@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L G40 Balladeer (Allies + 20) vs Alex
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Eastern Poland
1 bomber moved from Greece to Southern Italy
1 armour moved from Yugoslavia to Eastern Poland
1 artillery moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - French
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - French
-
who needs a French fighter? :)
-
@alexgreat:
who needs a French fighter? :)
Quess I do, but that’s unintentional, as you saw :)
I now notice that it landed wrong btw, can you edit it to Scotland?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
2 tactical_bombers moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Belarus
3 armour, 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 21 infantry in Western Ukraine, round 2 : 12/29 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
7 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters and 2 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_Axis: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Caucasus to Bryansk
4 infantry moved from Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Archangel
2 artilleries and 4 infantry moved from Archangel to Smolensk
1 infantry moved from Karelia to Novgorod
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
-
Send em up!
-
Rd 1 was brutal so far. One of my subs hit, I damaged BB. Then my air, need you to chose 8 casualties. My BB and CR still have to fire after that…its tripleA.
Sorry brutal one, but your return fire can still be deadly as well.
-
Maybe you can give one/two casualties should BB/CR also hit. Thx.
-
@alexgreat:
Maybe you can give one/two casualties should BB/CR also hit. Thx.
Can’t open file here, if you can post the involved units I’ll give losses.
-
try to attach again in a sec, but will also give account here
-
ah sorry, you have no comp you mean…sec
-
ah sorry, you have no comp you mean…sec
-
Japan:
2 ACs, 3 subs, CR, BB, 4 fig, 4 tacs, 2 bomber- one sub hit, damaged BB
- my air, 8 hit. BB and CR still to roll
You have for US / Anzac
1 Sub
1 AC
3 DD
2 CR / 1 CR
1 (damaged) BB
1 fig / 2 fig
1 tac -
@alexgreat:
Japan:
2 ACs, 3 subs, CR, BB, 4 fig, 4 tacs, 2 bomber- one sub hit, damaged BB
- my air, 8 hit. BB and CR still to roll
You have for US / Anzac
1 Sub
1 AC
3 DD
2 CR / 1 CR
1 (damaged) BB
1 fig / 2 fig
1 tacsub, 2 hits on AC, 3 dd, 1 tac, anzac CR
next hits on cruisers, then anzac ftr, then us ftr.
-
And thanks for the posts, helps us speed things up :)
-
you cant take the sub, I dont have a DD. You can chose it if my ships hit.
-
I take the liberty and remove a CR, as it is the next on your list. Then the sub as first casualty if my ships hit.





