Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
Build: 7 Infantry, Artillery, Armor in W. Germany
Build: Destroyer in SZ 112
Build: 10 Infantry in Germany
Build: 3 INfnatry in England
Collect: 2 Iraq + 5 Novgorod + 5 Sweeden + 5 Egypt + 58 TT = 75 IPC
Anzac 4
Buy:
dd (8 )
2fgt (20)
save 1
CM
sz43 (tr)
ss sz33
sz42 (tr)
dd sz33
NCM per map
Place units:
dd sz62
2fgt Nsw
Collect : 15 + 1 saved = 16 IPC
No move for France
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Russia 5
Buy:
8inf (24)
mec (4)
art (4)
3tnk (18)
save 3
CM
Rom (inf)
inf Bes
inf Epl
fgt Sukr
Pol (2inf)
2inf, fgt, tac Epl
Arc (inf)
3inf Smo
Nov (inf, art)
2inf, art Bel
fgt Epl
Rom
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
Rom rd 2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Rom twlo inf
Pol
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 1)1@3: (5)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
sorry, it was 2@1, but it doesn’t change anything.
Pol twol
Arc
Rolls: 3@1; Total Hits: 13@1: (5, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
Arc twol
Nov
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (5, 1)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Nov twol
NCM per map
place units:
8inf, mec, art Rus
3tnk Sukr
Collect : 47 + 3 saved = 50 IPC
Japan:
Buy(63)
Combat Moves:
Infantry to Burma
Infantry to FIC
Artillery to Sze
Infantry, Artillery to Sik
2 Infantry to SHe
Strat to Sik
Strat to She
3 Fig, 3 Tac, Strat to SZ 42
4 Infantry, 2 Battleships, 2 Cruisers, 3 Fighters to Philippines
Combat:
Philippines:
Attacker:
Rolls: 4@1 5@3 2@4; Total Hits: 54@1: (2, 6, 1, 4)5@3: (3, 3, 1, 4, 5)2@4: (4, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3)
SZ 42:
Attacker:
Rolls: 3@3 4@4; Total Hits: 63@3: (1, 3, 2)4@4: (2, 2, 6, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
She:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Sik:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Sik:
Attacker:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
CRD:
Max 3
Rolls: 2@3; Total Hits: 22@3: (2, 2)
Max 4
Rolls: 2@3; Total Hits: 22@3: (1, 1)
Collect 65 TT + 5 DEI - 5 CRD = 65 IPC
i think you forgot the sub in sz6
Conv Max 6
Rolls: 2@3; Total Hits: 12@3: (2, 5)
All right…gonna try tech…
US 5
Buy: 3tech (15)
roll for tech (looking for 6)
Rolls: 3@6; Total Hits: 33@6: (6, 2, 6)
Roll Chart 2:
Rolls: 1@6; Total Hits: 11@6: (5)
US has now the technology : Long Range Aircraft (btw, that’s a good idea you had to overdefend Japan lol…)
Buy:
2inf (6)
2tr (14)
dd (8 )
AC (16)
2fgt (20)
CM
sz91 (dd)
2ss sz101
all fleet sz88 exepted 1 dd
2fgt Eus
Ksu
2inf Car » tr sz33 » sz19 Ksu walk in
sz21 (dd)
ss sz22
5fgt, tac sz33
sz91
Rolls: 6@2 7@3; Total Hits: 66@2: (5, 5, 3, 3, 6, 2)7@3: (3, 3, 1, 3, 6, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
sz91 cwol
sz21
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (2)5@3: (4, 6, 3, 3, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)