Jmite (allies) vs CJen (axis) Alpha +3 game 1 no tech
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BCO 2
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
YUK 2
A
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (2)
D
Rolls: 1@3; Total Hits: 11@3: (3)
z119 2
A
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)
D
Rolls: 1@1; Total Hits: 01@1: (5)
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too many battles
The battle i declared as CAU was actually VOL – i rolled the dice correctly but miscalled the country
I missed another theatre of war again – arctic circle. sorry about that
KAR 3 mech 11 arm KAR 1 inf
KAR 1
A
Rolls: 3@1 11@3; Total Hits: 63@1: (6, 2, 2)11@3: (5, 3, 4, 3, 5, 3, 3, 6, 3, 5, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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Collect 58tt + 10 + 5 + 5 = 78 – 12-3 = 63
China 16
Buy 13
3 inf (9)
1 art (4)Combat
Walk ins on mapCollect
12tt + 6 = 18UK 16
UKL 40
3 arm (18)
1 sub (6)
1 sub (6)
1 arm (6)
Save 4UKI 30
5 arm (30)Combat
Walk ins on map
3 inf 3 arm MAN 1 inf
1 arm 12 fgt KAZ 1 inf
1 inf 2 tach CAU 1 inf
1 dest 2 fgt z125 1 subz125 1
A
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (5, 3)
D
Rolls: 1@1; Total Hits: 11@1: (1)
CAU 1
A
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KAZ 1
A
Rolls: 13@3; Total Hits: 713@3: (1, 1, 5, 1, 4, 2, 3, 5, 1, 2, 5, 5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
MAN 1
A
Rolls: 3@1 3@3; Total Hits: 33@1: (1, 2, 5)3@3: (6, 1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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UKL 35tt + 5-1convoy + 4 left over = 43
UKI 25tt + 5 = 30ANZ 16
Buy 28
2 fgt (20)
1 dest (8) -
JMite,
I know the 15 second timer thing really sucks, but it sure would be easier for me if you could split up some of those battles. It’s just hard to track all of what is being rolled on and going on. You know?
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hi jen
how do you propose displaying? you like one battle per post?
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Please note that I misplaced the british transports – they had to end their turn in z19, not z37 which is where I left them on the map.
I would of course prefer them in z37, but alas that is not a possibility with the moves I made.
Cheers
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I am trying to decide what impact, if any, I should attribute to the cannon fodder (literally) of the Flak Cannons in Moscow and determine if I want to attack now or when you get all those Australian planes to Moscow (and thus out of China).
Film at eleven - as they used to say for the News.
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no worries. run your simulations. the guys in moscow aren’t going anywhere anytime soon!
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italy up
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Yea I know. I have not forgotten. Trying to figure out how to deal with the extra fighters that are headed back to Russia.
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Italy: +2 IPC
Germany:
Buy(87)
- 8 Infantry
- 2 Armor
- 4 Transports
- 1 Destroyer
- 1 Airbase
Combat Moves:
2 Strategic Bombers, 2 Infantry to Sam
Infantry, Artillery, 2 Strategic Bombers to Caucasus
infantry to Volo
Submarine to SZ 119Combat:
SZ 119:
Attacker:
Rolls: 23@2; Total Hits: 623@2: (1, 4, 6, 4, 4, 4, 5, 2, 4, 5, 3, 3, 3, 4, 2, 6, 3, 5, 3, 6, 2, 1, 2)
Defender:
Rolls: 23@2; Total Hits: 723@2: (6, 1, 4, 2, 5, 2, 6, 6, 3, 3, 6, 1, 6, 3, 5, 2, 1, 4, 4, 3, 6, 1, 5)
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Sam:
Attacker:
Rolls: 2@1 2@4; Total Hits: 22@1: (6, 3)2@4: (2, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)
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Attacker:
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Caucasus:
Attacker:
Rolls: 2@2 2@4; Total Hits: 22@2: (6, 1)2@4: (4, 5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Build: 3 Infantry, 2 Armor in W. Germany
Build: 4 Transports, Destroyer in SZ 112
Build: Airbase in Denmark
Build: 3 Infantry in Novgorod
Build: 2 Infantry in VolgogradCollect: 15 NO + 52 TT = 67 IPC
There are entirely too many Allied fighters on the board.
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Russia 17
Buy 11
Buy 3 inf (9)
Save 2Combat
Walk ins on map
2 inf 1 art VOLO 1inf
2 inf 1 art SAM 1infSAM 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
VOLO 1
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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SAM 2
A
Rolls: 2@2; Total Hits: 02@2: (4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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SAM 3
A
Rolls: 10@2; Total Hits: 510@2: (1, 5, 5, 5, 2, 1, 3, 1, 2, 3)
D
Rolls: 10@2; Total Hits: 210@2: (3, 2, 3, 4, 3, 2, 5, 6, 4, 6)
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Collect 13tt + 2 left over = 15