Wheatbeer (axis) v axisplaya (allies +8)

  • '10

    @wheatbeer:

    When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!).  I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?

    Don’t worry, it didn’t change anything to French or Russian turn.

  • '17

    I fixed the Italian planes as noted before.

    I also had to use EDIT to move my submarines because it wouldn’t let me NCM through SZ37 even though it only contains an Allied sub.

  • '10

    @wheatbeer:

    Also, I apologize for being slow with these turns.  While the Axis will get two significant capitol sacks, they’re still significantly outnumbered on both sides of the world (especially in naval units).  With the Pacific in particular, it looks impossible with China almost to the coast, strategic bombers in Sri Lanka (I still hate them!), and an big fleet off the Caroline Islands.

    Take all the time you need. We’re having a friendly game, and if you need a few days to make a crucial decision, take them !
    That’s what i’m doing anyway ! The only reason i took a few days to play my last russian turn is because i had a hard time deciding what was better : stay in moscou and force you to fight or retreat…

  • '17

    I think you’re wise to retreat … no matter where they go it’ll buy the Allies some time.

    I’m reasonably happy with my Japanese moves, given what I have to work with.  I could really use a real navy right about now though.  :lol:

  • '10

    My only hope in this game is to be able to spend all my cash in Europe. So, please, don’t go and find some smart ways to resurect the empire of the sun. I need to finish Japan quickly and cheaply !
    :lol:

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 fighters and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 bombers moved from Ceylon to Kweichow
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from Gibraltar to France
                2 bombers moved from Gibraltar to Northern Italy
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Kweichow
                    Americans attack with 2 bombers
                    Japanese defend with 2 mech_infantrys
                    Japanese win, taking 97 Sea Zone from Italians, taking Iwo Jima from Japanese, taking Marianas from Japanese with no units remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 bombers
                    Americans win with no units remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 bombers
                Strategic bombing raid in France
                Bombing raid in France causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from France to Normandy Bordeaux
                1 bomber moved from Gibraltar to United Kingdom
                6 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                6 infantry moved from Central United States to 101 Sea Zone
                1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun moved from Morocco to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                4 bombers moved from Ceylon to Egypt
                3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 8 destroyers moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                3 artilleries placed in Normandy Bordeaux
                3 infantry placed in Southern France
                4 infantry placed in Central United States
                2 fighters placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Caucasus to Volgograd
                      Russians take Volgograd from Germans
                1 artillery moved from Caucasus to Northwest Persia
                1 battleship moved from 55 Sea Zone to 63 Sea Zone
                3 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 artillery and 8 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                7 fighters moved from Russia to Eastern Persia
                3 fighters moved from Eastern Persia to Egypt
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from Eastern Persia to West India
                6 fighters moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to West India

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 armour, 1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                4 infantry moved from France to Southern France
                1 bomber and 1 fighter moved from Southern Italy to Southern France
                2 fighters moved from Western Germany to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 3 fighters and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Southern France, round 1 :  4/8 hits
                        Americans roll dice for 3 infantry in Southern France, round 1 :  1/3 hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 infantry
                    Italians win with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                3 fighters moved from Southern France to France

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 17 / 23
        Japanese : 43 / 58
        Americans : 58 / 82
        Chinese : 11 / 11
        British : 35 / 40
        UK_Pacific : 6 / 0
        Italians : 17 / 18
        ANZAC : 18 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                      ANZAC take Paulau Island from Japanese
                1 fighter moved from Russia to Yenisey

    Combat - ANZAC
                ANZAC creates battle in territory 22 Sea Zone
                Battle in Yenisey
                    ANZAC attack with 1 fighter
                    Germans defend with 1 bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Ceylon to Eastern Persia
                2 fighters moved from 22 Sea Zone to Anhwe

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Combat Move - French
                Giving bonus movement to units

