Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 44 Sea Zone
3 fighters moved from 54 Sea Zone to Northern Territory
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 44 Sea Zone
3 fighters moved from 54 Sea Zone to Northern Territory
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 mech_infantry and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 110 Sea Zone, round 2 : 2/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to Northern Territory
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Northern Territory : 1 bomber and 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 armour, 1 artillery and 1 infantry
44 Sea Zone : 2 transports
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Central United States : 4 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 infantry and 2 mech_infantrys
Egypt : 1 fighter
United Kingdom : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 2 transports
110 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 2 transports
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 46 / 47
Americans : 58 / 79
Chinese : 2 / 4
British : 32 / 37
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter
Tsinghai : 3 infantry
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 44 / 47
Americans : 58 / 79
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 14 / 15
Italians : 13 / 18
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 fighters moved from Gibraltar to 98 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 98 Sea Zone
British attack with 2 fighters
Germans defend with 2 transports; Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 4 transports in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians, 1 fighter owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Germans: 2 transports
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Caucasus to Northwest Persia
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 infantry and 6 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 airfield placed in Egypt
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Malaya : 1 harbour
French Indo China : 1 flag, 2 mech_infantrys
Sumatra : 1 flag, 1 infantry
West India : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 transport
91 Sea Zone : 1 transport
Suriname : 1 flag
110 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 42 / 47
Americans : 58 / 79
Chinese : 4 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 13 / 18
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hi,
Made a mistake, unloaded the 2 infantry 2 mech of usa in Gibraltar, wanted them in Morocco. Is it possible to edit this?!
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Thank you for the edit!
No scramble in sz98
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to France
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
France : 3 infantry
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 aaGuns, 1 artillery and 2 infantry
Greece : 1 fighter
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 42 / 47
Americans : 58 / 79
Chinese : 4 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 13 / 18
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Caucasus to Egypt
2 fighters moved from Burma to India
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Northern Territory
2 infantry moved from Queensland to Northern Territory
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Siam : 1 flag
Yunnan : 1 infantry
India : 2 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 2 fighters and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 carrier
54 Sea Zone : 1 submarine
Egypt : 1 fighter
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 41 / 47
Americans : 58 / 79
Chinese : 5 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 13 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
110 Sea Zone : 1 cruiser and 2 infantry
Production/PUs Summary :
Germans : 44 / 69
Russians : 34 / 37
Japanese : 41 / 47
Americans : 58 / 79
Chinese : 5 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 13 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Greece to Archangel
1 bomber moved from Greece to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Belarus
8 infantry moved from Baltic States to Belarus
3 armour, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
10 armour, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 13 armour, 3 artilleries, 26 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 13 armour, 3 artilleries, 26 infantry and 11 mech_infantrys in Belarus, round 2 : 24/53 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 13 armour, 3 artilleries, 25 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 aaGuns moved from Novgorod to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Archangel to Novgorod
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 armour and 3 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
3 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Germany : 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Southern Italy : 2 fighters and 2 tactical_bombers
Belarus : 1 flag, 3 aaGuns, 13 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 6 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 4 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 30 / 37
Japanese : 41 / 47
Americans : 53 / 79
Chinese : 5 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 13 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Timguska to Kansu
9 infantry moved from Timguska to Novosibirsk
4 infantry moved from Urals to Vologda
3 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns, 7 artilleries and 17 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 8 artilleries and 18 infantry moved from Smolensk to Russia
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Novosibirsk
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Territory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 aaGun and 3 infantry
Egypt : 1 mech_infantry
Ethiopia : 1 flag, 1 armour
Bryansk : 3 infantry
Russia : 4 aaGuns, 1 airfield, 25 artilleries, 1 factory_major, 2 fighters, 44 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun and 9 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag, 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 51 / 63
Russians : 33 / 39
Japanese : 41 / 47
Americans : 53 / 79
Chinese : 5 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 12 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Hopei to Suiyuyan
3 bombers moved from Kwangsi to Suiyuyan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 infantry and 2 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in French Indo China
Japanese attack with 5 fighters and 3 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 5 fighters and 3 tactical_bombers in French Indo China, round 2 : 5/8 hits
UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in French Indo China
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 3 bombers and 3 infantry
Chinese defend with 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 3 infantry in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Suiyuyan, round 3 : 4/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 bombers moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
5 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 armour and 3 mech_infantrys moved from Anhwe to Hunan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 6 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 armour and 3 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry and 2 mech_infantrys
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 45 / 45
Americans : 53 / 79
Chinese : 2 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 12 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to Gibraltar
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Northern Territory to Queensland
1 bomber moved from Northern Territory to India
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 infantry placed in Central United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
India : 1 bomber
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 armour, 1 artillery and 1 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Central United States : 1 aaGun, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Gibraltar : 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
Egypt : 1 fighter
United Kingdom : 3 fighters
Morocco : 2 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
89 Sea Zone : 2 artilleries, 2 infantry and 2 transports
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers and 2 transports
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 45 / 45
Americans : 54 / 74
Chinese : 2 / 5
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 11 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 45 / 45
Americans : 54 / 74
Chinese : 2 / 4
British : 32 / 30
UK_Pacific : 16 / 12
Italians : 11 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from West India to India
1 armour moved from West India to Burma
5 infantry moved from India to Burma
2 mech_infantrys moved from Burma to India
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 fighter and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 80 Sea Zone
1 factory_minor placed in Egypt
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,1,6,3,6,3,3,6
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Burma : 3 aaGuns, 1 armour, 1 fighter, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 3 infantry
Gibraltar : 1 airfield, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
80 Sea Zone : 1 destroyer
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 mech_infantry
92 Sea Zone : 2 transports
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer
Suriname : 1 flag
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 44 / 45
Americans : 54 / 74
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 11 / 18
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Belarus
3 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_minor, 3 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 bomber
Bessarabia : 1 flag, 2 aaGuns
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 artillery
Yugoslavia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 39
Japanese : 44 / 45
Americans : 54 / 74
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 15 / 15
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Belarus
3 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Northern Italy : 1 factory_minor, 3 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns and 1 artillery
Yugoslavia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 39
Japanese : 44 / 45
Americans : 54 / 74
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 15 / 15
ANZAC : 15 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 2 infantry moved from Northern Territory to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Siam : 1 flag
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 carrier
54 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Egypt : 1 fighter
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 39
Japanese : 44 / 45
Americans : 54 / 74
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 15 / 15
ANZAC : 15 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Turn Complete - French
Territory Summary for French :
Gibraltar : 2 infantry
Egypt : 1 infantry
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 51 / 63
Russians : 28 / 39
Japanese : 44 / 45
Americans : 54 / 74
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 16 / 10
Italians : 15 / 15
ANZAC : 15 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0