Wheatbeer (axis) v axisplaya (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from France to Northern Italy
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 1 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 mech_infantrys moved from Southern Italy to France
3 fighters moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 56 / 109
Russians : 12 / 0
Japanese : 42 / 50
Americans : 61 / 76
Chinese : 13 / 12
British : 35 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your SBR takes all the fun out of looting Moscow :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Anhwe to Szechwan
1 fighter moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Szechwan to KweichowPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans repair 34 damage on 30 factory_majors and 4 factory_minors; Remaining resources: 75 PUs;
Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 2 infantry moved from France to Southern France
4 fighters moved from Western Germany to Southern France
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 4 tactical_bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 2/7 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Southern France, round 1 : 3/8 hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Germans win with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour and 7 mech_infantrys moved from Germany to France
4 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 10 armour, 45 artilleries, 35 infantry and 20 mech_infantrys moved from Russia to Tambov
5 armour and 17 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 bombers moved from Bryansk to Novgorod
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery, 6 infantry and 3 mech_infantrys placed in Germany
2 artilleries and 7 infantry placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 64 / 82
Russians : 10 / 0
Japanese : 42 / 50
Americans : 58 / 76
Chinese : 13 / 12
British : 32 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Okay, i think i’m going to concede this one. I don’t have the patience and energy to play it out until the big battle in Egypt. I got another tournament game starting against a very tough oponent (DutchmanD), and i’ll need all my focus to not loose to quickly !
I would play it if Japan was dead, but as it is now, Japan is not dead, and if i don’t put some more IPCs in the pacific, i’m going to have a problem with Japan.
So, stopping Germany without spending everything in Europe is going to be too difficult i think.Well played. You kicked my a$$ again. I hope one day i’ll be able to play allies way better than i do now…
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At worst this is a draw. I don’t know if you look at the stats in the program, but the Allies still have an edge.
With that said, playing out this particular match will take more than 10 turns given our current positions, so I am happy to call it a draw.
And you play the Allies waaaaay better than I do.
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Thanks to say this.
As always, it is a pleasure to play with you. Your fair play really is an example for every player out there.
When i’ll get a break from my tournament games, i’ll challenge you again !
:mrgreen:
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I look forward to it, good luck against the Dutchman :-D