At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
ACGTO LOTR redrum (Evil) v Bacala (Good)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 5 spearInfantrys; Remaining resources: 0 PUs;Non Combat Move - Haradrim
2 spearInfantrys moved from N. Ithilien to E. Osg.
2 corsairss and 1 trebuche moved from Umbar to Umbar Coast
1 corsairs moved from Umbar Peninsula to Umbar Coast
1 caravel and 1 galleon moved from Gilrain to S. Gondor Coast
1 galleon moved from Morthond to S. Gondor Coast
3 caravels, 3 corsairss, 1 galleon and 1 trebuche moved from Umbar Coast to Gilrain
1 raft moved from Anduin Mouth to Gilrain
3 corsairss and 1 trebuche moved from Gilrain to Lebennin
2 spearInfantrys moved from Belfalas to Lebennin
2 corsairss moved from Lamedon to Lebennin
1 caravel and 1 galleon moved from S. Gondor Coast to Umbar CoastPlace Units - Haradrim
1 oliphant and 1 spearInfantry placed in Lebennin
2 spearInfantrys placed in Umbar
2 spearInfantrys placed in Umbar PeninsulaTurn Complete - Haradrim
Haradrim collect 27 PUs; end with 27 PUs totalTerritory Summary for Haradrim :
E. Osg. : 2 spearInfantrys
Lebennin : 1 flag, 1 castle, 5 corsairss, 1 oliphant, 5 spearInfantrys and 1 trebuche
S. Gondor : 1 flag
Tolfolas : 1 flag
Belfalas : 1 flag
Lamedon : 1 flag
Pinnath Gelin : 1 flag, 1 spearInfantry
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle and 2 spearInfantrys
Umbar Peninsula : 1 castle and 2 spearInfantrys
Gilrain : 3 caravels, 1 galleon and 1 raft
Umbar Coast : 1 caravel and 1 galleon
S. Gondor Coast : 1 galleonProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 27 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 32 / 32
Haradrim : 27 / 27
Gondor : 20 / 22
Rhun : 17 / 23
Dale : 7 / 7
Khand : 13 / 17
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Gondor
Gondor buy 2 fortificationss, 2 heavyCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
1 spearInfantry moved from Anfalas to Lamedon
Gondor take Lamedon from Haradrim
1 towerGuard and 1 trebuche moved from Anfalas to Pinnath Gelin
4 spearInfantrys and 3 towerGuards moved from Lossarnach to W. Osg.
3 heavyCavalrys moved from Lossarnach to W. Osg.
1 heavyCavalry moved from Minas Tirith to W. Osg.
1 spearInfantry moved from Minas Tirith to LossarnachCombat - Gondor
Battle in Pinnath Gelin
Gondor attack with 1 towerGuard and 1 trebuche
Haradrim defend with 1 spearInfantry
Gondor win, taking Pinnath Gelin from Haradrim with 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 3
Casualties for Haradrim: 1 spearInfantryNon Combat Move - Gondor
Place Units - Gondor
2 fortificationss placed in W. Osg.
1 spearInfantry placed in Anfalas
2 heavyCavalrys and 2 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 1 chariotArchers, 4 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;Combat Move - Rhun
1 warChariot moved from Celduin to E. Rhovanion
Rhun take E. Rhovanion from Freefolk
1 warChariot moved from E. Rhovanion to S. E. Rhovanion
1 spearInfantry moved from Celduin to Rhovanion
Rhun take Rhovanion from ElvesCombat - Rhun
Battle in S. E. Rhovanion
Rhun attack with 1 warChariot
Freefolk defend with 1 lightCavalry
Rhun win, taking S. E. Rhovanion from Freefolk with 1 warChariot remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 lightCavalryNon Combat Move - Rhun
1 spearInfantry moved from S. Dale to Celduin
3 spearInfantrys and 2 trebuches moved from Rhun to N. RhunPlace Units - Rhun
1 chariotArchers, 4 spearInfantrys and 1 warChariot placed in RhunTurn Complete - Rhun
Rhun collect 20 PUs; end with 20 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 1 chariotArchers, 2 fortificationss, 4 spearInfantrys and 1 warChariot
N. Rhun : 5 chariotArcherss, 4 spearInfantrys, 2 trebuches, 2 warChariots and 1 warWagon
S. Rhovanion : 1 flag, 1 spearInfantry
S. E. Rhovanion : 1 flag, 1 warChariot
Rhovanion : 1 flag, 1 spearInfantry
E. Rhovanion : 1 flag
Celduin : 1 flag, 1 spearInfantry
S. Dale : 1 flag, 1 spearInfantryProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 25 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 31 / 32
Haradrim : 23 / 27
Gondor : 24 / 24
Rhun : 20 / 20
Dale : 7 / 7
Khand : 13 / 17
Dwarves : 16 / 16Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Freefolk Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Rhun Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Dale
1 archers moved from N. Mirkwood to E. Mirkwood
1 spearInfantry moved from Lake Town to N. Dale
1 archers and 1 spearInfantry moved from Withered Heath to Iron Hills
1 archers moved from Lonely Mtn. to Withered Heath
1 archers moved from Lake Town to N. Mirkwood
1 archers and 1 spearInfantry moved from Lake Town to Lonely Mtn.
