At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
ACGTO LOTR redrum (Evil) v Bacala (Good)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Khand
Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs;Combat Move - Khand
1 warWolves moved from Dagorlad to E. Emnet
1 raiderCavalry moved from N. Ithilien to S. Brown Lands
1 raiderCavalry moved from S. Brown Lands to E. Emnet
1 warWolves moved from Dagorlad to S. E. Rhovanion
7 raiderss, 2 warWolvess and 2 xbowInfantrys moved from N. Ithilien to E. Osg.
1 xbowInfantry moved from S. Ithilien to E. Osg.
1 warWolves moved from Harad Road to E. Osg.
1 warWolves moved from Debatable Land to E. Osg.
1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Khand to S. IthilienCombat - Khand
Battle in E. Emnet
Khand attack with 1 raiderCavalry and 1 warWolves
Rohan defend with 1 spearInfantry
Khand win, taking E. Emnet from Rohan with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Battle in E. Osg.
Khand attack with 7 raiderss, 4 warWolvess and 3 xbowInfantrys
Gondor defend with 1 castle and 2 fortificationss
Khand win, taking E. Osg. from Gondor with 7 raiderss, 3 warWolvess and 3 xbowInfantrys remaining. Battle score for attacker is 1
Casualties for Gondor: 2 fortificationss
Casualties for Khand: 1 warWolvesNon Combat Move - Khand
Place Units - Khand
1 raiderCavalry and 2 warWolvess placed in KhandTurn Complete - Khand
Khand collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Gondor Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Khand Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Rohan Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dwarves
Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 0 PUs;Combat Move - Dwarves
7 axeInfantrys, 2 cannons and 1 phalanx moved from N. Dale to Iron Hills
2 axeInfantrys moved from Lonely Mtn. to Withered HeathCombat - Dwarves
Battle in Iron Hills
Dwarves attack with 7 axeInfantrys, 2 cannons and 1 phalanx
Rhun defend with 1 castle and 4 fortificationss
Dwarves win, taking Iron Hills from Rhun with 6 axeInfantrys, 2 cannons and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Dwarves: 1 axeInfantry
Casualties for Rhun: 4 fortificationssNon Combat Move - Dwarves
Place Units - Dwarves
2 berzerkerss and 1 cannon placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Saruman
Saruman buy 3 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss and 1 siegeTower moved from Isengard to FangornCombat - Saruman
Battle in Fangorn
Saruman attack with 2 orcss and 1 siegeTower
Rohan defend with 1 spearInfantry
Saruman win, taking Fangorn from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 0
Casualties for Saruman: 1 orcs
Casualties for Rohan: 1 spearInfantryNon Combat Move - Saruman
Place Units - Saruman
3 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Saruman Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Elves Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Freefolk
Freefolk buy 1 archers, 3 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Freefolk
1 archers and 2 hobbitss moved from S. Caves to Celebran
2 lightCavalrys moved from N. Enedwaith to Celebran
1 archers and 2 hobbitss moved from Cardolan to Eregion
1 archers, 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to Eregion
1 archers moved from Lond Daer to Enedwaith Coast
1 lightCavalry moved from Lond Daer to S. Caves
3 hobbitss moved from S. Downs to Cardolan
1 lightCavalry moved from Hobbiton to N. Enedwaith
2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
1 lightCavalry moved from Anduin West Bank to Celebran
1 lightCavalry moved from Gladden to Celebran
1 lightCavalry moved from S. Mirkwood to E. Rhovanion
Freefolk take E. Rhovanion from Rhun
1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion
1 lightCavalry moved from Gladden to CelebranCombat - Freefolk
Battle in Celebran
Freefolk attack with 1 archers, 2 hobbitss and 5 lightCavalrys
Goblins defend with 2 shooterss and 2 stabberss
Freefolk win, taking Celebran from Goblins with 1 archers, 1 hobbits and 5 lightCavalrys remaining. Battle score for attacker is 6
Casualties for Goblins: 2 shooterss and 2 stabberss
Casualties for Freefolk: 1 hobbits
Battle in S. E. Rhovanion
Freefolk attack with 1 lightCavalry
Khand defend with 1 warWolves
Freefolk win, taking S. E. Rhovanion from Rhun with 1 lightCavalry remaining. Battle score for attacker is 3
Casualties for Khand: 1 warWolvesNon Combat Move - Freefolk
Place Units - Freefolk
1 archers and 1 lightCavalry placed in S. Caves
1 lightCavalry and 1 spearInfantry placed in Lond Daer
3 hobbitss placed in Bree
1 lightCavalry placed in HobbitonTurn Complete - Freefolk
Freefolk collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Mordor
Mordor buy 7 orcss; Remaining resources: 0 PUs;Combat Move - Mordor
1 unit repaired.
