@thrasher1 Still there is no (and likely will never be) a TripleA version similar to the boardgame. What you can currently download is a map inspired by the Zombie’s topic - but that one does not cover the boardgame mechanics and rules.
In Triple A any way you can program the AI with unit purchases and combat moves
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I notice the AI in Triple A make strange purchases or non moves that they should do in a normal game with a human player.
for example Russia AI buying navy and placing the units in the black sea.
or designing AI with certain playing strategies for the 1st for turns
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Coding the AI is extremely difficult and time consuming…
Veqryn is the man to approach, but as tripleA is a volunteer program, the best AI is someone else online!
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the AI is really just a novelty used for learning how to use the triplea controls and user interface, and for practicing a map for the first time ever
playing other people is what the game is about
i have no plans to do any work on the AI at all