I don’t think the Italian tac is allowed to land on Syria
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber and 1 fighter moved from Chahar to Manchuria
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Okinawa
Battle in Manchuria
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 armour
ANZAC win, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Manchuria to Jehol
1 fighter moved from Caroline Islands to Jehol
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 34 Sea Zone to 19 Sea ZoneNon Combat Move - French
Turn Complete - French
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@ktylu:
Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D
Or perhaps it was - not anticipating that attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Eastern Poland to Russia
2 artilleries moved from France to Northern Italy
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 113 Sea Zone
3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Germany to PolandCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
1 bomber moved from Norway to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 bomber and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 48 PUs;
Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 fighters moved from Karelia to Smolensk
2 fighters and 1 tactical_bomber moved from Karelia to Baltic States
1 fighter moved from Karelia to Smolensk
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
3 fighters moved from Smolensk to Russia
6 artilleries and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 4 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 fighters and 1 tactical_bomber moved from Baltic States to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,1,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4
Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians -
Scramble SZ6?
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nah sir, amazing how one battle changes everything in the pacific early on… lesson learned 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in Japan
Americans attack with 3 artilleries and 7 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Japanese win with 1 fighter and 5 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 3 artilleries and 7 infantry
Casualties for Japanese: 3 aaGuns and 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Italians defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 armour and 1 infantryNon Combat Move - Americans
4 fighters moved from Southern France to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Korea
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 artillery and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 6 infantry moved from Anhwe to Kiangsu
3 artilleries, 1 fighter and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 9 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Chinese win, taking Kiangsu from Japanese with 9 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to ManchuriaPlace Units - Chinese
3 artilleries and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
3 fighters and 2 mech_infantrys moved from Egypt to AlexandriaCombat - British
Battle in Japan
British attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Japanese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 3 fighters and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Alexandria to Syria
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
1 fighter moved from Iceland to United Kingdom
3 destroyers moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
British undo move 2.
British undo move 1.
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
2 bombers placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
I assumed you didn’t want to scramble in Japan this time either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Jehol to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
ANZAC captures 5PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter and 3 infantryNon Combat Move - ANZAC
1 bomber moved from Japan to Korea
3 fighters moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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I assumed you didn’t want to scramble in Japan this time either.
And again.
Japan is down now. Happy to concede this one? Perhaps we can play online if you want a rematch.
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vic posted
can we play a 3rd game?
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No worries. Which side do you want?
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well you spanked me pretty good as the axis, but i think i seperated my navy without it being powerful enough or protected. I would like to try the Axis again if i could. Unless you want to sir.