13L G40 SeththeNewb(allies+9) vs Bold

  • 12

    now, a HUGE USUK round.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Sweden
                      Americans take Sweden from Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Normandy Bordeaux to Denmark
                1 fighter moved from 112 Sea Zone to Denmark
                2 bombers moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Denmark
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 3 bombers and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from Holland Belgium to Norway
                1 bomber moved from Denmark to Norway
                1 fighter moved from Denmark to 112 Sea Zone
                1 bomber moved from 112 Sea Zone to Norway
                2 armour, 1 artillery and 3 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - Americans
                2 artilleries and 1 fighter placed in Spain
                1 airfield and 1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Tsinghai
                3 infantry moved from Kazakhstan to Sikang
                1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
                1 artillery moved from Iraq to Turkey
                1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Kenya to Egypt
                4 mech_infantrys moved from Persia to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                1 mech_infantry moved from Eastern Persia to Iraq

    Combat - British
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Turkey from Italians with 1 armour, 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Egypt
                    British attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 harbour and 2 infantry
                    British win, taking Egypt from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Libya: 1 infantry
                EDIT: Changing ownership of Libya from Italians to British
                EDIT: Removing units owned by British from Tunisia: 1 infantry
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Rostov to Iraq
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from Shan State to Burma
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to Kenya
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Saudi Arabia
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
                4 fighters moved from Normandy Bordeaux to Norway
                1 armour and 5 infantry moved from Brazil to Suriname
                2 infantry moved from Peru to Brazil
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from India to Eastern Persia

    Place Units - British
                1 artillery and 9 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa
                British undo move 1.
                2 infantry placed in Quebec
                1 artillery, 2 fighters and 7 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,3
                British collect 48 PUs (4 lost to blockades); end with 48 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry


  • I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.

    And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.


  • You’re getting pressure from multiple directions and you can only do so much.

  • 12

    @seththenewb:

    I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.

    And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.

    i am not following on the edits you are doing - i just trust you are doing things correctly…?


  • @seththenewb:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    British creates battle in territory United Kingdom
                Battle in United Kingdom
                    British attack with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
                    Neutral_Axis defend with 2 infantry
                    British win with 5 aaGuns, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    I made the French into neutral axis instead of neutral allies on accident while I was trying to cut some time on my turn because I’m somewhat lazy. Anywho that created a battle on UK’s turn which locked in the infantry from being moved and also somehow prevented me placing anything in London. So I just added 6 inf to Norway last turn instead of editing out 6inf and then adding six inf to Norway before adding dudes to London.

    But I still had 6 inf in my purchase pool for this turn. So I placed them down this turn and then edited back out as 6inf were placed down last turn. You can check my purchases from last turn and this turn and everything adds up.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber and 1 tactical_bomber moved from Southern Italy to Norway
                1 fighter moved from Greece to Egypt
                1 fighter moved from Greece to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark

  • 12

    going for broke!  intercept norway?


  • yea, send em all up!

  • 12

    yeah you shot him down, didn’t disable the airbase.

  • 12

    about 80 percent or better to disable it i would say, and it fails.  not my dice this game that’s for sure.


  • both of them or did the tac survive and you didn’t do enough damage?

  • 12

    let’s not waste any more time here.  it was really just a study for the neutral crush against cow and it helped sharpen the sword.  dice whittled me down, but bottom line, you did better than cow for sure.  i need to get back to some games that have long been stalled out and have very patient players waiting.  see you next league year, that’s gonna be the year i actually try to put together a great record!  ;-)


  • I think I got some good dice in this game BECAUSE you wanted to prepare for Cow and Cowluck!  :wink:

    Good game Bold, it was nice to play a different type of game. And I look forward to playing some more games against you in the future.

  • 12

    we each shot down a plane in the air battle and then your aa shot down my bomber which was guaranteed to disable the base if it hit.  i still have some last gasp attempts in this game, could still go at your fleet with all the german air and hope to get hella lucky… but i should get back to some long delayed games that started long before this one.

    cheers

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