13L G40 SeththeNewb(allies+9) vs Bold


  • yes, scramble please

  • 12

    hit 2/3 in round 1 attack of 91 (first dice rolled)… what will you lose?


  • best D

  • 12

    will i get heavily diced???  and not kill your transports???  probably.

  • 12

    well, you got more bombers than you should have but i won the battle.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 7 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 bombers moved from Alexandria to 91 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 bombers moved from Philippines to 42 Sea Zone
                2 bombers moved from French Indo China to 42 Sea Zone
                2 fighters moved from Solomon Islands to 30 Sea Zone
                1 bomber moved from Marianas to 30 Sea Zone
                1 armour moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kansu
                1 artillery and 14 infantry moved from Timguska to Kansu
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 bombers
                    Casualties for Americans: 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                Battle in 30 Sea Zone
                    Japanese attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 4 bombers and 1 submarine
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese win with 4 bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 14 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsu
                1 armour moved from Anhwe to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Philippines to Kwangsi
                4 bombers moved from 42 Sea Zone to 43 Sea Zone
                4 bombers moved from 43 Sea Zone to Kwangsi
                1 bomber and 1 fighter moved from 30 Sea Zone to Solomon Islands
                1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 bombers moved from Marianas to Kwangsi
                1 fighter moved from Marianas to 36 Sea Zone
                2 fighters moved from Japan to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to French Indo China
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Greece to Southern France
                1 bomber moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Germany
                1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Germany

    Place Units - Japanese
                1 destroyer and 4 transports placed in 6 Sea Zone
                4 infantry placed in Japan
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

  • 12

    @Boldfresh:

    well, you got more bombers than you should have but i won the battle.

    and i will take that any day on a close battle like that.  all depends on the first round.

  • 12

    now, a HUGE USUK round.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Sweden
                      Americans take Sweden from Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Normandy Bordeaux to Denmark
                1 fighter moved from 112 Sea Zone to Denmark
                2 bombers moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Denmark
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 3 bombers and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from Holland Belgium to Norway
                1 bomber moved from Denmark to Norway
                1 fighter moved from Denmark to 112 Sea Zone
                1 bomber moved from 112 Sea Zone to Norway
                2 armour, 1 artillery and 3 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - Americans
                2 artilleries and 1 fighter placed in Spain
                1 airfield and 1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Tsinghai
                3 infantry moved from Kazakhstan to Sikang
                1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
                1 artillery moved from Iraq to Turkey
                1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Kenya to Egypt
                4 mech_infantrys moved from Persia to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                1 mech_infantry moved from Eastern Persia to Iraq

    Combat - British
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Turkey from Italians with 1 armour, 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Egypt
                    British attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 harbour and 2 infantry
                    British win, taking Egypt from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Libya: 1 infantry
                EDIT: Changing ownership of Libya from Italians to British
                EDIT: Removing units owned by British from Tunisia: 1 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Rostov to Iraq
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to Kenya
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Saudi Arabia
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from Normandy Bordeaux to Norway
                1 armour and 5 infantry moved from Brazil to Suriname
                2 infantry moved from Peru to Brazil
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from India to Eastern Persia

    Place Units - British
                1 artillery and 9 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa
                British undo move 1.
                2 infantry placed in Quebec
                1 artillery, 2 fighters and 7 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,3
                British collect 48 PUs (4 lost to blockades); end with 48 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry


  • I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.

    And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.


  • You’re getting pressure from multiple directions and you can only do so much.

  • 12

    @seththenewb:

    I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.

    And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.

    i am not following on the edits you are doing - i just trust you are doing things correctly…?


  • @seththenewb:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    British creates battle in territory United Kingdom
                Battle in United Kingdom
                    British attack with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
                    Neutral_Axis defend with 2 infantry
                    British win with 5 aaGuns, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    I made the French into neutral axis instead of neutral allies on accident while I was trying to cut some time on my turn because I’m somewhat lazy. Anywho that created a battle on UK’s turn which locked in the infantry from being moved and also somehow prevented me placing anything in London. So I just added 6 inf to Norway last turn instead of editing out 6inf and then adding six inf to Norway before adding dudes to London.

    But I still had 6 inf in my purchase pool for this turn. So I placed them down this turn and then edited back out as 6inf were placed down last turn. You can check my purchases from last turn and this turn and everything adds up.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber and 1 tactical_bomber moved from Southern Italy to Norway
                1 fighter moved from Greece to Egypt
                1 fighter moved from Greece to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark

  • 12

    going for broke!  intercept norway?


  • yea, send em all up!

  • 12

    yeah you shot him down, didn’t disable the airbase.

  • 12

    about 80 percent or better to disable it i would say, and it fails.  not my dice this game that’s for sure.

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