• 2007 AAR League

    2 bugs in triplea:

    1. Gulf of Mexico in classic should be a valid square, and allow placement their from the WUS IC, but it isn’t.  Doesn’t allow movement there either.
    2. classic allows 2 aa guns in the same square.  shouldn’t.
  • 2007 AAR League

    In response to frood’s question, stepping backwards is not likely to happen in triplea.  It will require significant game engine changes. 
    I’m not convinced it should be allowed, either.  If you were playing a head-to-head game your opponent might not let you go back once you start placing units.
    At any rate, as you said, you can save it.  But there’s also the autosave.tsvg file, which I believe at that point in the turn will be saved at the beginning of your non-combat movement.  So, you could load that and start your non-combat movement over again.  Try it out on a test game to confirm these wild claims of mine though.

  • 2007 AAR League

    @rjclayton:

    2 bugs in triplea:

    1. Gulf of Mexico in classic should be a valid square, and allow placement their from the WUS IC, but it isn’t.  Doesn’t allow movement there either.
    2. classic allows 2 aa guns in the same square.  shouldn’t.

    #1 is fixed in my playpen and I’ve sent you the files
    #2…. boohoo.  get over it.  ok, i might fix it eventually but its neither challenging nor interesting so it probably won’t happen for a while :-o

    I might get around to fixing the AC/ftr tracking too as that bugs me somewhat. 
    Obviously the edit functionality that mateooo wants is well underway and at this point pretty useable for most things… though still some bugs to work out.

  • 2007 AAR League

    I’ve tried Edit mode and all it lets me do is specify # of casualties during combat. How do you use it for other things?

  • 2007 AAR League

    In Edit mode during combat movement and non-combat movement, you can move any unit on the board (owned by any player) to any territory/seazone on the board as long as the end-state is legal. You can also do combat movement in the non-combat movement phase (again, for any unit/player).
    So, you can fix non-combat movement on behalf of an opponent, or even do an extra battle (or blitz through africa) for them that they forgot to do.  If you turn off Edit mode for the actual combat phase, then you can use the dicey for the battle instead of fixed outcomes.

  • Founder TripleA Admin

    Where can I get a copy of this new version you guys are working on?

    Also, I’m going to move this topic to Software Development.

  • 2007 AAR League

    Thanks Dave, I’ve been meaning to request moving this topic :)

    You’ll have to talk to Tonez about beta testing these TripleA changes.  He’s recently “given up the goods” to a few other people on these forums, so while I can’t promise anything, chances are pretty good he’ll capitulate.  If not you could always ban him :mrgreen:

  • 2007 AAR League

    Oops, I already gave it to djensen - hope tonez can forgive me. I figured it would be okay. After all, the new features involve TripleA being able to post and upload files to his site, he should probably have a chance to look it over.

  • 2007 AAR League

    @froodster:

    By the way, can you really land Ftrs on a newly built carrier? TripleA seems not to allow it, but I recall earlier discussion of the rules that this was allowed. Anywho, the AC can wait until G2.

    Another issue with TripleA and AAR.  implementation is different depending on whether TripleA is implementing OOB or LHTR ruleset.

  • 2007 AAR League

    OK, the jar file that froodster and djensen have has a bug preventing Russia from collecting IPCs in R1.

    I’ve emailed a new jar file to froodster with the fix.  It’s the same one I sent out to polywog and Sub Dude, who found the bug.

  • Founder TripleA Admin

    Can you send to david.jensen [at] axisandallies.org also?

  • 2007 AAR League

    @djensen:

    Can you send to david.jensen [at] axisandallies.org also?

    gotcha.


  • Has the forum posting version been released on the TripleA site? After I struggled a bit with ABattlemap, SubDude and I switched the game we started in TripleA back to TripleA. I can’t get over how slick this is. Really nice job. I have a few friends looking to start up a forum game using TripleA, but I don’t want to hand out the jar file without a blessing.

  • 2007 AAR League

    I know that Tonez is in the process of committing those changes to Sourceforge as we speak.  I don’t know how long it will take for it to get done maybe Tonez can comment.

    Glad to hear you guys were willing to give TripleA a second chance!


  • Great - I love it, so was definitely excited to give it another go.


  • Any chance of getting 9.x’s battle calculator and “max” button for unit placement into the forum version? Both are pretty handy features for those of us too lazy for the 2 extra mouse clicks and the trip to frood.  :-)

    Also, we’ve noticed that the posted .tsvg file adds a .doc extension to the saved file.

    So far, we’ve done 3 full rounds without any troubles. Man, this is easy!

  • 2007 AAR League

    The reason for the .doc extension is that djensen did not allow files of type *.tsvg to be posted to this forum as attachments.  As soon as they are allowed Tonez is planning on removing that extension I believe.

    Don’t know about the battle calculator or max button, but if they are part of the sourceforge project then I would assume they would get merged with Tonez’ changes as part of a release.


  • Ah - got it. Actually, SD and I have been renaming the files and dropping the .doc and then re-posting them as .tsvg files. I guess we should probably skip this step…

    To add to something Froodster posted a while back about waypoints: usually TripleA seems to be picking the best route - the one point that gets me every time, though is Mongolia. It might be a nice feature to skip neutral territories as path options for air movement.

  • Founder TripleA Admin

    tsvg files have been allowed for a few weeks now. Check out the list extensions list next to the file upload input.

  • 2007 AAR League

    @polywog:

    Ah - got it. Actually, SD and I have been renaming the files and dropping the .doc and then re-posting them as .tsvg files. I guess we should probably skip this step…

    To add to something Froodster posted a while back about waypoints: usually TripleA seems to be picking the best route - the one point that gets me every time, though is Mongolia. It might be a nice feature to skip neutral territories as path options for air movement.

    I assume that’s for classic - in Revised, TripleA avoids the neutral territories altogether.

    Nice to know that .tsvg is allowed now. I pm’d you with that request, I just never heard back.

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