like you said, let’s change it up!
16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 4 armour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
3 artilleries and 2 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Hunan to Shensi
2 armour moved from Szechwan to Shensi
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from French Indo China to 43 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
2 tactical_bombers moved from French Indo China to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 tactical_bombers moved from French Indo China to 43 Sea Zone
2 fighters moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 2 bombers, 1 destroyer, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery and 4 fighters
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 4 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 3 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Shensi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 bombers moved from 43 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
4 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 armour
EDIT: Adding units owned by Japanese to Yunnan: 3 armour
EDIT: Adding units owned by Japanese to Yunnan: 4 infantry
EDIT: Removing units owned by Japanese from Hunan: 4 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 airfield and 3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Japan
Japanese undo move 2.
1 armour placed in Japan
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
no problem
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okay sorry about that, finally got it…your move
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians -
so how does this work, do i repost the save file after the battle in scotland and ask how you would like to take your casualties?
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did you roll for it already? or how do you mean?
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no i have not. I guess i am wondering how you want to take your casualties in my bomber attack on your navy but I would think it would depend on how the battle in scotland goes. So once i complete to battle for scotland and the battle in sz 110 do i then repost a save file so you can see what order (if any) you would like to take your losses?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Scotland
Americans attack with 2 fighters and 6 infantry
Germans defend with 1 airfield and 3 mech_infantrys
Americans win, taking Scotland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports -
so i started the bomber battle. 3 hits. how would you like to take your hits?
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Damn 3 hits…kill the carrier and the cruiser…the two planes will have to crash after but they’ll go down fighting
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sounds good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 2 to 0
EDIT: Turning off Edit ModeCombat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone -
scramble?
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wait i need to redo an attack. I forgot to add a destroyer. I will post the save shortly let me know if that is a problem or if that changes your decision.
Sorry
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how is destroyer being added?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Morocco to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone -
i had one in sz 92 that i did not notice since it was covered up. Thinking about it now though i feel like since I all ready submitted the attack we can just use the first one. My mistake, i should have to pay the consequences.
Do you still want to scamble?
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nah dude, you can use it, there’s so much stuff going on on a small screen, I don’t care if you add it…only thing I never do is reroll (obviously can’t redo this haha)…but I don’t care if you add it as long as it’s before the roll…so use the destroyer
and yes, scramble italian fighters
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thanks man. Would you like to pick your casualties or is it okay to auto-select?





