• Wow….I think he left cuz of family reasons (he did mention having a really bad weekend).

    I guess that doing himself in with a bad move by UK just happened to break him.

    He should’ve taken a long breather if it was bothering him that badly.


  • Considering I surrender after 15 rounds (could have stretched it to 20 before my income really started to fall) in the re-match, I would have to agree.


  • Can anyone post a link here showing a Germany game they’ve played where they’ve won.  I’m on a nice big losing streak, so i’m curious to see how other players play Germany?

  • 2007 AAR League

    Here you go  ;)  (well the game just started but i intend to win against Sankt this time…)

    Check out Sankt(allies) vs Nix(Axis) in game section we play with the tripleA standard bid of 9 IPC.

    (can allso follow Sankt (axis) vs Nix(allies) )

    the game is going a bit slower then usuall becuse of me.  But i guess you will get some ideas from it…


  • @ncscswitch:

    There are onliune dice programs.  DAAK and Frood are the most popular here.  But AAMC and Flames of Europe are also options.

    Check the top of these threads for “Revised Diceys”

    As for using a board.  You can do that (which is what I do), and there are also 2 programs you can use for PC based game boards.  ABattlemap is the most popular, and I think you can also use TripleA as a mapping program (which you can also use for direct play gaming)

    http://www.axisandallies.org/forums/index.php?topic=5125.0

    wow i checked our some sites and they’re confusing. I don’t know where to go to check so downloads or what exactly I am looking for :P net play seems more complicated than I thought.


  • @General_D.Fox:

    Can anyone post a link here showing a Germany game they’ve played where they’ve won.  I’m on a nice big losing streak, so i’m curious to see how other players play Germany?

    Almost any of mine that are posted here where I play the Axis you are likely to see a winning Germany :-)


  • @ncscswitch:

    @General_D.Fox:

    Can anyone post a link here showing a Germany game they’ve played where they’ve won.  I’m on a nice big losing streak, so i’m curious to see how other players play Germany?

    Almost any of mine that are posted here where I play the Axis you are likely to see a winning Germany :-)

    germanys your specialty?


  • Actually, I consider Japan to be my best nation, USA to be my worst.

  • '18 '17 '16 '11 Moderator

    @ncscswitch:

    Actually, I consider Japan to be my best nation, USA to be my worst.

    USA’s my best, Russia’s my worst.


  • I think you are focusing on the wrong aspect.

    The point is not how much territory you can take with a nation, it’s how much you can hold onto.

    It doesn’t matter which nation you play with when you use this principle as your first and foremost strategy.

    Taking territory is secondary when confronted with the possibility of losing more territory by attacking than by preparing your defenses for a turn.


  • But territory, for ANY amount of time, is income.  And income means units.

    For example, game I am currently playing, Russia pushed out into Manch, Karelia, Belorussia, and Ukraine.  Germany pushed back, so did Japan.

    BUT…
    Russia is about to build $34 worth of units in R3. 
    Germany and Japan both lost about the same number of units in their counter attacks as Russia lost
    Even after the counter-attacks, and before Russia moves again, Russia STILL has an income of $25, and will probably be at $28 after R3.
    Not to mention that US still ahs Sinkiang, and India is going to be liberated by Russia for UK.

    That means the Allies are significantly net positive on units.

    I did not hold all of that territory, that is true.  But last turn the Axis was fighting to regain their own territory, instead of invading mine.

  • '18 '17 '16 '11 Moderator

    And, I think, Switch just illistrated the fundamental flaw in the game.  How many times a year do YOU pay your income taxes?  Why should a nation get 100% of a year’s income off a territory by holding it for a month or two before it’s liberated by the other side?

    I really think Mr. Harris needs to address this in Axis and Allies Revised 2nd Edition.  Once per cycle you should collect your income and it should come before any other actions.  Meanwhile, SBR’s would just push you negative until you collect income.  Though, I’m also for reducing the cost on bombers to 10 IPC and doing away with SBRs and dropping their defense to 0 or something.


  • @Jennifer:

    And, I think, Switch just illistrated the fundamental flaw in the game.  How many times a year do YOU pay your income taxes?  Why should a nation get 100% of a year’s income off a territory by holding it for a month or two before it’s liberated by the other side?

