I thought we were talking about Classic A&A, not Revised A&A?Â Because if we are, then you are incorrect.Â Subs cannot submerge.Â Hence my above post about the subs not being able to withdraw because there is no friendly seazone to withdraw to.
No, technically I’m not incorrect, - but sorry, for not being explicit.
“Submerge” is a part of the 3rd edition (cd-r) rules playable on the classic board, and very popular. Not 2nd edit exactly, but still rules for the classic board. Basically a “2nd edition extended”, really.
I could have said explicitly that I was playing a 3rd edition CD-game, I just thought it was obvious, since I was referring to the CD-R game (The “classic” CDRvideo game, not a revised map).
The CD-R contains 2nd edit rules as well as the specific additional 3rd edition rules: (east-west canada/submerge/naval occupation/arial retreat)Â + the very popular rule options: “two hit battleship”, “USSR restricted” etc.
Many people actually play with these rules on the classic board as well. On boardgames in my house-club/playnights (now 3 groups of people) we very rarely play “strictly 2nd” (we soon got bored!). Much more often we play 3rd edition with option: “two hit battleship”, - but yeah, soon we will catch a revised A&A - i believe)
Concerning the nasty Kriegsmarine-destroying monster bug: This awful bug apparently comes creepin’ both in the 2nd and 3rd rules on the CD-R.