Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 SeththeNewb(allies+9) vs Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Kazakhstan to Sikang
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
1 artillery moved from Iraq to Turkey
1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
4 mech_infantrys moved from Persia to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 mech_infantry moved from Eastern Persia to IraqCombat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
Italians defend with 2 infantry
British win, taking Turkey from Italians with 1 armour, 2 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Egypt
British attack with 2 armour and 3 mech_infantrys
Germans defend with 1 harbour and 2 infantry
British win, taking Egypt from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Libya: 1 infantry
EDIT: Changing ownership of Libya from Italians to British
EDIT: Removing units owned by British from Tunisia: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Rostov to Iraq
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Saudi Arabia
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 armour and 5 infantry moved from Brazil to Suriname
2 infantry moved from Peru to Brazil
1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from India to Eastern PersiaPlace Units - British
1 artillery and 9 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
British undo move 1.
2 infantry placed in Quebec
1 artillery, 2 fighters and 7 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,3
British collect 48 PUs (4 lost to blockades); end with 48 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantry -
I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.
And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.
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You’re getting pressure from multiple directions and you can only do so much.
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@seththenewb:
I missed a walkin in N. Africa if you don’t mind. And I had 6 infantry left over from last turn’s purchase since the stupid neutral axis combat somehow tricked triplea into thinking that London was taken last turn. I edited 6 infantry in last turn, placed them this turn, and then edited them back out.
And you can do stuff with Germany, but I’m fine with that. You can only do so many things and I think I am willing to accept whatever you come up with. Although the final verdict on that won’t be in until Germany actually does something nasty to me next turn.
i am not following on the edits you are doing - i just trust you are doing things correctly…?
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@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
British creates battle in territory United Kingdom
Battle in United Kingdom
British attack with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Neutral_Axis defend with 2 infantry
British win with 5 aaGuns, 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryI made the French into neutral axis instead of neutral allies on accident while I was trying to cut some time on my turn because I’m somewhat lazy. Anywho that created a battle on UK’s turn which locked in the infantry from being moved and also somehow prevented me placing anything in London. So I just added 6 inf to Norway last turn instead of editing out 6inf and then adding six inf to Norway before adding dudes to London.
But I still had 6 inf in my purchase pool for this turn. So I placed them down this turn and then edited back out as 6inf were placed down last turn. You can check my purchases from last turn and this turn and everything adds up.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber and 1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to Western Germany
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark -
going for broke! intercept norway?
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yea, send em all up!
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yeah you shot him down, didn’t disable the airbase.
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about 80 percent or better to disable it i would say, and it fails. not my dice this game that’s for sure.
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both of them or did the tac survive and you didn’t do enough damage?
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let’s not waste any more time here. it was really just a study for the neutral crush against cow and it helped sharpen the sword. dice whittled me down, but bottom line, you did better than cow for sure. i need to get back to some games that have long been stalled out and have very patient players waiting. see you next league year, that’s gonna be the year i actually try to put together a great record! ;-)
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I think I got some good dice in this game BECAUSE you wanted to prepare for Cow and Cowluck! :wink:
Good game Bold, it was nice to play a different type of game. And I look forward to playing some more games against you in the future.
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we each shot down a plane in the air battle and then your aa shot down my bomber which was guaranteed to disable the base if it hit. i still have some last gasp attempts in this game, could still go at your fleet with all the german air and hope to get hella lucky… but i should get back to some long delayed games that started long before this one.
cheers





