Wheatbeer (axis) v axisplaya (allies +8)
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Need interceptors orders for Ger and Wger
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Intercept in WGR
No intercept in GERI’m not sure I noticed that you had strats in Normandy too :lol: (not that I could have done anything)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Egypt to Western Germany
2 bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to Southern France
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Southern France
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
4 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
17 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shantung to SuiyuyanPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 artillery moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from West India to Kweichow
3 fighters moved from West India to Eastern Persia
1 battleship moved from 63 Sea Zone to 64 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 8 infantry moved from Iraq to Persia
Turning on Edit Mode
EDIT: British player Changing ownership of Northern Italy from Italians to British
EDIT: British player Removing units owned by PlayerID named:British from Northern Italy: 1 factory_major
EDIT: British player Adding units owned by PlayerID named:British to Northern Italy: 1 factory_minor and 1 mech_infantry
EDIT: British player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to AlexandriaPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 armour, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
lots of edit, sorry about that.
Forgot to take out your transport near Ale, and forgot to take NIta with UK.
Only problem : the IC in SIta is now undamaged.Don’t know what to do with that.
Let’s just say that it is max damaged, and that you can play accordingly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from France to Northern Italy
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 1 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 mech_infantrys moved from Southern Italy to France
3 fighters moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 56 / 109
Russians : 12 / 0
Japanese : 42 / 50
Americans : 61 / 76
Chinese : 13 / 12
British : 35 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your SBR takes all the fun out of looting Moscow :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Anhwe to Szechwan
1 fighter moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Szechwan to KweichowPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans repair 34 damage on 30 factory_majors and 4 factory_minors; Remaining resources: 75 PUs;
Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 2 infantry moved from France to Southern France
4 fighters moved from Western Germany to Southern France
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 4 tactical_bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 2/7 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Southern France, round 1 : 3/8 hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Germans win with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 armour and 7 mech_infantrys moved from Germany to France
4 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 10 armour, 45 artilleries, 35 infantry and 20 mech_infantrys moved from Russia to Tambov
5 armour and 17 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 bombers moved from Bryansk to Novgorod
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery, 6 infantry and 3 mech_infantrys placed in Germany
2 artilleries and 7 infantry placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 64 / 82
Russians : 10 / 0
Japanese : 42 / 50
Americans : 58 / 76
Chinese : 13 / 12
British : 32 / 44
UK_Pacific : 6 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Okay, i think i’m going to concede this one. I don’t have the patience and energy to play it out until the big battle in Egypt. I got another tournament game starting against a very tough oponent (DutchmanD), and i’ll need all my focus to not loose to quickly !
I would play it if Japan was dead, but as it is now, Japan is not dead, and if i don’t put some more IPCs in the pacific, i’m going to have a problem with Japan.
So, stopping Germany without spending everything in Europe is going to be too difficult i think.Well played. You kicked my a$$ again. I hope one day i’ll be able to play allies way better than i do now…
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At worst this is a draw. I don’t know if you look at the stats in the program, but the Allies still have an edge.
With that said, playing out this particular match will take more than 10 turns given our current positions, so I am happy to call it a draw.
And you play the Allies waaaaay better than I do.
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Thanks to say this.
As always, it is a pleasure to play with you. Your fair play really is an example for every player out there.
When i’ll get a break from my tournament games, i’ll challenge you again !
:mrgreen:
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I look forward to it, good luck against the Dutchman :-D