15L G40 Cyanight (Axis) vs Shin Ji (Alies +20)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 5 infantry and 4 mech_infantrys moved from Korea to 6 Sea Zone
                1 artillery, 6 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,5,5
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in Japan
                    Americans attack with 1 artillery, 7 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 2 tactical_bombers
                    Americans captures 69PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 5 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
                    Casualties for Japanese: 3 aaGuns, 1 armour, 4 fighters, 12 infantry and 2 tactical_bombers

    Non Combat Move - Americans
                2 fighters moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                6 carriers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                4 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                6 artilleries and 4 infantry placed in Eastern United States
                1 artillery placed in Central United States
                Americans undo move 3.
                Americans undo move 2.
                2 artilleries and 1 infantry placed in Korea
                Americans undo move 2.
                3 artilleries placed in Korea
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 135 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 140 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 150 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 160 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British

    Non Combat Move - British
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 fighter placed in United Kingdom
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

  • '15

    When your AA guns hit 4 times, I was sure I was sunk.  But I carried on anyway, and the dice lords and ladies smiled upon me.

    Is that game, or do you want to make a last desparate push for a Euro win?

  • '14 Customizer

    Nah, Good Game sir :)

  • '15

    Would you like a rematch?  This was fun!

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