• TripleA

    Plus this might just be the only chance I ever get at it for the rest of this game. I got to do it!


  • you and I actually think very much alike  :wink:

    kamikaze on 1 each 3 destroyer and 3 cruisers

    scramble 2 fighters

    you might win the sea coin flip but you’ll never take japan

    ool capital hits first, then subs, then 1 destroyer… from there maybe ask but if you have less than 2 subs then I’ll lose the destroyer, if 2 or more subs lose carriers

  • TripleA

    ok gg you win. :D


  • yeah after those 2 kamikazes hit, basically 7:3 battle in my odds

  • TripleA

    Yeah you had like 10 fighters and bb left after.

    I was going to ask you for OOL but I hit the spacebar by accident too many times, but it did not matter.

  • TripleA

    I should have done the pacific a bit different in the earlier rounds. I used to, when Japan does not war on round 2, shove everything forward knowing Japan can only commit to one big battle and then try to make up my losses by taking taking territories.

  • TripleA

    Also when you do not declare war on round 3… if USA moves a destroyer over your transport… does that mean the transport cannot load units from that spot on your round 4? Or is there an exception to hostile sea zone rules because USA went to war at the end of his turn?


  • I don’t think the us can move units into a japanese zone prior to war.  one of those restrictions for the us but just going from memory.

    depending on what advantage I might gain on earlier war, I would have done it sooner. I’m starting to debate if there is any advantage of waiting it out now…

  • TripleA

    I should have done more on the Europe front with USA I feel. If I wanted to do pacific heavy rounds 2 or 3 I should have shoved everything forward. I have to exchange units and force skirmishes in order to make any progress.

  • TripleA

    Then again I did try to instant win by going for some miracle scramble defense round 1. I saw only 1 battleship on sz 110, which meant any hits I score past the first were all good! plus 4 ships that have to get hit first… figured all 3 fighters would roll twice. Lots of hit potential.


  • @Cow:

    Also when you do not declare war on round 3… if USA moves a destroyer over your transport… does that mean the transport cannot load units from that spot on your round 4? Or is there an exception to hostile sea zone rules because USA went to war at the end of his turn?

    Hobo’s right about not being in a Jap SZ. However, you could not do the same with any other ally ship or block Germany from loading transports with USSR transport. Only on first turn of war, you can still load transports if any enemy ships are present.


  • You did your damage with that round 1 scramble.  I lost like half my fig/tac.

    Anyways as I thought when the first version came out in 2012, the game(2nd edition) is still broken.

    It’s worse with triplea’s random dice generator.  It tends to spit out sequences instead of truly random dice.  I’ve seen too many “coincidences” to be a fluke.  You will see a lot of all lows or all highs in a string, often times a lot of the same dice.  In the few games I played, I’ve already seen 7 1s in a row and on one battle million to one odds of that sequence being rolled.  That’s why more than a fair share of big battles usually end lopsided.

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