Wheatbeer (axis) v axisplaya (allies +8)

  • '10

    Need interceptors orders for Ger and Wger

  • '17

    Intercept in WGR
    No intercept in GER

    I’m not sure I noticed that you had strats in Normandy too  :lol: (not that I could have done anything)

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                4 bombers moved from Egypt to Western Germany
                2 bombers moved from Normandy Bordeaux to Germany
                1 bomber moved from Normandy Bordeaux to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Normandy Bordeaux to Southern France
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in Southern France
                    Americans attack with 2 artilleries and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry
                Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Germans launches 4 interceptors out of Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                Bombing raid in Western Germany causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Germany
                Bombing raid in Germany causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Americans
                3 bombers moved from Germany to Normandy Bordeaux
                3 bombers moved from Western Germany to Normandy Bordeaux
                4 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                4 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 8 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Anhwe to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                17 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 artillery moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from West India to Kweichow
                3 fighters moved from West India to Eastern Persia
                1 battleship moved from 63 Sea Zone to 64 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 8 infantry moved from Iraq to Persia
                Turning on Edit Mode
                EDIT: British player Changing ownership of Northern Italy from Italians to British
                EDIT: British player Removing units owned by PlayerID named:British from Northern Italy: 1 factory_major
                EDIT: British player Adding units owned by PlayerID named:British to Northern Italy: 1 factory_minor and 1 mech_infantry
                EDIT: British player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Egypt to Alexandria

    Place Units - British
                2 infantry and 1 mech_infantry placed in Egypt
                1 armour, 3 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

  • '10

    lots of edit, sorry about that.
    Forgot to take out your transport near Ale, and forgot to take NIta with UK.
    Only problem : the IC in SIta is now undamaged.

    Don’t know what to do with that.

    Let’s just say that it is max damaged, and that you can play accordingly.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from France to Northern Italy
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 1 :  3/5 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                3 mech_infantrys moved from Southern Italy to France
                3 fighters moved from Northern Italy to France

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 56 / 109
        Russians : 12 / 0
        Japanese : 42 / 50
        Americans : 61 / 76
        Chinese : 13 / 12
        British : 35 / 44
        UK_Pacific : 6 / 0
        Italians : 14 / 12
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Your SBR takes all the fun out of looting Moscow  :-P

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                2 fighters moved from Anhwe to Szechwan
                1 fighter moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Battle in Szechwan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Szechwan to Kweichow

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Germans
                Germans repair 34 damage on 30 factory_majors and 4 factory_minors; Remaining resources: 75 PUs;
                Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 artilleries and 2 infantry moved from France to Southern France
                4 fighters moved from Western Germany to Southern France
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 4 tactical_bombers moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Holland Belgium, round 1 :  2/7 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 2 artilleries, 4 fighters and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Southern France, round 1 :  3/8 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  1/4 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Southern France, round 2 :  2/7 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                    Germans win with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 armour and 7 mech_infantrys moved from Germany to France
                4 tactical_bombers moved from Holland Belgium to Germany
                1 fighter moved from Holland Belgium to Western Germany
                4 fighters moved from Southern France to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun, 10 armour, 45 artilleries, 35 infantry and 20 mech_infantrys moved from Russia to Tambov
                5 armour and 17 mech_infantrys moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Tambov
                2 bombers moved from Bryansk to Novgorod
                3 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery, 6 infantry and 3 mech_infantrys placed in Germany
                2 artilleries and 7 infantry placed in Western Germany
                3 artilleries placed in France

    Turn Complete - Germans
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 64 / 82
        Russians : 10 / 0
        Japanese : 42 / 50
        Americans : 58 / 76
        Chinese : 13 / 12
        British : 32 / 44
        UK_Pacific : 6 / 0
        Italians : 14 / 12
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    Okay, i think i’m going to concede this one. I don’t have the patience and energy to play it out until the big battle in Egypt. I got another tournament game starting against a very tough oponent (DutchmanD), and i’ll need all my focus to not loose to quickly !
    I would play it if Japan was dead, but as it is now, Japan is not dead, and if i don’t put some more IPCs in the pacific, i’m going to have a problem with Japan.
    So, stopping Germany without spending everything in Europe is going to be too difficult i think.

    Well played. You kicked my a$$ again. I hope one day i’ll be able to play allies way better than i do now…

  • '17

    At worst this is a draw.  I don’t know if you look at the stats in the program, but the Allies still have an edge.

    With that said, playing out this particular match will take more than 10 turns given our current positions, so I am happy to call it a draw.

    And you play the Allies waaaaay better than I do.

  • '10

    Thanks to say this.

    As always, it is a pleasure to play with you. Your fair play really is an example for every player out there.

    When i’ll get a break from my tournament games, i’ll challenge you again !

    :mrgreen:

  • '17

    I look forward to it, good luck against the Dutchman  :-D

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