@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 29 PUs;
Germans buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Germany to RomaniaCombat - Germans
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Poland to Germany
1 artillery and 7 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 bomber moved from Romania to Germany
1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Germans
5 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Russians buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
7 infantry moved from Greece to Bulgaria
6 infantry moved from Turkey to Greece
4 armour and 6 mech_infantrys moved from Iraq to Greece
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
4 fighters moved from Russia to Poland
1 bomber and 3 fighters moved from Slovakia Hungary to Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany -
Intercept? THis time I saw all the planes. :v
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yes, max intercept (lose italian when you hit, if possible)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Russians buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
7 infantry moved from Greece to Bulgaria
6 infantry moved from Turkey to Greece
4 armour and 6 mech_infantrys moved from Iraq to Greece
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
4 fighters moved from Russia to Poland
1 bomber and 3 fighters moved from Slovakia Hungary to Germany
1 artillery moved from Slovakia Hungary to Greater Southern GermanyCombat - Russians
Air Battle in Germany
Russians attacks with 4 units heading to Germany
Germans launches 4 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 11 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 11 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Albania from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Russians
4 fighters could not land in Poland and were removed
3 armour, 1 artillery and 2 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Greece to Bulgaria
6 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber and 1 fighter moved from Germany to Slovakia HungaryPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Slovakia Hungary: 4 fighters
EDIT: Turning off Edit Mode
3 artilleries placed in Slovakia Hungary
3 artilleries placed in Romania
3 mech_infantrys placed in Ukraine
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Russians collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs -
ah, my pc just crashed.
Gonna use the first dice of course. So expect some edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Java
1 artillery and 2 marines moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 marines and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from Shan State to Kiangsi
1 tactical_bomber moved from Burma to Kiangsi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 mech_infantrys moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Japanese take Nigeria from British
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to CyprusCombat - Japanese
Battle in Crete
Battle in Cyprus
Battle in Malta
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malta: 1 infantry
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 marines and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from India to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 battleship, 2 carriers, 1 destroyer and 11 submarines moved from 35 Sea Zone to 20 Sea Zone
1 armour, 4 artilleries and 6 mech_infantrys moved from India to West India
1 armour and 6 mech_infantrys moved from West India to Afghanistan
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Tanganyika Territory to Belgian Congo
2 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Argentina
Japanese take Argentina from Neutral_TruePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 submarines placed in 19 Sea Zone
3 destroyers placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 98 Sea ZoneTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
almost 100 ipc :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to Slovakia Hungary
2 bombers moved from Norway to Quebec
1 fighter moved from Western United States to 89 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
11 fighters moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Battle in 6 Sea Zone
Americans attack with 11 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 11 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Central America
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Central America from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 aaGuns, 1 artillery and 12 infantry moved from Western United States to 10 Sea Zone
11 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to Midway
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 aaGuns, 1 artillery, 3 carriers, 1 cruiser, 12 infantry, 10 submarines and 8 transports moved from 10 Sea Zone to 26 Sea Zone
3 aaGuns, 1 artillery and 12 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 89 Sea Zone to MexicoPlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
2 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2
Americans collect 55 PUs (6 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kazakhstan to Samara
Italians take Samara from Russians
1 infantry moved from Kazakhstan to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Kazakhstan to Caucasus
Italians take Caucasus from Russians
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Albania
4 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Strategic bombing raid in Romania
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.
Battle in Albania
Italians attack with 1 artillery, 4 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Albania from Russians with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Albania to 97 Sea Zone
2 fighters moved from Albania to Southern Italy
1 fighter moved from Germany to Southern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Spain to Southern France
1 submarine moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from West India to Eastern PersiaPlace Units - Italians
1 carrier and 3 transports placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to Johnston Island
6 fighters moved from Queensland to Hawaiian Islands
3 armour and 4 mech_infantrys moved from Western Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to ChileCombat - ANZAC
Battle in Chile
ANZAC attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 28 PUs;
Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 2 infantry and 1 tactical_bomber moved from Germany to Poland
1 bomber moved from Germany to RomaniaCombat - Germans
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Poland to Germany
1 bomber moved from Romania to Germany
3 infantry moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to GermanyPlace Units - Germans
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Russians buy 4 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 bomber moved from Slovakia Hungary to 99 Sea Zone
1 fighter moved from Slovakia Hungary to 99 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour and 5 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to CaucasusCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber and 1 fighter
Italians defend with 1 submarine; Japanese defend with 1 destroyer and 2 transports
1 submarine owned by the Italians Submerged
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Yugoslavia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry; Japanese defend with 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 5 mech_infantrys
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Italians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
Russians attack with 4 infantry
Italians defend with 1 artillery
Russians win, taking Albania from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
Russians attack with 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Poland to Slovakia Hungary
1 fighter moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
3 artilleries and 6 mech_infantrys moved from Romania to Slovakia Hungary
1 fighter moved from 99 Sea Zone to Greece
1 bomber moved from 99 Sea Zone to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 aaGun and 8 infantry moved from Bulgaria to RomaniaPlace Units - Russians
3 artilleries placed in Slovakia Hungary
3 artilleries placed in Romania
4 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,3,4,6
Russians collect 52 PUs (8 lost to blockades); end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 80 PUs -
This game is working my imagination like none I’ve ever played. I don’t know how much of it is you, and how much of it is the mod, but wow. This has been just amazing.
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This is the weirdest map of the world I’ve ever seen! It’s an awesome game and I enjoy every minute of it! Thanks in advance, already. :-)
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I know! We’re about to have Japanese-allied Argentinians stomp over some Australians who conquered Chile.
I can honestly say that has never happened before. :-D
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Japanese units defending EGYPT from RUSSIA while conquering Crete, Cyprus and TURKEY from RUSSIA, all the while Italy holds west India is another rare sight.
And Germany being the weakest power ^^ :lol:





