@axis-dominion sounds good fire it up whenever you want
'16L souL (Axis) v. Odonis (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries moved from 17 Sea Zone to Iwo Jima
1 battleship, 2 carriers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from ItaliansCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in Iwo Jima
Battle in Tobruk
Americans attack with 1 armour
Italians defend with 1 artillery
Americans win, taking Iwo Jima from Japanese, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 5 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 5 fighters and 2 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Americans win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer, 5 fighters and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarinesNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Tunisia to Libya
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
3 fighters placed in Korea
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsi
13 infantry moved from Kwangsi to Kiangsi
10 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsi
13 infantry moved from Kwangsi to Kiangsi
10 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 11 artilleries and 14 infantry
Japanese defend with 6 artilleries and 11 infantry
Chinese win, taking Kiangsi from Japanese with 11 artilleries and 6 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 6 artilleries and 11 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
3 artilleries and 1 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 1 infantry placed in Kansu
2 artilleries and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Shan State
8 mech_infantrys moved from Kwangsi to Shan State
1 armour moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Kazakhstan to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
3 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Shan State
8 mech_infantrys moved from Kwangsi to Shan State
1 armour moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Kazakhstan to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from GermansCombat - British
Battle in Shan State
British attack with 1 armour, 2 fighters, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries and 5 infantry
British win, taking Shan State from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour, 3 artilleries and 5 infantry
Casualties for British: 2 infantry and 7 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from India to West India
1 armour and 5 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
12 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Kwangsi to YunnanPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,5
British collect 28 PUs (5 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 95 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 fighter
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Syria, round 2 : 2/5 hits
French roll dice for 1 fighter in Syria, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Italians
2 fighters moved from Syria to 99 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Syria to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Syria : 1 flag, 1 infantry
France : 1 artillery, 4 infantry and 1 mech_infantry
Romania : 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Belarus : 1 flag
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Ukraine : 2 mech_infantrys
99 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 56 / 74
Russians : 23 / 20
Japanese : 29 / 31
Americans : 62 / 89
Chinese : 23 / 29
British : 33 / 28
UK_Pacific : 12 / 12
Italians : 13 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in Formosa
Battle in OkinawaNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Korea
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
12 armour, 13 artilleries, 42 infantry and 17 mech_infantrys moved from Bryansk to Rostov
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 15 armour, 13 artilleries, 42 infantry and 19 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 15 armour, 13 artilleries, 42 infantry and 19 mech_infantrys in Rostov, round 2 : 30/89 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 15 armour, 13 artilleries, 42 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour moved from Karelia to Belarus
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
3 bombers moved from Western Germany to Southern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Russia to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in France
2 bombers and 1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (1 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germany : 1 factory_major
Southern Italy : 2 armour, 3 bombers and 2 mech_infantrys
Belarus : 2 armour
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Rostov : 1 flag, 15 armour, 13 artilleries, 42 infantry and 19 mech_infantrys
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 artilleries and 3 infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 mech_infantry
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 63 / 97
Russians : 16 / 0
Japanese : 24 / 31
Americans : 62 / 89
Chinese : 23 / 29
British : 33 / 28
UK_Pacific : 15 / 12
Italians : 13 / 18
ANZAC : 12 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
16 artilleries, 2 fighters, 49 infantry and 4 mech_infantrys moved from Samara to Russia
1 submarine moved from 105 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
16 artilleries, 2 fighters, 49 infantry and 4 mech_infantrys moved from Samara to Russia
1 submarine moved from 105 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Russia
Russians attack with 1 armour, 16 artilleries, 2 fighters, 49 infantry and 5 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Russians winGermans win with no units remaining, taking Russia from Germans with 1 armour, 16 artilleries, 2 fighters, 49 infantry and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
3 aaGuns moved from Samara to Russia
2 fighters moved from Russia to Tsinghai
1 tactical_bomber moved from Kwangsi to Tsinghai
1 aaGun and 10 infantry moved from Korea to Amur
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to CaucasusTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Hainan : 1 harbour
Borneo : 1 flag
Guam : 1 flag, 1 airfield
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 97
Russians : 20 / 20
Japanese : 24 / 18
Americans : 62 / 89
Chinese : 23 / 29
British : 33 / 28
UK_Pacific : 15 / 12
Italians : 13 / 18
ANZAC : 12 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 bombers, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
1 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Libya to Tobruk
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers and 1 infantry placed in Korea
2 destroyers placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 3 fighters
EDIT: Adding units owned by Americans to Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
3 artilleries and 1 infantry placed in Tsinghai
2 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
3 mech_infantrys moved from Northwest Persia to Syria
1 mech_infantry moved from Iraq to Syria
1 armour moved from Northwest Persia to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
3 mech_infantrys moved from Northwest Persia to Syria
1 mech_infantry moved from Iraq to Syria
1 armour moved from Northwest Persia to SyriaCombat - British
Battle in Sumatra
Battle in Syria
British attack with 1 armour and 4 mech_infantrys
Italians defend with 1 infantry
British win, taking Sumatra from Japanese, taking Syria from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
2 aaGuns and 12 infantry moved from Yunnan to Szechwan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 5 mech_infantrys moved from Shan State to Szechwan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tunisia to Libya
1 aaGun moved from West India to Eastern PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,4,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from 99 Sea Zone to Syria
1 bomber and 2 fighters moved from Southern Italy to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 armour and 4 mech_infantrys
Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Syria, round 2 : 5/7 hits
British roll dice for 1 armour and 4 mech_infantrys in Syria, round 2 : 1/5 hits
4 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Italians
2 fighters moved from Syria to Southern Italy
2 fighters moved from Syria to 99 Sea Zone
1 bomber moved from Syria to Southern Italy
2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Romania to BessarabiaPlace Units - Italians
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to France: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Syria : 1 flag, 1 infantry
France : 1 artillery, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Bryansk : 2 aaGuns and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 2 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 59 / 97
Russians : 20 / 20
Japanese : 19 / 18
Americans : 62 / 88
Chinese : 23 / 29
British : 33 / 28
UK_Pacific : 20 / 25
Italians : 13 / 19
ANZAC : 12 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in Guam
Battle in HainanNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs





