MrRoboto (Axis) vs Radiant (Allies+24) Rematch

  • '19 '18

    game crashed after the Iraq battle )=
    have to redo it and edit

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 carrier and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Tobruk to Iraq
                3 artilleries and 5 infantry moved from Syria to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 artilleries, 1 bomber and 5 infantry
                    British defend with 1 armour, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians win with 1 bomber remaining. Battle score for attacker is 19
                    Casualties for Italians: 3 artilleries and 5 infantry
                    Casualties for British: 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                Battle in 80 Sea Zone
                    Italians attack with 2 submarines
                    British defend with 1 destroyer
                    Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from Iraq to Syria
                1 infantry moved from Libya to Tobruk

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Iraq from British to Italians
                EDIT: Adding units owned by Italians to Iraq: 3 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                5 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to Caroline Islands

    Non Combat Move - ANZAC
                2 aaGuns and 1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Syria to Cyprus
                1 bomber moved from Syria to Ukraine
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Archangel to Belarus
                2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Cyprus
                    Germans attack with 3 bombers
                    Russians defend with 1 fighter
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 fighter
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in French West Africa
                Battle in Belarus
                    Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking French West Africa from French, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
                1 bomber moved from Ukraine to Western Ukraine
                2 bombers moved from Cyprus to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 3 infantry moved from Novgorod to Archangel
                2 infantry moved from Western Germany to Northern Italy
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                Germans undo move 5.
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 artillery, 1 bomber and 1 infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 6 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                20 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 29 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 11 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 56 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 4 carriers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 bomber and 2 mech_infantrys moved from Shensi to Tsinghai
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                4 infantry moved from Kweichow to Shensi
                2 artilleries and 4 infantry moved from Anhwe to Hopei
                1 bomber moved from Tsinghai to Kiangsu
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                3 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 fighter and 2 tactical_bombers moved from Kwangtung to Japan
                1 tactical_bomber moved from Burma to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 destroyer moved from 20 Sea Zone to 34 Sea Zone
                1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan
                2 destroyers and 1 transport placed in 37 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                1 armour moved from Western United States to British Columbia
                2 artilleries, 2 battleships, 4 carriers, 5 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans


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  • '19 '18

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  • '19 '18

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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                1 armour moved from Western United States to British Columbia
                2 artilleries, 2 battleships, 4 carriers, 5 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in British Columbia
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Korea

    Non Combat Move - Americans
                1 submarine moved from 2 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 battleship, 2 destroyers and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 8 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 8 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 armour, 7 infantry and 7 mech_infantrys moved from India to Burma
                1 mech_infantry moved from Trans-Jordan to Syria
                1 artillery moved from Trans-Jordan to Syria
                5 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                3 infantry and 11 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Burma
                    British attack with 4 armour, 7 infantry and 7 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 4 armour, 7 infantry and 7 mech_infantrys in Burma, round 2 :  7/18 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 armour, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 5 armour, 3 fighters and 3 mech_infantrys
                    Italians defend with 3 artilleries, 1 factory_minor and 1 infantry
                        British roll dice for 5 armour, 3 fighters and 3 mech_infantrys in Iraq, round 2 :  2/11 hits
                        Italians roll dice for 3 artilleries and 1 infantry in Iraq, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                        British roll dice for 5 armour, 3 fighters and 1 mech_infantry in Iraq, round 3 :  4/9 hits
                        Italians roll dice for 2 artilleries in Iraq, round 3 :  0/2 hits
                        2 artilleries owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 5 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 3 artilleries and 1 infantry
                Battle in Syria
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 bomber
                        British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Syria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Syria, round 3 :  1/2 hits
                        Italians roll dice for 1 bomber in Syria, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                3 fighters moved from Iraq to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,1,1,1,5,6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,5,4,3,6
                British collect 21 PUs (15 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

  • '19 '18

    February 19, 5:51

    To

    February 21, 16:21

    (Central European Time)

    That’s 58,5 hours, not 72 :-)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 fighters moved from Tobruk to 91 Sea Zone
                2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37344_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                4 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone

    Combat - ANZAC
                Battle in 22 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 46 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to Soviet Far East

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_37344_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_37344_Fre8.tsvg

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