2 nazguls moved from N. Ithilien to Rhovanion
1 nazgul, 5 orcss and 1 trolls moved from N. Ithilien to E. Osg.
3 orcss moved from Minas Morgul to N. IthilienCombat - Mordor
Battle in Rhovanion
Mordor attack with 2 nazguls
Elves defend with 1 hunters
Units damaged: 1 nazgul owned by the Mordor
Mordor win with 2 nazguls remaining. Battle score for attacker is 4
Casualties for Elves: 1 huntersNon Combat Move - Mordor
2 nazguls moved from Rhovanion to S. Rhovanion
1 orcs moved from Dagorlad to S. Brown LandsPlace Units - Mordor
4 orcss placed in Dol Goldur
1 orcs placed in Udun
2 orcss placed in Minas MorgulTurn Complete - Mordor
Mordor collect 21 PUs; end with 21 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Mordor Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Elves Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rohan
Rohan buy 1 heavyCavalry, 3 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
Rohan loses 0 PUs for violating N. Brown Landss neutrality.
1 lightCavalry and 2 spearInfantrys moved from Eastfold to E. Emnet
1 spearInfantry moved from Wold to N. Brown Lands
Rohan take N. Brown Lands from Neutral
3 spearInfantrys moved from Westfold to Fangorn
2 spearInfantrys moved from Helms Deep to Westfold
1 spearInfantry moved from Eastfold to WestfoldCombat - Rohan
Battle in E. Emnet
Rohan attack with 1 lightCavalry and 2 spearInfantrys
Khand defend with 1 raiderCavalry and 1 warWolves
Rohan win, taking E. Emnet from Khand with 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 8
Casualties for Khand: 1 raiderCavalry and 1 warWolves
Battle in Fangorn
Rohan attack with 3 spearInfantrys
Saruman defend with 1 orcs and 1 siegeTower
Rohan win, taking Fangorn from Saruman with 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Saruman: 1 orcs and 1 siegeTower
Casualties for Rohan: 2 spearInfantrysNon Combat Move - Rohan
Place Units - Rohan
1 heavyCavalry, 2 spearInfantrys and 1 trebuche placed in Eastfold
1 spearInfantry placed in Helms DeepTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Goblins
Goblins buy 7 shooterss; Remaining resources: 0 PUs;Place Units - Goblins
7 shooterss placed in MoriaTurn Complete - Goblins
Goblins collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Elves
Elves buy 1 eagles, 7 hobbitss and 3 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
14 hobbitss, 11 hunterss and 1 wizard moved from Eregion to Moria
1 hobbits moved from Drimrill Dale to Moria
2 hunterss moved from Gladden to Moria
1 hunters and 3 wizards moved from Lorien to Moria
3 hunterss moved from Rivendell to Moria
3 eagless moved from Westfold to Moria
1 hunters moved from High Mirkwood to Iron HillsCombat - Elves
Battle in Moria
Elves attack with 3 eagless, 15 hobbitss, 17 hunterss and 4 wizards
Goblins defend with 1 bats, 1 castle, 8 fortificationss, 21 shooterss, 7 stabberss, 2 trollss and 4 wargss
2 hunterss and 4 wizards retreated to Celebran
Goblins win with 13 shooterss and 2 trollss remaining. Battle score for attacker is -19
Casualties for Goblins: 1 bats, 8 fortificationss, 8 shooterss, 7 stabberss and 4 wargss
Casualties for Elves: 15 hobbitss and 15 hunterssNon Combat Move - Elves
2 hobbitss moved from N. Caves to Drimrill Dale
3 hobbitss moved from Rivendell to Eregion
2 eagless moved from Moria to Westfold
1 eagles moved from Moria to Celebran
1 hobbits moved from Carrock to W. Mirkwood
1 hobbits moved from High Mirkwood to CarrockPlace Units - Elves
4 hobbitss placed in Lorien
2 hobbitss placed in N. Caves
1 hobbits and 2 hunterss placed in High Mirkwood
1 eagles and 1 hunters placed in RivendellTurn Complete - Elves
Elves collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 1 oliphant and 5 spearInfantrys; Remaining resources: 0 PUs;Non Combat Move - Haradrim
2 spearInfantrys moved from N. Ithilien to E. Osg.
