• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 submarine moved from 21 Sea Zone to 36 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_37998_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_37998_Fre8.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Bulgaria to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                2 fighters moved from Eastern Poland to Germany
                2 bombers moved from Eastern Poland to Western Germany
                2 infantry moved from Archangel to 127 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                2 infantry moved from 112 Sea Zone to Denmark
                1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia
                4 armour and 8 mech_infantrys moved from Bulgaria to Yugoslavia
                1 aaGun moved from Western Germany to Germany
                2 artilleries moved from Poland to Slovakia Hungary

    Place Units - Germans
                3 artilleries placed in Germany
                2 armour, 1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2
                Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 1 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning off Edit Mode

    triplea_37998_Ger9.tsvg

  • '19 '18 '17

    You know you are fucked as germany, when those two are your only two combats a turn  :-D


  • Haha yes - I think this game is over in favour of the Allies.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 artillery moved from Bessarabia to Eastern Poland
                4 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                3 artilleries and 3 infantry moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Bessarabia to Western Ukraine
                5 infantry moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Tsinghai to Szechwan
                1 mech_infantry moved from Volgograd to Sikang
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 mech_infantrys moved from Russia to Belarus
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 infantry moved from Vologda to Archangel

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 mech_infantrys placed in Volgograd
                1 armour, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    triplea_37998_Rus9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 bombers moved from French Indo China to India
                1 tactical_bomber moved from Malaya to India
                1 armour and 1 mech_infantry moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 armour and 2 mech_infantrys moved from Kiangsu to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 4 armour, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
                Battle in Wake Island
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 mech_infantrys moved from Malaya to Yunnan
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                2 mech_infantrys moved from Anhwe to Yunnan
                1 armour moved from Anhwe to Yunnan
                2 bombers moved from India to French Indo China
                1 tactical_bomber moved from India to Malaya
                2 fighters moved from India to French Indo China
                2 tactical_bombers moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 mech_infantrys placed in Malaya
                1 mech_infantry placed in Kiangsu
                2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                Japanese collect 43 PUs (6 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_37998_Jap9.tsvg

  • '19 '18 '17

    @Ozymandiac:

    Haha yes - I think this game is over in favour of the Allies.

    yes, but I planned on giving you an honourable fight the last one or two rounds.

    This is actually the first time in my life where I conquer india  :mrgreen:
    With a fleet still intact, this woud have been way easier I suppose, he


  • I didn’t think you would pull it off considering the amount of IPCs spent against Japan, but you did it :-)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
                6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    triplea_37998_Ame9.tsvg


  • Hirohito-san, you’re allowed a scramble around Japan.

  • '19 '18 '17

    I totaly underestimated how much subs there are around japan. I thought I would be safe with the blocker on midway.

    How on earth could you reach me with 8 subs while no one is from hawaii. impressive! Did you read this topic?  :-D

    I build my hope on the destroyer around midway. If he survives, the mobile airports stay in harbour  (~1% chance says the battle calculator :evil:)

    On topic: No scramble please


  • Trust me, you would have noticed on a tabletop game - TripleA is great but you just can’t get a global view / see patterns on the board.

    Will complete the turn tomorrow.

    BTW: actually read that topic and am happy to say that spamming subs is one of my own inventions :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
                6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Japanese win, taking Normandy Bordeaux from Germans with 1 aaGun and 3 infantry remaining. Battle score for attacker is -14
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters, 8 submarines and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                    Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Italians defend with 1 submarine
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Iwo Jima
                Battle in 31 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
                3 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                2 fighters moved from Eastern United States to 105 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                3 carriers, 1 cruiser and 1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
                2 aaGuns and 4 infantry moved from Quebec to 106 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 aaGuns moved from Quebec to Eastern United States
                1 submarine moved from 2 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                1 transport placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 2.
                1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
                Americans undo move 5.
                1 submarine placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                3 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37998_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kweichow
                4 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    triplea_37998_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                1 fighter moved from Greece to Albania
                1 infantry moved from Greece to Albania

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Alexandria
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Albania
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Albania from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Albania to Greece
                1 mech_infantry moved from Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to West India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 105 Sea Zone to Normandy Bordeaux
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                3 destroyers moved from 109 Sea Zone to 105 Sea Zone
                2 aaGuns moved from United Kingdom to 109 Sea Zone
                4 infantry moved from United Kingdom to 109 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone
                4 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from 105 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries and 1 infantry placed in Greece

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_37998_UK_9.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 artillery moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry; Americans defend with 1 mech_infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from France to Southern France
                1 artillery moved from France to Southern France
                4 infantry moved from France to Southern France

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern France
                Italians undo move 1.
                2 infantry placed in Southern France
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6
                Italians collect 7 PUs (5 lost to blockades); end with 9 PUs total

    triplea_37998_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Guam to Philippines
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 20 to 26
                EDIT: Turning off Edit Mode

    triplea_37998_ANZ9.tsvg


  • I am not ashamed to admit how glad I am those Italians are finally dead  :-D I’ve never seen them live for this long

    I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Egypt to Greece

    Non Combat Move - French

    Turn Complete - French

    triplea_37998_Fre9.tsvg

Suggested Topics

  • 3
  • 7
  • 5
  • 14
  • 68
  • 40
  • 33
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts