Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsVarn H (allies) vs. ?????? (axis), Spring 1942, via Battlemap
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Sz2 attack(1)sub
Rolls: 1@2; Total Hits: 01@2: (6)defend sub
Rolls: 1@1; Total Hits: 01@1: (5)the rest ftr bmr
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)defend BB
Rolls: 1@4; Total Hits: 01@4: (6) -
Try that again
Sz2 attack(2)sub
Rolls: 1@2; Total Hits: 11@2: (1)defend sub
Rolls: 1@1; Total Hits: 11@1: (1)the rest ftr bmr
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)defend BB
Rolls: 1@4; Total Hits: 11@4: (1) -
Well thats dicey for ya,one round nothing the next everything!(lol)
Sz2 cwlo sub,ftr
Non Combat
2ftr Egy to Lib
inf,art Alg to Lib
3ftr sz13 to WEu
bmr sz2 to Nwy
DD sz5 to sz3
2sub sz5 to sz7
2inf Bel to EEu
2inf,art,tank Ukr to EEu
2inf,tank Blk to EEu
inf,tank Ger to EEu
2tank WEu to EEu
inf SEu to WEu
art SEu to BlkBuild placement
4inf,4tank Ger
inf,tank SEuCollect income
Earned 42 saved 0=42 IPC’s -
Round 1, UK
Purchase: $30 on hand
–-Factory x1
—TOTAL: -$15, +15 remainingCombat Movement:
—SZ 35 Carrier to SZ 59 (auto-kill transport)
—SZ 35 Transport load India Infantry x1, proceed to SZ 34, load Persia Infantry x1, unload both in EGYPT
—TransJordan Infantry x1 to EGYPT
—SZ 35 Fighter to EGYPT
—SZ 35 Cruiser to SZ 34 for shore bombardment in EGYPT
—Great Britain Fighter x1 and Bomber x1 to SZ 3
—Great Britain Fighter x1 to SZ 5 (auto-kill transport) -
Round 1, UK; continued
Combat EGYPT, Attacker, Round 1: Fighter x1, Infantry x3, Cruiser Bombardment x1
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 1, 3)2@3: (6, 6)Combat EGYPT, Defender, Round 1: Tank x2
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
Round 1, UK; continued
EGYPT round 1:
Attacker loses Infantryx1.
Defender loses Tank x1.Combat EGYPT, Attacker, Round 2: Fighter x1, Infantry x2
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (6)Combat EGYPT, Defender, Round 2: Tank x1
Rolls: 1@3; Total Hits: 11@3: (1) -
Round 1, UK; continued
EGYPT round 2:
Attacker loses Infantryx1.Combat EGYPT, Attacker, Round 3: Fighter x1, Infantry x1
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)Combat EGYPT, Defender, Round 3: Tank x1
Rolls: 1@3; Total Hits: 01@3: (5) -
Round 1, UK; continued
EGYPT round 3:
Defender loses Tankx1.UK liberates EGYPT with loss of Infantry x2!
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Round 1, UK; continued
Combat SZ 3, Attacker, Round 1: Fighter x1, Bomber x1
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)Combat SZ 3, Defender, Round 1: Destroyer x1
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 1, UK; continued
SZ 3, Round 1:
Defender loses Destroyer x1.SZ 3 cleared by RAF without losses!
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Round 1, UK; continued
Non-Combat Movement:
–-SZ 40 Transport to SZ 41, load New Zealand Infantry x1, return to SZ 40 and unload in AUSTRALIA
—SZ 40 Sub x1 to SZ 47
—SZ 1 Transport to SZ 10
—South Africa Infantry x1 to RHODESIA
—SZ 3 Fighter x1 return to UK
—SZ 5 Fighter x1 return to UK
—SZ 3 Bomber to CAUCASUS
—Egypt Fighter x1 to RHODESIA
—Western Canada Infantry x1 to EASTERN CANADAMobilize:
—Factory to South AfricaCollect Income: collect $30, total $45 in hand
Summary:
—Rhodesia: Infantry x1, Fighter x1
—SZ 34: Cruiser x1, Transport x1
—SZ 40: Transport x1
—SZ 47: Sub x1
—SZ 10: Transport x1
—Caucasus: Bomber x1
—SZ 59: Carrier x1
—India: Infantry x2
—Eastern Canada: Tank x1, Infantry x1
—UK: Fighter x2, Infantry x2, Artillery x1, Tank x1
—Australia: Infantry x4 -
Japan’s Turn!
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Have you and Malachi taken a look at Second Edition 1942 yet?
I hadn’t checked the site for two months, logged on one day and saw 1941 and 1942 SE were both new. I kind of thought they were going to do a Global 1940 Second Edition before a Spring 1942 Second Edition.
Map for 1942 SE looks pretty cool. Not sure why they changed the AA Gun mechanics to the global mechanic. I like the idea of a realistic KJF with the India factory in place from the get go, also more countries in Asia for Japan to slog through on the way to Moscow, and more European countries for Germany to try and defend. Read that it was even harder for the allies to get a KGF going however due to extra German forces on the board on turn one.
I kind of like the version we are playing, though. Never thought it would become obsolete (and hope it doesn’t)!
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I actually went and picked up both new games,41-42 2nd
haven’t opened 41 & I have 42 setup right now(just checking it out against myself)I haven’t seen the CRUNCH for a bit but would like to have a face to face with him soon
I agree with the setup,there’s a lot of potential for the allies.Tho they say the axis are still to strong.Sure would love to try a game.
Cant wait till they get it setup here,I think it will be on Triplea before they add it to the battelmap.Triplea is a cool site & you can also still use this forum to play games(I could explain to you how it all works if your interested in the future)
For now this game in my opinion is the simplest & must fun to play!
Sooooooo(to Japan) -
Japan 1
Builds
With 30
3TT=21
DD=8
save 1Combat
inf(Wak)via TT sz60(51) land Bry(unoccupied)2inf,ftr Man to Chi
3inf Kwa to Chi
ftr Jpn to Chi
ftr FIC to Chi vs 2inf,ftrBB sz60 to sz59 vs CV
BB,CV(2ftr)sz37 to sz34 vs CC,TT
sub sz45 to sz52
CC,ftr sz50 to sz52
bmr Jpn to sz52 vs CV(ftr)sub?Chi attack(1)5inf 3ftr
Rolls: 5@1 3@3; Total Hits: 15@1: (2, 1, 2, 2, 3)3@3: (4, 6, 4)defend 2inf ftr
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6) -
Chi attack(2)3inf 3ftr
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 6, 3)3@3: (3, 5, 4)defend inf ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1) -
Chi attack(3)2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 12@1: (1, 4)3@3: (4, 5, 6)defend ftr
Rolls: 1@4; Total Hits: 01@4: (5) -
SZ59 attack(1)BB
Rolls: 1@4; Total Hits: 01@4: (5)defend CV
Rolls: 1@2; Total Hits: 11@2: (2) -
Chi twlo 3inf
BB retreats to sz60
SZ34 attack(1)CV(2ftr)BB
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (1, 6)1@4: (2)defend CC
Rolls: 1@3; Total Hits: 11@3: (1) -
SZ34 cwlo(damaged BB)
I’ll wait to see if your USA sub will fight or submerge





