Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Inno (Allies + 10) vs. JEB (Axis)
-
Right. Actually, remove the bombers first, then AA, then inf. Thx for asking :)
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from Russia to Germany
1 armour, 10 artilleries, 1 bomber, 2 fighters and 36 infantry moved from France to Germany
2 infantry moved from France to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
1 battleship and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
4 fighters moved from 8 Sea Zone to GermanyCombat - Americans
Battle in Germany
Americans attack with 1 armour, 10 artilleries, 8 bombers, 6 fighters and 38 infantry
Japanese defend with 2 bombers and 9 fighters; Germans defend with 4 aaGuns, 11 armour, 2 artilleries, 2 bombers, 1 factory, 3 fighters and 20 infantry
AA fire in Germany : 1/12 hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 0/2 hits
Americans roll dice for 1 armour, 10 artilleries, 8 bombers, 5 fighters and 38 infantry in Germany, round 2 : 18/62 hits
Germans roll dice for 4 aaGuns, 11 armour, 2 artilleries, 4 bombers, 12 fighters and 20 infantry in Germany, round 2 : 20/49 hits
2 bombers owned by the Germans, 10 infantry owned by the Germans, 2 bombers owned by the Japanese, 4 aaGuns owned by the Germans and 20 infantry owned by the Americans lost in Germany
Americans roll dice for 1 armour, 10 artilleries, 8 bombers, 5 fighters and 18 infantry in Germany, round 3 : 16/42 hits
Germans roll dice for 11 armour, 2 artilleries, 12 fighters and 10 infantry in Germany, round 3 : 17/35 hits
10 infantry owned by the Germans, 4 armour owned by the Germans, 17 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Germany
Americans roll dice for 1 armour, 10 artilleries, 8 bombers, 5 fighters and 1 infantry in Germany, round 4 : 9/25 hits
Germans roll dice for 7 armour and 12 fighters in Germany, round 4 : 8/19 hits
7 artilleries owned by the Americans, 7 armour owned by the Germans, 1 infantry owned by the Americans and 2 fighters owned by the Germans lost in Germany
Americans roll dice for 1 armour, 3 artilleries, 8 bombers and 5 fighters in Germany, round 5 : 11/17 hits
Germans roll dice for 10 fighters in Germany, round 5 : 6/10 hits
2 fighters owned by the Americans, 3 artilleries owned by the Americans, 1 armour owned by the Americans, 9 fighters owned by the Japanese and 1 fighter owned by the Germans lost in Germany
Americans win with 8 bombers and 3 fighters remaining. Battle score for attacker is 132
Casualties for Japanese: 2 bombers and 9 fighters
Casualties for Germans: 4 aaGuns, 11 armour, 2 artilleries, 2 bombers, 3 fighters and 20 infantry
Casualties for Americans: 1 armour, 10 artilleries, 3 fighters and 38 infantryNon Combat Move - Americans
3 infantry moved from 8 Sea Zone to France
2 artilleries and 8 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 10 Sea Zone to 8 Sea Zone
8 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to France
1 bomber moved from Eastern United States to France
8 bombers moved from Germany to France
3 fighters moved from Germany to France
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from Eastern United States to 8 Sea Zone
5 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 artillery, 3 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 battleship, 1 cruiser and 1 transport
8 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 6 transports
9 Sea Zone : 1 destroyer
12 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
Algeria : 1 flag
Eastern Canada : 5 infantry
Eastern United States : 1 artillery, 3 bombers, 1 factory and 1 infantry
Finland : 1 flag
France : 2 artilleries, 9 bombers, 3 fighters and 11 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 infantry
Norway : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 16 / 22
Germans : 13 / 17
British : 33 / 35
Japanese : 63 / 63
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Russians captures 17PUs while taking Germans capital
1 armour moved from Karelia S.S.R. to Germany
Russians take Germany from Germans
2 infantry moved from Russia to Caucasus
1 artillery moved from West Russia to Caucasus
1 infantry moved from Novosibirsk to Evenki National Okrug
2 fighters moved from Russia to Evenki National Okrug
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to CaucasusCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
8 armour moved from Novosibirsk to Russia
1 aaGun moved from Novosibirsk to Russia
2 fighters moved from Evenki National Okrug to Russia
1 infantry moved from Karelia S.S.R. to West RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 50 PUs totalTerritory Summary for Russians :
8 Sea Zone : 1 destroyer
Bulgaria Romania : 1 flag
Caucasus : 1 artillery, 1 factory and 3 infantry
Evenki National Okrug : 1 infantry
Germany : 1 flag, 1 armour and 1 factory
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 artillery and 2 infantry
Russia : 2 aaGuns, 11 armour, 1 artillery, 1 factory, 2 fighters and 15 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 33 / 50
Germans : 3 / 0
British : 33 / 35
Japanese : 56 / 63
Americans : 43 / 43 -
We can stop it right here. As expected, the foothold you managed to get in Normandy was disastrous for Germany. Especially when Russia wasn’t under great pressure at that point.
Well played! -
Thank you :lol: I feel I have to attack now as Japan is getting really big and could start to pressure Russia’s captial soon. It is hard to say what could happen if Germany lasts for a couple more turns.
BTW congratulations to your 1st round victory on tournament! :-D
-
Yes, but I needed to keep the allies off the shores of Normandy to give Japan more time to exert that pressure. Turned out it was a good gamble by you with that early normandy landing!
Thank you :) I wasn’t really ready to play the allies, but it turned out alright in the end!
-
Seems like we gained experience throughout the plays :-D I remembered it’s tough to defeat your Axis when using Allies in 1E!
World is small - Your next opponent turns out living in the same city as I do! I would love to invite him out for a face to face game some time :-D.
And let me know whenever you like a rematch :-D :-D
-
Hehe, yeah that was the good old days. You have improved your game a lot since. Was a long time ago I beat you now!
Is that right. Which city do you live in? You should, even though a real game can easily take up to 10 hours - it’s a bit hard to squeeze in unless you have vacation or something.
Sure - I will see how much time this tournament will take. Will let you know!
-
I live in Shanghai right now - I was watching the tournament and notice he commented he’s living in China so I was curious to check…Was pretty happy as it’s hard to find AA folks in the same place these days.
He seems like a tough opponent! Good luck and have the dices with you :-D!