2 corsairss and 1 trebuche moved from Umbar to Umbar Coast
1 corsairs moved from Umbar Peninsula to Umbar Coast
1 caravel and 1 galleon moved from Gilrain to S. Gondor Coast
1 galleon moved from Morthond to S. Gondor Coast
3 caravels, 3 corsairss, 1 galleon and 1 trebuche moved from Umbar Coast to Gilrain
1 raft moved from Anduin Mouth to Gilrain
3 corsairss and 1 trebuche moved from Gilrain to Lebennin
2 spearInfantrys moved from Belfalas to Lebennin
2 corsairss moved from Lamedon to Lebennin
1 caravel and 1 galleon moved from S. Gondor Coast to Umbar CoastPlace Units - Haradrim
1 oliphant and 1 spearInfantry placed in Lebennin
2 spearInfantrys placed in Umbar
2 spearInfantrys placed in Umbar PeninsulaTurn Complete - Haradrim
Haradrim collect 27 PUs; end with 27 PUs totalTerritory Summary for Haradrim :
E. Osg. : 2 spearInfantrys
Lebennin : 1 flag, 1 castle, 5 corsairss, 1 oliphant, 5 spearInfantrys and 1 trebuche
S. Gondor : 1 flag
Tolfolas : 1 flag
Belfalas : 1 flag
Lamedon : 1 flag
Pinnath Gelin : 1 flag, 1 spearInfantry
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle and 2 spearInfantrys
Umbar Peninsula : 1 castle and 2 spearInfantrys
Gilrain : 3 caravels, 1 galleon and 1 raft
Umbar Coast : 1 caravel and 1 galleon
S. Gondor Coast : 1 galleonProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 27 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 32 / 32
Haradrim : 27 / 27
Gondor : 20 / 22
Rhun : 17 / 23
Dale : 7 / 7
Khand : 13 / 17
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Gondor
Gondor buy 2 fortificationss, 2 heavyCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
1 spearInfantry moved from Anfalas to Lamedon
Gondor take Lamedon from Haradrim
1 towerGuard and 1 trebuche moved from Anfalas to Pinnath Gelin
4 spearInfantrys and 3 towerGuards moved from Lossarnach to W. Osg.
3 heavyCavalrys moved from Lossarnach to W. Osg.
1 heavyCavalry moved from Minas Tirith to W. Osg.
1 spearInfantry moved from Minas Tirith to LossarnachCombat - Gondor
Battle in Pinnath Gelin
Gondor attack with 1 towerGuard and 1 trebuche
Haradrim defend with 1 spearInfantry
Gondor win, taking Pinnath Gelin from Haradrim with 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 3
Casualties for Haradrim: 1 spearInfantryNon Combat Move - Gondor
Place Units - Gondor
2 fortificationss placed in W. Osg.
1 spearInfantry placed in Anfalas
2 heavyCavalrys and 2 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 1 chariotArchers, 4 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;Combat Move - Rhun
1 warChariot moved from Celduin to E. Rhovanion
Rhun take E. Rhovanion from Freefolk
1 warChariot moved from E. Rhovanion to S. E. Rhovanion
1 spearInfantry moved from Celduin to Rhovanion
Rhun take Rhovanion from ElvesCombat - Rhun
Battle in S. E. Rhovanion
Rhun attack with 1 warChariot
Freefolk defend with 1 lightCavalry
Rhun win, taking S. E. Rhovanion from Freefolk with 1 warChariot remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 lightCavalryNon Combat Move - Rhun
1 spearInfantry moved from S. Dale to Celduin
3 spearInfantrys and 2 trebuches moved from Rhun to N. RhunPlace Units - Rhun
1 chariotArchers, 4 spearInfantrys and 1 warChariot placed in RhunTurn Complete - Rhun
Rhun collect 20 PUs; end with 20 PUs totalTerritory Summary for Rhun :
Rhun : 1 castle, 1 chariotArchers, 2 fortificationss, 4 spearInfantrys and 1 warChariot
N. Rhun : 5 chariotArcherss, 4 spearInfantrys, 2 trebuches, 2 warChariots and 1 warWagon
S. Rhovanion : 1 flag, 1 spearInfantry
S. E. Rhovanion : 1 flag, 1 warChariot
Rhovanion : 1 flag, 1 spearInfantry
E. Rhovanion : 1 flag
Celduin : 1 flag, 1 spearInfantry
S. Dale : 1 flag, 1 spearInfantryProduction/PUs Summary :
Saruman : 10 / 12
Freefolk : 25 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 31 / 32
Haradrim : 23 / 27
Gondor : 24 / 24
Rhun : 20 / 20
Dale : 7 / 7
Khand : 13 / 17
Dwarves : 16 / 16Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Freefolk Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Rhun Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Dale
1 archers moved from N. Mirkwood to E. Mirkwood
1 spearInfantry moved from Lake Town to N. Dale
1 archers and 1 spearInfantry moved from Withered Heath to Iron Hills
1 archers moved from Lonely Mtn. to Withered Heath
1 archers moved from Lake Town to N. Mirkwood
1 archers and 1 spearInfantry moved from Lake Town to Lonely Mtn.