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 bomber moved from Southern Italy to Volgograd
                45 artilleries and 37 infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber moved from Yenisey to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 45 artilleries and 37 infantry
                    Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 4 infantry
                        Germans roll dice for 45 artilleries and 37 infantry in Russia, round 1 :  25/82 hits
                        Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 1 :  1/6 hits
                        4 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 4 infantry
                    Germans win with 45 artilleries and 36 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 4 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters moved from 112 Sea Zone to Western Germany
                1 fighter moved from Eastern Poland to Western Germany
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 fighter and 4 tactical_bombers moved from Bryansk to Germany
                1 artillery and 3 infantry moved from Western Germany to France
                1 aaGun moved from Tambov to Russia
                2 bombers moved from Volgograd to Bryansk
                1 aaGun, 3 armour and 7 mech_infantrys moved from Ukraine to Bryansk
                5 armour and 5 mech_infantrys moved from Bryansk to Russia
                5 armour and 5 mech_infantrys moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia

    Place Units - Germans
                1 armour and 7 mech_infantrys placed in Germany
                3 artilleries and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs (2 lost to blockades); end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

    Production/PUs Summary :

    Germans : 63 / 109
        Russians : 9 / 0
        Japanese : 43 / 58
        Americans : 58 / 82
        Chinese : 11 / 11
        British : 32 / 40
        UK_Pacific : 6 / 0
        Italians : 17 / 18
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Novosibirsk to Yenisey
                      Russians take Timguska from Germans
                      Russians take Yenisey from Germans
                13 artilleries and 78 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 13 artilleries and 78 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 13 artilleries and 78 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
                5 aaGuns moved from Samara to Volgograd
                9 armour moved from Kazakhstan to Volgograd

    Turn Complete - Russians

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Burma to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from Philippines to 34 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                5 fighters moved from Kiangsu to Shantung
                4 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 5 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 1 :  2/6 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from India to Burma
                2 fighters moved from Shantung to 19 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                5 destroyers moved from 5 Sea Zone to 19 Sea Zone
                1 fighter moved from 17 Sea Zone to Japan
                2 armour and 6 mech_infantrys moved from Burma to Yunnan
                1 fighter moved from 34 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                3 fighters moved from Shantung to Kiangsu
                2 tactical_bombers moved from Japan to Kiangsu
                2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 fighter moved from French Indo China to Malaya
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                1 airfield, 1 artillery and 1 infantry placed in Kiangsu
                1 carrier placed in 19 Sea Zone
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in Japan
                2 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Malaya: 1 fighter
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to French Indo China: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Production/PUs Summary :

    Germans : 59 / 109
        Russians : 12 / 0
        Japanese : 47 / 50
        Americans : 58 / 82
        Chinese : 8 / 11
        British : 32 / 40
        UK_Pacific : 6 / 0
        Italians : 17 / 18
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    Need interceptors orders for Ger and Wger

  • '17

    Intercept in WGR
    No intercept in GER

    I’m not sure I noticed that you had strats in Normandy too  :lol: (not that I could have done anything)

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                4 bombers moved from Egypt to Western Germany
                2 bombers moved from Normandy Bordeaux to Germany
                1 bomber moved from Normandy Bordeaux to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Normandy Bordeaux to Southern France
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in Southern France
                    Americans attack with 2 artilleries and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry
                Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Germans launches 4 interceptors out of Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                Bombing raid in Western Germany causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Germany
                Bombing raid in Germany causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Americans
                3 bombers moved from Germany to Normandy Bordeaux
                3 bombers moved from Western Germany to Normandy Bordeaux
                4 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                4 infantry placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 8 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Anhwe to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                17 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 artillery moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from West India to Kweichow
                3 fighters moved from West India to Eastern Persia
                1 battleship moved from 63 Sea Zone to 64 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 8 infantry moved from Iraq to Persia
                Turning on Edit Mode
                EDIT: British player Changing ownership of Northern Italy from Italians to British
                EDIT: British player Removing units owned by PlayerID named:British from Northern Italy: 1 factory_major
                EDIT: British player Adding units owned by PlayerID named:British to Northern Italy: 1 factory_minor and 1 mech_infantry
                EDIT: British player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Egypt to Alexandria

    Place Units - British
                2 infantry and 1 mech_infantry placed in Egypt
                1 armour, 3 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

  • '10

    lots of edit, sorry about that.
    Forgot to take out your transport near Ale, and forgot to take NIta with UK.
    Only problem : the IC in SIta is now undamaged.

    Don’t know what to do with that.

    Let’s just say that it is max damaged, and that you can play accordingly.

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