15L G40 PGMatt (axis) vs Radiant (allies +19) game 2


  • No scramble, thanks.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                3 bombers moved from Jehol to Suiyuyan
                4 fighters and 1 tactical_bomber moved from Hunan to Suiyuyan
                2 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Evenkiyskiy to Novosibirsk
                      Japanese take Urals from Russians
                      Japanese take Novosibirsk from Russians
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry and 3 mech_infantrys
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Chahar
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                3 bombers, 4 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar

    Place Units - Japanese
                2 artilleries placed in Japan
                2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 6 infantry, 6 submarines and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 1 cruiser and 2 submarines moved from 8 Sea Zone to 1 Sea Zone
                1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 25 Sea Zone to 9 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 1 Sea Zone
                3 armour and 4 mech_infantrys moved from Western United States to Alaska
                1 infantry moved from Central United States to Western United States
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone

    Non Combat Move - Americans
                1 fighter moved from Alaska to 1 Sea Zone
                1 fighter moved from Alaska to 1 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                3 infantry placed in Alaska
                2 artilleries and 3 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 fighter moved from Burma to French Indo China
                4 mech_infantrys moved from India to Shan State
                10 infantry moved from India to Burma
                6 infantry moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Shan State
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
                1 transport moved from 72 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in French Indo China
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Shan State
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 artillery moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 fighter moved from Anglo Egyptian Sudan to Persia
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 34 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 11 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • 16

    I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.

    Sorry for the delay on my move, Karl really has me stumped on a Japan turn.


  • No rush.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Malta
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 battleship moved from 96 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun and 1 infantry
                    Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar
                1 aaGun, 2 armour and 8 infantry moved from Romania to Bessarabia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone
                      ANZAC take 62 Sea Zone from Japanese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Burma to Hunan

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                4 infantry moved from Bessarabia to Ukraine
                4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Karelia to Novgorod
                2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                5 bombers moved from Western Germany to 115 Sea Zone

  • 16

    intercept UK?


  • No thanks.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                4 infantry moved from Bessarabia to Ukraine
                4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Karelia to Novgorod
                2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                5 bombers moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 5 bombers and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                8 mech_infantrys moved from Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun moved from Bessarabia to Eastern Poland
                1 fighter moved from Holland Belgium to Western Germany
                3 bombers moved from 115 Sea Zone to Eastern Poland
                2 bombers moved from 115 Sea Zone to Western Germany

    Place Units - Germans
                7 mech_infantrys placed in Germany
                1 bomber and 1 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 artilleries and 5 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 3 artilleries, 1 fighter and 5 infantry
                    Germans defend with 1 factory_minor and 5 infantry
                        Russians roll dice for 3 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 :  4/9 hits
                        Germans roll dice for 5 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Ukraine, round 3 :  3/8 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                3 mech_infantrys moved from Bryansk to Volgograd
                4 aaGuns and 43 infantry moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 22 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
                1 armour moved from Novosibirsk to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                3 bombers, 4 fighters and 1 tactical_bomber moved from Chahar to Kiangsu

    Combat - Japanese
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kiangsu
                    Japanese attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 bombers moved from Kiangsu to Philippines
                4 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
                2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Chahar to Jehol
                2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 battleship and 1 destroyer placed in 6 Sea Zone
                2 armour and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 9 Sea Zone to 3 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 1 Sea Zone to 3 Sea Zone
                2 artilleries, 2 infantry, 3 submarines and 5 transports moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 tactical_bomber moved from 3 Sea Zone to Alaska
                1 fighter moved from Alaska to 3 Sea Zone
                3 armour, 2 artilleries, 5 infantry, 3 submarines and 5 transports moved from 1 Sea Zone to 3 Sea Zone
                3 armour, 4 artilleries and 7 infantry moved from 3 Sea Zone to Soviet Far East
                4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in Soviet Far East

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 6 infantry in Kansu, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 5 infantry in Kansu, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 5 infantry in Kansu, round 4 :  0/5 hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 4 infantry in Kansu, round 5 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kansu, round 5 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kansu, round 6 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kansu, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 3 infantry in Kansu, round 7 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kansu, round 7 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -5
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Persia to Caucasus
                4 mech_infantrys moved from Shan State to Malaya
                3 infantry moved from French Indo China to Siam
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 tactical_bomber moved from Shan State to Siam
                1 fighter moved from Shan State to Siam
                1 fighter moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Malaya
                    British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 harbour and 2 infantry
                        British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 5 :  1/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 aaGun and 6 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Siam to Kwangsi
                1 fighter moved from Siam to Kwangsi
                1 fighter moved from Malaya to Kwangsi
                1 tactical_bomber moved from Malaya to Kwangsi
                2 aaGuns and 10 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from West India to India
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Caucasus to Persia

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 infantry placed in Quebec
                3 infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 31 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 3 mech_infantrys

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 submarine moved from 91 Sea Zone to 85 Sea Zone
                1 artillery and 2 infantry moved from Malta to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                2 armour moved from Bessarabia to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tunisia
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    French defend with 3 infantry; British defend with 1 armour
                    Italians win, taking Tunisia from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for French: 3 infantry
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

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