I do agree that beginners should stick to the London factory. It does require skill pulling off the india IC. But It just depends on how you and your allies play the game. If each of you are gonna do your own thing, the game will certainly be over quicker than usual. Thats the key…… Teamwork and persistance. Control the game by limiting the enemy of options. Do this and you’ll win no matter who you are.
Simple new buy for U.S.S.R
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Some people do this already. But yeah if you attack Ukraine and lose a lot of Inf on R1 you will be lacking infantry so this buy wouldn’t be that great.
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more or less always i buy 3 inf, 3 arm… more mobility… bigger threat factor…
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perhaps this isnt the greatest strat but, all always by inf with russia and not much else.
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what makes a good R1 buy?
Depends on:
Your R1 attacks:
- if they’re a bit risky or go badly, a good buy would cover this risk
Your R1 EOT positioning:
- if you are going KJF, you might want the mobility
- setting up to support/take back india (tanks helpful)
Your OVERALL allied gameplan:
- will russia just survive or be agressive?
You need to measure a buy against these factors.
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My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
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All infantry all the time. Then I am carefull about where I put my arm/ftrs. When Germany can’t build as many Inf as I can I will consider Armor.
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@AJGundam:
My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
I like this build too, usually 0,1 or 2 arm each turn, to spend all USSR’s IPCs. This is assuming there are no large battles. If you plan on a major attack, you had better be building all inf to replenish your losses.
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I think you gotta stack the Inf……above all else. You should be buying Inf. EVERY turn…at lest through the first 7-8 turns (I don’t mean Inf. only…but you should buy a LOT of Inf.) IMO
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It’s a little light on infantry. I try to buy at least as many inf as other units. Some buys I’ve tried in the past:
1fgt, 1tnk, 3inf-My personal favorite.
1tnk, 1art, 5inf-Good choice if you’ve moved a lot of Inf east to counter Japan.
3tnk, 3inf-Not bad, if you still have your original tanks it makes for a good Armored force.
3art, 4inf-good for defense and trading dead zones.I rarely go for an all infantry buy, since russia is short on offensive punch to begin with.
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I only do 2 inf 2 art 2 arm if I’m going to mess with Ukraine on USSR1 or USSR2. For that plan, you want to have attacking units on the front real quick, so it’s 2 inf 2 art on Cauc and 2 arm on Russia, all threatening Ukraine.
If I’m going W. Russia / Belorussia, I’ll usually go 8 inf, or sometimes 1 fighter 1 tank 3 inf. In those situations, Germany can’t really afford to take anything in a forward position anyways. If I get 8 inf, I can make my W. Russia stack bigger earlier. If I get 1 fighter, I can hit Germany’s territories early.