for 1 infantry in French Indo China, round 5 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from French Indo China to Kwangsi
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 aaGun and 4 infantry moved from Anhwe to Kweichow
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
                2 bombers moved from Manchuria to Kweichow
                2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 6 fighters and 4 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 2 fighters and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 2 bombers and 4 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 5 destroyers and 2 submarines
        19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports
        6 Sea Zone : 3 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 34 / 34
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 27 / 27
        UK_Pacific : 14 / 22
        Italians : 13 / 18
        ANZAC : 18 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 34 / 34
        Americans : 52 / 79
        Chinese : 6 / 12
        British : 27 / 27
        UK_Pacific : 14 / 22
        Italians : 13 / 18
        ANZAC : 18 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai
                5 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,6,3,6,6,5,5,4,6,2,2,3,5,2
                Chinese collect 4 PUs (3 lost to blockades); end with 4 PUs total

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 33 / 34
        Americans : 52 / 79
        Chinese : 7 / 4
        British : 27 / 27
        UK_Pacific : 14 / 22
        Italians : 13 / 18
        ANZAC : 18 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Gibraltar
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 2 cruisers in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
                1 infantry moved from West India to India
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Malta

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 32 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 13 / 18
        ANZAC : 18 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 infantry and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 2 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 3 mech_infantrys
        Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Yugoslavia : 1 aaGun, 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 32 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 18 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from India to Tsinghai

    Place Units - ANZAC
                1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 31 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 40 / 40
        Japanese : 31 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 infantry moved from Norway to 112 Sea Zone
                4 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour moved from Holland Belgium to 110 Sea Zone
                5 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                3 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 8 armour, 8 artilleries, 3 bombers, 2 fighters, 20 infantry and 2 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 21 infantry
                        AA fire in United Kingdom :  1/7 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 20 infantry and 2 tactical_bombers in United Kingdom, round 2 :  12/42 hits
                        British roll dice for 5 aaGuns, 5 fighters and 23 infantry in United Kingdom, round 2 :  10/28 hits
                        5 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 10 infantry and 2 tactical_bombers in United Kingdom, round 3 :  14/32 hits
                        British roll dice for 5 fighters and 16 infantry in United Kingdom, round 3 :  9/21 hits
                        14 infantry owned by the British , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 8 armour, 6 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 4 :  10/23 hits
                        British roll dice for 5 fighters and 2 infantry in United Kingdom, round 4 :  2/7 hits
                        2 infantry owned by the British , 4 fighters owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 armour, 4 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 67
                    Casualties for Germans: 4 artilleries, 1 fighter and 17 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 4 fighters and 21 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                3 bombers moved from United Kingdom to Western Germany
                3 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
                3 aaGuns, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                4 infantry moved from Bulgaria to Yugoslavia
                1 submarine moved from 108 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                8 artilleries and 2 infantry placed in Germany
                1 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                2 mech_infantrys placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 6 infantry
                EDIT: Adding units owned by Germans to Germany: 6 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 3 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Germany : 8 artilleries, 1 factory_major and 8 infantry
        Holland Belgium : 1 tactical_bomber
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 4 infantry
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports

    Production/PUs Summary :

    Germans : 51 / 88
        Russians : 40 / 40
        Japanese : 31 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.

  • TripleA

    @Hank13:

    You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.

    If you would like to scramble them, I am willing to re-do the combat just let me know.

  • '19 '18

    it’s ok :-)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour moved from Bessarabia to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                2 artilleries and 1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 armour and 2 mech_infantrys moved from Novgorod to Finland
                7 infantry moved from Manchuria to Jehol
                1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Jehol
                    Russians attack with 7 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                        Russians roll dice for 7 infantry in Jehol, round 2 :  0/7 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 2 :  3/3 hits
                        3 infantry owned by the Russians lost in Jehol
                    4 infantry owned by the Russians retreated to Manchuria
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                4 aaGuns, 4 artilleries and 27 infantry moved from Eastern Poland to Romania
                2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Russia to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                Russians undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 2 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,6,4
                Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 50 / 66
        Japanese : 31 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                4 transports moved from 19 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
                5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                5 infantry moved from 19 Sea Zone to Manchuria
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Shensi to Kansu
                2 fighters and 1 tactical_bomber moved from Jehol to Kansu
                3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                4 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai
                2 bombers moved from Kweichow to Tsinghai
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 infantry moved from Kweichow to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 3 carriers and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 :  9/20 hits
                        Chinese roll dice for 2 fighters and 13 infantry in Tsinghai, round 2 :  4/15 hits
                        4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 3 :  9/16 hits
                        Chinese roll dice for 2 fighters and 4 infantry in Tsinghai, round 3 :  4/6 hits
                        1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 artilleries and 6 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 1 fighter and 13 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Russians defend with 5 infantry
                        Japanese roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 :  2/11 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 :  5/9 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Korea
                Battle in Kansu
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  4/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Korea from Russians, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to French Indo China
                1 aaGun moved from Kweichow to Hunan
                2 bombers, 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
                2 fighters and 1 tactical_bomber moved from Kansu to Shensi
                3 fighters and 3 tactical_bombers moved from Manchuria to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 aaGun
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 3 transports
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 50 / 79
        Chinese : 1 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 52 / 72
        Chinese : 1 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 52 / 72
        Chinese : 1 / 2
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries and 13 infantry moved from Burma to Yunnan
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys in Yunnan, round 2 :  7/22 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship moved from 81 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from 96 Sea Zone to Malta
                1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Southern Italy to Bulgaria
                2 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 3 :  1/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bulgaria to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 aaGun, 2 artilleries and 2 mech_infantrys
        Poland : 2 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 3 mech_infantrys
        Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Bulgaria : 1 flag, 1 mech_infantry
        Yugoslavia : 1 aaGun and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 44 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 14 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

  • '19 '18

    kamikaze?

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