@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TripleA G1940 Alpha +3: ShiningBowie (Axis) vs. NoMercy (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Karelia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 armour and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Smolensk from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
4 armour moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from France to Yugoslavia
2 aaGuns moved from France to Normandy Bordeaux
3 bombers, 3 fighters and 3 tactical_bombers moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,1,4
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 armour, 1 artillery and 7 infantry
Germans defend with 3 armour and 3 infantry
Russians win, taking Smolensk from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
2 aaGuns and 6 infantry moved from Samara to Russia
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
7 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 fighter moved from Hopei to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 3 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Kwangtung
EDIT: Turning off Edit Mode
1 cruiser and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 battleship moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from New Guinea to New Britain
5 bombers moved from Queensland to New BritainCombat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 35 Sea Zone
Battle in New Britain
Americans attack with 1 artillery, 6 bombers and 3 infantry
Japanese defend with 2 infantry
Americans win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 submarines moved from 26 Sea Zone to 47 Sea Zone
1 carrier moved from 26 Sea Zone to 47 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Java to 47 Sea Zone
6 bombers moved from New Britain to New Guinea
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
4 mech_infantrys moved from Caucasus to Novosibirsk
3 mech_infantrys moved from Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 fighters placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5,3,2,2,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Persia
2 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Karelia to Vyborg
1 armour moved from Karelia to Vyborg
3 armour moved from Novgorod to Finland
1 armour moved from Karelia to Finland
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
12 armour, 1 artillery and 11 infantry moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Karelia to Vyborg
1 armour moved from Karelia to Vyborg
3 armour moved from Novgorod to Finland
1 armour moved from Karelia to Finland
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
12 armour, 1 artillery and 11 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Vyborg
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 12 armour, 1 artillery and 11 infantry
Russians defend with 3 armour, 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 12 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour, 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 4 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 9 infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Germans win with 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 infantry and 4 mech_infantrys
Casualties for British: 1 artillery and 9 infantry
Casualties for Americans: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
3 bombers, 4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Archangel to Belarus
2 aaGuns moved from Bryansk to Smolensk
1 armour moved from Yugoslavia to Poland
1 tactical_bomber moved from Rostov to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
5 infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,4,1,1,2
Germans collect 42 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Smolensk
23 armour, 12 infantry and 3 mech_infantrys moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 23 armour, 13 infantry and 3 mech_infantrys
Germans defend with 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Russians win, taking Smolensk from Germans with 23 armour and 1 mech_infantry remaining. Battle score for attacker is 69
Casualties for Germans: 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Casualties for Russians: 13 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to SuiyuyanCombat - Japanese
Battle in Soviet Far East
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Kweichow
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Suiyuyan to Hopei
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
4 armour moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
6 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 mech_infantry placed in Kwangtung
2 transports placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 46 PUs (5 lost to blockades); end with 47 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 47 to 46
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 47 Sea Zone to Caroline Islands
6 bombers moved from New Guinea to Caroline IslandsCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 6 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 bombers moved from Caroline Islands to New Guinea
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 47 Sea Zone to 33 Sea Zone
1 carrier moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total





