this is not going to work.
Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 90
EDIT: Turning off Edit Mode
Americans buy 4 artilleries, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 5 transports
Americans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Japanese: 2 battleships and 5 transportsNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 artilleries placed in Western United States
4 destroyers placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 battleship placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from ItaliansCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 armour and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Tunisia to TobrukPlace Units - British
1 factory_minor placed in Egypt
2 destroyers and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 35 PUs;
Italians buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 armour and 1 infantry moved from Baltic States to BelarusCombat - Italians
Italians creates battle in territory 99 Sea Zone
Battle in Belarus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
2 fighters moved from Greece to Southern Italy
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
5 artilleries and 5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Syria to IraqPlace Units - Italians
1 factory_minor placed in Iraq
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 31 PUs; end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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I offer my surrender unless something woefully bad happens to either Germany or Japan. This could drag on quite a few more turns, but I think the situation I’m in is pretty dire, it would need to take you several more turns to recapture Moscow for America to get back into invading shape. I just don’t see myself beating up Italy at this point.
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On UK/America’s turn, you could place 3 destroyers, 1 sub, 1 carrier, 1 fighter, 1 tac bomber, 1 battleship on SZ 91.
That will survive 6 submarines and 1 bomber from Italy. It will not survive the following 3 subs + 4 (or more) strat bombers from Germany.
You only have two transports for 4 units, while Italy has 3 transports to take it back.So, you can’t go to Gibraltar this turn, or probably next.
Your other option is through Trans-Jordan to take Iraq and make a push into the middle east.
In two turns, you could have 12 inf, 6 artillery, 1 mech, 1 tank, and whatever else you could build in Egypt on the round, let’s say 3 tanks.
This would be against 4 mechs/4 art/1 tank/2 planes from Japan, and 11 inf/1 art from Italy. And Italy could also fly 3 fighters in.So you can’t do Trans-Jordan -> Iraq for the next two turns.
Russia is crippled pretty badly, and has zero hope to stand up to Germany without help. There is no help within range for 3+ turns.
I’d say the European theater, without heavy American investment, is dead, yes.
Looking at the Pacific, Japan is making 81. America is making 82. ANZAC Is making 20. You’re going to need to invest as much money as Japan is on your navy to keep the status quo. If the European theater requires heavy American investment, Japan can rebuild. Is it enough to threaten Australia or Hawaii any time in the next 2-3 rounds? Probably not. This leaves them with the alternative option of attempting to assist in the taking of Egypt. Either way, both are long term goals, and both will mean America is going to pay for diverting its attention.
I wouldn’t call this game 100% sure, but it’s not looking good with the economic disparity. Germany + Italy = 110~ this round, and Japan is going to be making 81-82. That’s ~190. The allies will make ~150. The allies must also come toward the axis, losing 1 turn of initiative.
I’m all for another round just to finish this one out.
If you’re not, also no problem, but then start the next game and take Germany’s turn, sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 bomber, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bryansk
1 infantry moved from Karelia to Novgorod
2 artilleries and 4 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: airfield = 5, factory_major = 14
Battle in Novgorod
Germans attack with 3 artilleries and 6 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 infantry
Casualties for Russians: 4 aaGuns and 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 4 armour, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 armour, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Bryansk to Ukraine
1 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from France to Normandy Bordeaux
4 mech_infantrys moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 1 bomber placed in Western Germany
1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Alright, this one is an official win for the Axis.





