@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TripleA G1940 Alpha +3: ShiningBowie (Axis) vs. NoMercy (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Finland to Vyborg
6 infantry moved from Samara to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
7 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
2 fighters moved from Kweichow to 37 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
2 fighters moved from Kweichow to 37 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from 43 Sea Zone to Malaya
1 bomber moved from 44 Sea Zone to Celebes
1 fighter moved from Chahar to Hunan
1 tactical_bomber moved from Chahar to Hunan
1 fighter moved from Hopei to Hunan
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Java to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 5 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 bomber moved from 44 Sea Zone to New Guinea
5 bombers moved from 37 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
4 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - British
Battle in 110 Sea Zone
British attack with 3 destroyers
Germans defend with 1 destroyer and 2 submarines
British win with 3 destroyers remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Normandy Bordeaux
British attack with 3 artilleries, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Germans win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 infantry moved from Iraq to Persia
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 fighter and 2 tactical_bombers moved from Persia to Russia
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Southern France
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
5 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
5 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 5 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4,5,1,3,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 transports moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Karelia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 armour and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Smolensk from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
4 armour moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from France to Yugoslavia
2 aaGuns moved from France to Normandy Bordeaux
3 bombers, 3 fighters and 3 tactical_bombers moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,1,4
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 armour, 1 artillery and 7 infantry
Germans defend with 3 armour and 3 infantry
Russians win, taking Smolensk from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
2 aaGuns and 6 infantry moved from Samara to Russia
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
7 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 fighter moved from Hopei to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 3 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Kwangtung
EDIT: Turning off Edit Mode
1 cruiser and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 battleship moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from New Guinea to New Britain
5 bombers moved from Queensland to New BritainCombat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 35 Sea Zone
Battle in New Britain
Americans attack with 1 artillery, 6 bombers and 3 infantry
Japanese defend with 2 infantry
Americans win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 submarines moved from 26 Sea Zone to 47 Sea Zone
1 carrier moved from 26 Sea Zone to 47 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Java to 47 Sea Zone
6 bombers moved from New Britain to New Guinea
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
4 mech_infantrys moved from Caucasus to Novosibirsk
3 mech_infantrys moved from Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 fighters placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5,3,2,2,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total