1 spearInfantry moved from N. Dale to Iron HillsNon Combat Move - Dale
Place Units - Dale
1 lightCavalry and 1 spearInfantry placed in Lake TownTurn Complete - Dale
Dale collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 towers, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;Combat Move - Khand
2 warWolvess moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
1 raiderCavalry moved from Khand to E. Osg.
2 warWolvess moved from Khand to S. IthilienNon Combat Move - Khand
Place Units - Khand
2 towers placed in E. Osg.
1 warWolves and 1 xbowInfantry placed in KhandTurn Complete - Khand
Khand collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys, 1 berzerkers and 2 fortificationss; Remaining resources: 0 PUs;Combat Move - Dwarves
2 axeInfantrys moved from Withered Heath to Iron Hills
2 berzerkerss and 1 cannon moved from Lonely Mtn. to Withered HeathNon Combat Move - Dwarves
Place Units - Dwarves
1 axeInfantry, 1 berzerkers and 2 fortificationss placed in Iron Hills
1 axeInfantry placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 4 orcss; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss and 1 siegeTower moved from Isengard to FangornCombat - Saruman
Battle in Fangorn
Saruman attack with 2 orcss and 1 siegeTower
Rohan defend with 1 spearInfantry
Saruman win, taking Fangorn from Elves with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantryNon Combat Move - Saruman
Place Units - Saruman
4 orcss placed in IsengardTurn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs totalTerritory Summary for Saruman :
Fangorn : 1 flag, 2 orcss and 1 siegeTower
Isengard : 1 castle, 4 fortificationss, 6 orcss, 3 siegeTowers, 1 tower, 8 urukhais and 1 wizardProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 25 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 29 / 32
Haradrim : 23 / 27
Gondor : 24 / 24
Rhun : 20 / 20
Dale : 7 / 7
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Saruman Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Elves Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 3 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Freefolk
7 archerss, 6 hobbitss and 6 spearInfantrys moved from Eregion to Moria
1 lightCavalry moved from N. Enedwaith to Moria
1 lightCavalry moved from Lond Daer to Moria
1 archers, 1 hobbits and 5 lightCavalrys moved from Celebran to Moria
2 lightCavalrys moved from S. Caves to MoriaCombat - Freefolk
Battle in Moria
Freefolk attack with 8 archerss, 7 hobbitss, 9 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 castle, 13 shooterss and 2 trollss
Freefolk captures 8PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 8 archerss, 1 hobbits, 9 lightCavalrys and 6 spearInfantrys remaining. Battle score for attacker is 26
Casualties for Goblins: 13 shooterss and 2 trollss
Casualties for Freefolk: 6 hobbitssNon Combat Move - Freefolk
1 archers moved from S. Caves to Celebran
2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
1 hobbits moved from Cardolan to N. Enedwaith
2 hobbitss moved from Cardolan to Eregion
3 hobbitss moved from Bree to S. Downs
1 lightCavalry moved from Hobbiton to N. Enedwaith
1 archers moved from Enedwaith Coast to Enedwaith
1 spearInfantry moved from Lond Daer to Enedwaith CoastPlace Units - Freefolk
1 archers and 1 spearInfantry placed in S. Caves
1 archers and 1 hobbits placed in Lond Daer
1 archers, 1 hobbits and 1 spearInfantry placed in Bree
2 lightCavalrys placed in HobbitonTurn Complete - Freefolk
Freefolk collect 33 PUs; end with 41 PUs total -
GG. I surrender. I don’t think there is any way to come back at this point. I think this is probably a tough map for evil given the settings: dice and 2 hit heal at start instead of end of turn.
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Thanks, GG, was fun.
Yeah the big flyers are more effective when they heal directly. Elves seem to have pretty strong units :-D.





