@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Wheatbeer (axis) v axisplaya (allies +8)
-
When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!). I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?
Don’t worry, it didn’t change anything to French or Russian turn.
-
I fixed the Italian planes as noted before.
I also had to use EDIT to move my submarines because it wouldn’t let me NCM through SZ37 even though it only contains an Allied sub.
-
Also, I apologize for being slow with these turns. While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units). With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.
Take all the time you need. We’re having a friendly game, and if you need a few days to make a crucial decision, take them !
That’s what i’m doing anyway ! The only reason i took a few days to play my last russian turn is because i had a hard time deciding what was better : stay in moscou and force you to fight or retreat… -
I think you’re wise to retreat … no matter where they go it’ll buy the Allies some time.
I’m reasonably happy with my Japanese moves, given what I have to work with. I could really use a real navy right about now though. :lol:
-
My only hope in this game is to be able to spend all my cash in Europe. So, please, don’t go and find some smart ways to resurect the empire of the sun. I need to finish Japan quickly and cheaply !
:lol: -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters and 7 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 bombers moved from Ceylon to Kweichow
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Gibraltar to France
2 bombers moved from Gibraltar to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Japanese win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese, taking Marianas from Japanese with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Americans win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 bombers
Strategic bombing raid in France
Bombing raid in France causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
4 bombers moved from Ceylon to Egypt
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern France
4 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Caucasus to Northwest Persia
1 battleship moved from 55 Sea Zone to 63 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 8 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
7 fighters moved from Russia to Eastern Persia
3 fighters moved from Eastern Persia to Egypt
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Recording Battle StatisticsNon Combat Move - British
1 armour moved from Eastern Persia to West India
6 fighters moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West IndiaPlace Units - British
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
4 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Southern France, round 1 : 4/8 hits
Americans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Italians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to FrancePlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs totalProduction/PUs Summary :
Germans : 52 / 67
Russians : 17 / 23
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 35 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 fighter moved from Russia to YeniseyCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Yenisey
ANZAC attack with 1 fighter
Germans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Ceylon to Eastern Persia
2 fighters moved from 22 Sea Zone to AnhwePlace Units - ANZAC
1 fighter placed in Queensland
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Tambov to Volgograd
1 bomber moved from Southern Italy to Volgograd
45 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Yenisey to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 45 artilleries and 37 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 4 infantry
Germans roll dice for 45 artilleries and 37 infantry in Russia, round 1 : 25/82 hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 1 : 1/6 hits
4 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Germans win with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 4 tactical_bombers moved from Bryansk to Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Tambov to Russia
2 bombers moved from Volgograd to Bryansk
1 aaGun, 3 armour and 7 mech_infantrys moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to RussiaPlace Units - Germans
1 armour and 7 mech_infantrys placed in Germany
3 artilleries and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsProduction/PUs Summary :
Germans : 63 / 109
Russians : 9 / 0
Japanese : 43 / 58
Americans : 58 / 82
Chinese : 11 / 11
British : 32 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Germans
Russians take Yenisey from Germans
13 artilleries and 78 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 13 artilleries and 78 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
5 aaGuns moved from Samara to Volgograd
9 armour moved from Kazakhstan to VolgogradTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 infantry moved from Kiangsu to Shantung
5 fighters moved from Kiangsu to Shantung
4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from AmericansCombat - Japanese
Battle in Shantung
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from India to Burma
2 fighters moved from Shantung to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
5 destroyers moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
2 armour and 6 mech_infantrys moved from Burma to Yunnan
1 fighter moved from 34 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
3 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to Malaya
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 airfield, 1 artillery and 1 infantry placed in Kiangsu
1 carrier placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in Japan
2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Malaya: 1 fighter
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 59 / 109
Russians : 12 / 0
Japanese : 47 / 50
Americans : 58 / 82
Chinese : 8 / 11
British : 32 / 40
UK_Pacific : 6 / 0
Italians : 17 / 18
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Need interceptors orders for Ger and Wger
-
Intercept in WGR
No intercept in GERI’m not sure I noticed that you had strats in Normandy too :lol: (not that I could have done anything)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Egypt to Western Germany
2 bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Normandy Bordeaux to Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Normandy Bordeaux to Southern France
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Southern France
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
4 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
17 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shantung to SuiyuyanPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 artillery moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from West India to Kweichow
3 fighters moved from West India to Eastern Persia
1 battleship moved from 63 Sea Zone to 64 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 8 infantry moved from Iraq to Persia
Turning on Edit Mode
EDIT: British player Changing ownership of Northern Italy from Italians to British
EDIT: British player Removing units owned by PlayerID named:British from Northern Italy: 1 factory_major
EDIT: British player Adding units owned by PlayerID named:British to Northern Italy: 1 factory_minor and 1 mech_infantry
EDIT: British player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to AlexandriaPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 armour, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
lots of edit, sorry about that.
Forgot to take out your transport near Ale, and forgot to take NIta with UK.
Only problem : the IC in SIta is now undamaged.Don’t know what to do with that.
Let’s just say that it is max damaged, and that you can play accordingly.