1 spearInfantry moved from N. Dale to Iron HillsNon Combat Move - Dale
Place Units - Dale
1 lightCavalry and 1 spearInfantry placed in Lake TownTurn Complete - Dale
Dale collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 towers, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;Combat Move - Khand
2 warWolvess moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
1 raiderCavalry moved from Khand to E. Osg.
2 warWolvess moved from Khand to S. IthilienNon Combat Move - Khand
Place Units - Khand
2 towers placed in E. Osg.
1 warWolves and 1 xbowInfantry placed in KhandTurn Complete - Khand
Khand collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys, 1 berzerkers and 2 fortificationss; Remaining resources: 0 PUs;Combat Move - Dwarves
2 axeInfantrys moved from Withered Heath to Iron Hills
2 berzerkerss and 1 cannon moved from Lonely Mtn. to Withered HeathNon Combat Move - Dwarves
Place Units - Dwarves
1 axeInfantry, 1 berzerkers and 2 fortificationss placed in Iron Hills
1 axeInfantry placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 4 orcss; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss and 1 siegeTower moved from Isengard to FangornCombat - Saruman
Battle in Fangorn
Saruman attack with 2 orcss and 1 siegeTower
Rohan defend with 1 spearInfantry
Saruman win, taking Fangorn from Elves with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantryNon Combat Move - Saruman
Place Units - Saruman
4 orcss placed in IsengardTurn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs totalTerritory Summary for Saruman :
Fangorn : 1 flag, 2 orcss and 1 siegeTower
Isengard : 1 castle, 4 fortificationss, 6 orcss, 3 siegeTowers, 1 tower, 8 urukhais and 1 wizardProduction/PUs Summary :
Saruman : 12 / 12
Freefolk : 25 / 27
Mordor : 21 / 21
Rohan : 18 / 18
Goblins : 8 / 8
Elves : 29 / 32
Haradrim : 23 / 27
Gondor : 24 / 24
Rhun : 20 / 20
Dale : 7 / 7
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Saruman Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Elves Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 3 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Freefolk
7 archerss, 6 hobbitss and 6 spearInfantrys moved from Eregion to Moria
1 lightCavalry moved from N. Enedwaith to Moria
1 lightCavalry moved from Lond Daer to Moria
1 archers, 1 hobbits and 5 lightCavalrys moved from Celebran to Moria
2 lightCavalrys moved from S. Caves to MoriaCombat - Freefolk
Battle in Moria
Freefolk attack with 8 archerss, 7 hobbitss, 9 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 castle, 13 shooterss and 2 trollss
Freefolk captures 8PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 8 archerss, 1 hobbits, 9 lightCavalrys and 6 spearInfantrys remaining. Battle score for attacker is 26
Casualties for Goblins: 13 shooterss and 2 trollss
Casualties for Freefolk: 6 hobbitssNon Combat Move - Freefolk
1 archers moved from S. Caves to Celebran
2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
1 hobbits moved from Cardolan to N. Enedwaith
2 hobbitss moved from Cardolan to Eregion
3 hobbitss moved from Bree to S. Downs
1 lightCavalry moved from Hobbiton to N. Enedwaith
1 archers moved from Enedwaith Coast to Enedwaith
1 spearInfantry moved from Lond Daer to Enedwaith CoastPlace Units - Freefolk
1 archers and 1 spearInfantry placed in S. Caves
1 archers and 1 hobbits placed in Lond Daer
1 archers, 1 hobbits and 1 spearInfantry placed in Bree
2 lightCavalrys placed in HobbitonTurn Complete - Freefolk
Freefolk collect 33 PUs; end with 41 PUs total -
GG. I surrender. I don’t think there is any way to come back at this point. I think this is probably a tough map for evil given the settings: dice and 2 hit heal at start instead of end of turn.
-
Thanks, GG, was fun.
Yeah the big flyers are more effective when they heal directly. Elves seem to have pretty strong units :-D.





