Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
no scramble though.
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Portugal to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Portugal to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Norway
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Portugal to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
4 infantry moved from Brazil to Venezuela
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
EDIT: Adding units owned by Americans to Scotland: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Yunnan was edited lol, hope you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Egypt to Turkey
2 infantry moved from Northwest Persia to Turkey
6 fighters and 1 tactical_bomber moved from Portugal to 125 Sea Zone
1 artillery and 2 infantry moved from Portugal to Spain
Combat - British
Battle in 125 Sea Zone
British attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Turkey
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
British attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
British win, taking Spain from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Portugal to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Norway
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 carrier moved from 106 Sea Zone to 119 Sea Zone
4 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from West India to India
1 infantry moved from India to Burma
3 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Turkey to Egypt
1 fighter moved from Belgian Congo to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Kenya to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Egypt to Alexandria
1 aaGun and 1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Syria to Persia
1 mech_infantry moved from Iraq to Persia
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
British collect 38 PUs (2 lost to blockades); end with 41 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
I am certain of that fact.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
1 armour and 4 mech_infantrys moved from Bulgaria to Turkey
1 artillery moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
1 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Turkey
3 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to Spain
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 mech_infantrys
British defend with 2 infantry
Italians win, taking Turkey from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Spain
Italians attack with 2 artilleries and 10 infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Spain from British with 2 artilleries and 10 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Normandy Bordeaux to Spain
1 aaGun moved from France to Western Germany
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to Western Germany
1 bomber and 2 fighters moved from Turkey to Greece
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Western Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
3 infantry placed in Southern France
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
i just accidentally rolled live when i thought i was doing a first attempt dry run. i hope you don’t mind if change the move - i will give you all the hits you got, but i would have gone full into eastern poland and used the second bomber on western ukr. bad round.
No problem go ahead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
7 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
11 artilleries and 17 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 7 fighters and 3 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 2 fighters
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Battle in Eastern Poland
Germans attack with 11 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 11 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
3 armour and 11 mech_infantrys moved from Romania to Greece
1 infantry moved from Greece to Turkey
1 armour moved from Bessarabia to Bulgaria
2 bombers moved from Western Ukraine to Greece
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 aaGuns and 8 infantry moved from Normandy Bordeaux to France
5 armour and 4 mech_infantrys moved from Gibraltar to Southern France
3 aaGuns, 3 artilleries and 5 infantry moved from Gibraltar to Spain
3 tactical_bombers moved from 112 Sea Zone to Greece
5 fighters moved from 112 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
also wanted 3 mech in turkey if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 fighter moved from Szechwan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Finland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 artilleries and 13 infantry moved from Novgorod to Belarus
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Norway
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 armour moved from Russia to Bryansk
1 armour moved from Rostov to Bryansk
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
ah you just moved…. well, if you want to allow it i guess go ahead and edit your noncom if it changes anything.
I purchased and made the combat according to the original map, and the 3 mechs in Turkey do change a lot.
I guess it’s okay like this, you can edit them on Japan’s turn. Not sure why you wouldn’t stack Turkey in the first place though.
yeah, i really should have put all germans there that i could. basically i made the move too fast. was surprised when the dice were live and did the noncom a little too quick. if you’ll let me put all 7 mech in turkey that i can get there please do - and if it changes your noncom just go ahead and do whatever you need to. if it would have changed your buy then let me know. i am gonna pass out now - burning the candle from both ends, probably what made me crazy enough to try an early neutral crush against you… :-P