    I really think Mr. Harris needs to address this in Axis and Allies Revised 2nd Edition.  Once per cycle you should collect your income and it should come before any other actions.  Meanwhile, SBR’s would just push you negative until you collect income.  Though, I’m also for reducing the cost on bombers to 10 IPC and doing away with SBRs and dropping their defense to 0 or something.

    Best: Russia
    Worst: UK

    and for the quote. I would deffinetly not get rid of SBR. you have the potential to knock off 6 IPC without putting your bomber in to much danger. it is the cost of 2 infantry. or 1 tank. either 2d6 at 2 or less or 1d6 at 3 or less. opposed to one shot of the AA at 1. reducing the defense to 0 would be acceptable but to what end? maybe costing 13 IPC for the bomber? maybe 12? because 10 is WAY to inexpensive for this. especially after heavy bomb upgrade. (which  amazing with SBR).


  • another question (if they get annoying……just don’t read  :lol:) is it possible to PBF or PBEM with 5 people?

  • '18 '17 '16 '11 Moderator

    @Sp4nky:

    another question (if they get annoying……just don’t read  :lol:) is it possible to PBF or PBEM with 5 people?

    Yea, it’s possible.

    Also, with respect to SBR, it takes up too much time.  Also it can get extreme after a while.  6 Allied Bombers can equal =32 IPC from Germany every round.  And for some reason that AA gun never hits when you’re the one being SBRed.

    Much easier to just reduce the cost of the unit, simplify the game and take SBR out.  (LL basically killed SBR as well…you do 3 dmg, you take 3dmg.)


  • @Jennifer:

    And, I think, Switch just illistrated the fundamental flaw in the game.  How many times a year do YOU pay your income taxes?  Why should a nation get 100% of a year’s income off a territory by holding it for a month or two before it’s liberated by the other side?

    I really think Mr. Harris needs to address this in Axis and Allies Revised 2nd Edition.  Once per cycle you should collect your income and it should come before any other actions.  Meanwhile, SBR’s would just push you negative until you collect income.  Though, I’m also for reducing the cost on bombers to 10 IPC and doing away with SBRs and dropping their defense to 0 or something.

    Considering the income isn’t money, your point makes no sense.

    Edit: Just play that the total number of destroyed IPC can’t exceed the amount of territory for all bombers, not just one. Also allow fighters to intecept the bombers. It is way more realistic, both historically and economically.

    The Axis lost industry from the B-17’s, and a significant amount. But they were still able to produce 40,000 airplanes in 1944. Meanwhile, the U.S. lost 33% of all built B-17’s.

  • '18 '17 '16 '11 Moderator

    I have no problem adding in Cover Air Patrol to shoot down bombers, but it adds more rules to the game, not less.  I was aiming at less.

    But we could say max damage of 50% of max production by a capital or 100% of max production of another territory not to exceed 25% of a nations total income per game round.  If that’s better then doing away with it entirely.


  • Also, with respect to SBR, it takes up too much time.  Also it can get extreme after a while.  6 Allied Bombers can equal =32 IPC from Germany every round.  And for some reason that AA gun never hits when you’re the one being SBRed.

    Much easier to just reduce the cost of the unit, simplify the game and take SBR out.  (LL basically killed SBR as well…you do 3 dmg, you take 3dmg.)

    I understand your point of when the allies can afford the bombers but you must understand in WWII  bombers did target factories. if a new rule could be introduced to nerf bombers than maybe it would be better or maybe a rule of no more than 12 ipc to a nation. I know if you get bombed by 6 bombers its going to hurt. big time


  • @Jennifer:

    I have no problem adding in Cover Air Patrol to shoot down bombers, but it adds more rules to the game, not less.  I was aiming at less.

    But we could say max damage of 50% of max production by a capital or 100% of max production of another territory not to exceed 25% of a nations total income per game round.  If that’s better then doing away with it entirely.

    But it is strategy game. It needs to have many vague, complex rules. Just kidding, though I think it would enhance the game enough. I like the 25% idea, also.

  • 2007 AAR League

    Has anyone ever tried only building bombers as USA and just bombing Germany to - 16 per turn because that must be annoying

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