Thank you all for posting this… Was able to find what I needed from the use of this post!!
In Triple A any way you can program the AI with unit purchases and combat moves
I notice the AI in Triple A make strange purchases or non moves that they should do in a normal game with a human player.
for example Russia AI buying navy and placing the units in the black sea.
or designing AI with certain playing strategies for the 1st for turns
Coding the AI is extremely difficult and time consuming…
Veqryn is the man to approach, but as tripleA is a volunteer program, the best AI is someone else online!
the AI is really just a novelty used for learning how to use the triplea controls and user interface, and for practicing a map for the first time ever
playing other people is what the game is about
i have no plans to do any work on the AI at all