@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
2 mech_infantrys moved from Samara to Rostov
1 fighter moved from Samara to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Samara
3 armour, 4 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour moved from Samara to Volgograd
2 fighters moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
4 infantry moved from Russia to Samara
2 aaGuns and 15 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
Well, I think I tentatively figured out what US will do. It depends on Japan some I guess and I haven’t figured out exactly what going where. But knowing what I can expect from the US lets me also figure out how to handle Russia.
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Same here. When I’m slow with Italy, it’s usually because I can’t decide on Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
7 artilleries, 11 infantry and 4 mech_infantrys moved from Yakut S.S.R. to YeniseyCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Angola
Japanese take Angola from Neutral_True
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 submarines moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 10 destroyers, 6 fighters, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from 71 Sea Zone to Iraq
3 bombers moved from Anglo Egyptian Sudan to Iraq
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to SiamPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 65 / 88
Russians : 20 / 23
Japanese : 56 / 66
Americans : 52 / 76
Chinese : 27 / 28
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 32 / 51
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from Eire to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
4 bombers moved from Gibraltar to Scotland
7 bombers and 2 fighters moved from Iceland to Scotland
4 fighters moved from 123 Sea Zone to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 1 artillery, 11 bombers, 6 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery and 6 infantry
Americans win, taking Scotland from Germans with 11 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns, 3 armour, 1 artillery and 6 infantry
Casualties for Americans: 1 artillery, 3 fighters and 4 infantry
Battle in Spain
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Spain from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Spain to Eire
1 fighter moved from Scotland to Eire
2 fighters moved from Scotland to 109 Sea Zone
11 bombers moved from Scotland to Eire
1 armour, 5 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
1 armour, 5 artilleries, 2 carriers, 5 destroyers, 6 infantry and 6 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 109 Sea Zone to Eire
1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 8 destroyers moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
3 aaGuns moved from Central United States to OntarioPlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 airfield placed in Eire
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Well, I lost way more in Scotland than I should have. :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Shensi
1 fighter moved from Shensi to Kweichow
1 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
2 infantry placed in Jehol
3 infantry placed in Anhwe
4 infantry placed in Kwangsi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 artillery and 7 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 artillery and 7 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,2,1,3,5
Chinese collect 26 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 27 to 28
EDIT: Turning off Edit ModeNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EireTurn Complete - UK_Pacific
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@seththenewb:
Well, I lost way more in Scotland than I should have. :oops:
If you want to add back a fighter or two to bring the result to average, I won’t mind.
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I envy Boldfresh and Karl … I never get one of those 30 round games where the map is totally inexplicable.
We might be heading towards it at the rate we’re going. :wink:
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@seththenewb:
Well, I lost way more in Scotland than I should have. :oops:
If you want to add back a fighter or two to bring the result to average, I won’t mind.
Um, part of me wants to say no and the other wants to say yes. All in all though, that result wasn’t too terribly off the average though so I think I’ll pass. Still, I expected to wipe you out that first round. :-D
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Well, I shouldn’t say expected to, but I was hoping to. I had 45ish odds of getting you in that first round. I didn’t lose too much more than expected, it just hurt more since it was air that I was losing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
2 fighters moved from Belarus to Archangel
2 fighters moved from Belarus to Bryansk
1 armour, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
8 infantry and 1 mech_infantry moved from Turkey to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Afghanistan to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Northwest Persia to Bryansk
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Spain
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Spain, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Spain, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery and 1 fighter in Spain, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Spain, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Spain
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Italians retreated
Battle in Archangel
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Archangel
Italians roll dice for 2 fighters in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 mech_infantrys in Bryansk, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 6 artilleries, 10 infantry and 8 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 6 artilleries, 10 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/25 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 6 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 artilleries moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tanganyika Territory to Mozambique
Italians take Mozambique from Neutral_True
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 3 destroyers and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Spain to Northern Italy
2 fighters moved from Archangel to Novgorod
2 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 aaGuns moved from Belarus to Bryansk
4 infantry moved from Afghanistan to Turkmenistan
3 mech_infantrys moved from West India to Persia
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Switzerland to Western GermanyPlace Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in West India
1 armour, 3 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 63 / 88
Russians : 15 / 23
Japanese : 56 / 66
Americans : 56 / 74
Chinese : 27 / 28
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 36 / 52
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
I’m pulling out the big guns, you may as well surrender before France REALLY gets angry. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Algeria: 1 infantry
EDIT: Removing units owned by Neutral_Allies from Morocco: 1 infantry
EDIT: Adding units owned by French to Tunisia: 1 infantry
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Spain
1 bomber moved from Northern Italy to SpainCombat - Germans
Battle in Spain
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Spain, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Scotland, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Scotland, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
9 armour, 22 artilleries, 19 infantry and 35 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Vyborg to Belarus
3 artilleries moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Spain to Western Germany
1 bomber moved from Scotland to Western Germany
10 mech_infantrys moved from Eastern Poland to Bryansk
6 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from France to Northern Italy
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 carrier and 1 transport moved from 81 Sea Zone to 97 Sea ZonePlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Egypt
Germans undo move 3.
3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,1,2,3,4,6,5,1,1,6,3,3,2,6,5
Germans collect 62 PUs (8 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 70 / 77
Russians : 12 / 23
Japanese : 56 / 66
Americans : 52 / 74
Chinese : 27 / 28
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 36 / 52
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
@seththenewb:
I’m pulling out the big guns, you may as well surrender before France REALLY gets angry. :lol:
It would be funny if they reclaimed Egypt while my attention’s in Russia :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Volgograd to Rostov
2 fighters moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
5 armour and 4 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Samara
2 aaGuns and 15 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
7 artilleries, 11 infantry and 4 mech_infantrys moved from Yenisey to TimguskaCombat - Japanese
Battle in AlaskaNon Combat Move - Japanese
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from India to West India
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Angola to Belgian Congo
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Philippines to West India
2 tactical_bombers moved from Iraq to BryanskPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in India
1 artillery placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 67 / 77
Russians : 13 / 20
Japanese : 60 / 70
Americans : 50 / 74
Chinese : 27 / 28
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 36 / 52
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
OOL?
And scotland . … oh home of my forefathers why must you torture me so?





