How do you respond as UK to this german first turn?


  • I think Switch is talking about making a massive block in SZ6, as well as a minor US block in SZ12. Germany doesn’t have the airforce to spare to take out both fleets. They aren’t going to merge, although they’re going to take a chunk of the Allied fleet out.


  • Tri has it correct, for 1 version of the block.

    If UK/USSR are in SZ6, and USA is in SZ12, then you can;t just attack with AF and then NCM through to SZ7 (the only SZ where both the Baltic and Med fleet can reach).

    What are other versions of the block?
    USSR suicides into Baltic with FIGs on R1.  22% 1 hit, 27% 2 hits, 19% 3 hits.  Most common result:  1 TRN, 1 SUB dead, half of the starting Baltic Fleet.  That leaves you very little to get through SZ6 with in G2, even with your build.  And it reduces the offensive strike power of the Baltic Fleet (with a 2-3 TRN purchase G1) by 28%, as well as reducing the amount of fodder… and the number of ships that ultimately will end up in SZ7… IF the link is successful.  But you still have to get by that UK fleet in SZ6… 1 AC, 2 FIG, 1 BB, 3 TRN…  And if you want your navy to survive to actually link, then you are losing AF in the attempt.  Otherwise, you have little to no navy left to link.

    A third version…
    UK consolidates their fleet in SZ7 on UK1.  USSR places their Sub in SZ6 on R2.  Now you cannot NCM your Baltic Fleet for the link-up, since the link-up has to occur in a combat zone (unless you win in SZ7).  Baltic fleet can’t reach because of the SUB.  And to even attempt the link, either an offensive ship from the Baltic or a FIG has to be used to kill or submerge the sub, reducing your combat power in the SZ7 strike.  Med fleet has to fight the UK navy alone (with Luftwaffe assistance) in SZ7.  Then of course, the US gets to counter with AF and their initial SZ10 fleet against whatever MIGHT have lived from the German Med Fleet in USA2, again before the link-up can be attempted.  And UK can still drop their new naval builds in SZ7 on UK2, meaning ANOTHER round of combat before the remnants, if any, of the German fleets can link up.

  • '18 '17 '16 '11 Moderator

    Switch:

    Why in the world would Russia suicide their planes on R1?  Or for that matter, even on R2?

    Or are you talking a strafe where you send the sub and 2 fighters in on R1 and retreat once your sub is killed?


  • Sub can;t reach in R1.

    I am not saying it is a good idea.  I am saying that it is a means of blocking a German fleet link-up (or at least assisting in the process).  Though to be honest, if you are fairly certain your opponent is going to try the fleet link on G2, and you are going to do a hard-core KGF that lands in Europe hot and heavy early, then it may very well be worth the loss of those 2 FIGs.  A lot depends on what you know of your opponent, and how firmly wed they may be to that fleet link-up…


  • @ncscswitch:

    Tri has it correct, for 1 version of the block.

    If UK/USSR are in SZ6, and USA is in SZ12, then you can;t just attack with AF and then NCM through to SZ7 (the only SZ where both the Baltic and Med fleet can reach).

    What are other versions of the block?
    USSR suicides into Baltic with FIGs on R1.  22% 1 hit, 27% 2 hits, 19% 3 hits.  Most common result:  1 TRN, 1 SUB dead, half of the starting Baltic Fleet.  That leaves you very little to get through SZ6 with in G2, even with your build.  And it reduces the offensive strike power of the Baltic Fleet (with a 2-3 TRN purchase G1) by 28%, as well as reducing the amount of fodder… and the number of ships that ultimately will end up in SZ7… IF the link is successful.  But you still have to get by that UK fleet in SZ6… 1 AC, 2 FIG, 1 BB, 3 TRN…  And if you want your navy to survive to actually link, then you are losing AF in the attempt.  Otherwise, you have little to no navy left to link.

    A third version…
    UK consolidates their fleet in SZ7 on UK1.  USSR places their Sub in SZ6 on R2.  Now you cannot NCM your Baltic Fleet for the link-up, since the link-up has to occur in a combat zone (unless you win in SZ7).  Baltic fleet can’t reach because of the SUB.  And to even attempt the link, either an offensive ship from the Baltic or a FIG has to be used to kill or submerge the sub, reducing your combat power in the SZ7 strike.  Med fleet has to fight the UK navy alone (with Luftwaffe assistance) in SZ7.  Then of course, the US gets to counter with AF and their initial SZ10 fleet against whatever MIGHT have lived from the German Med Fleet in USA2, again before the link-up can be attempted.  And UK can still drop their new naval builds in SZ7 on UK2, meaning ANOTHER round of combat before the remnants, if any, of the German fleets can link up.

    1. You stated that USA went to SZ8 to bring troops to London. I counted your DD in 12 and showed how to kill it.
    2. The USSR sub in SZ6 DOES NOT stop the subs from sailing into SZ7. So its a med fleet + 2-3 subs
    3. Using USSR fighters to counter a move which may never happen is a bad idea as others have said.

    I stand by what I said. Germany CAN have a shot to link their fleets up with your build.

    There IS a build which will deny it. It was not any of your 3.

    Squirecam

  • '18 '17 '16 '11 Moderator

    Kay, Switch.  I thought you were endorsing that option as a good one.

    Squire, you sure subs can sneak through enemy waters during combat/non-combat phase?  I thought subs were blocked just like carriers and battleships and destroyers and transports, etc.


  • @Jennifer:

    Kay, Switch.  I thought you were endorsing that option as a good one.

    Squire, you sure subs can sneak through enemy waters during combat/non-combat phase?  I thought subs were blocked just like carriers and battleships and destroyers and transports, etc.

    See Rulebook Page 32. Subs special ability is to treat hostile sea zones as friendly.

    Squirecam


  • @ncscswitch:

    A third version…
    UK consolidates their fleet in SZ7 on UK1.  USSR places their Sub in SZ6 on R2.  Now you cannot NCM your Baltic Fleet for the link-up, since the link-up has to occur in a combat zone (unless you win in SZ7).  Baltic fleet can’t reach because of the SUB.  And to even attempt the link, either an offensive ship from the Baltic or a FIG has to be used to kill or submerge the sub, reducing your combat power in the SZ7 strike.  Med fleet has to fight the UK navy alone (with Luftwaffe assistance) in SZ7.  Then of course, the US gets to counter with AF and their initial SZ10 fleet against whatever MIGHT have lived from the German Med Fleet in USA2, again before the link-up can be attempted.  And UK can still drop their new naval builds in SZ7 on UK2, meaning ANOTHER round of combat before the remnants, if any, of the German fleets can link up.

    That isn’t going to block the merge, assuming Germany really wants to do it.  Don’t forget, the Russian screening sub will NOT block the Baltic subs from attacking SZ7.

    Let’s assume Germany is down one fighter from the start, and staged their fighters in range on SZ7 (both reasonable assumptions) you have this in G2:

    Germany:
    Med BB, Sub, and TRN to SZ7
    2 Subs from baltic to SZ7
    4 Fighters and 1 Bomber to SZ7

    1 Fighter to SZ6

    Battles
    SZ7: 1 TRN, 3 Subs, 1 BB, 4 Fighters, 1 Bombers VS. 3 TRNs, 1 AC, 1 BB, 2 Fighters
    About a 97% chance of Axis win with most common result being the BB and all air survive.  About a 37-40% chance at least one sub survives too.  Germany can sacrifice some fighters if they really want some subs to survive.

    SZ6: 1 Fighter VS. 1 Sub
    100% chance the sub is dead or submerged at the end of combat, and the Fighter will always survive.

    So in Noncombat the Germans can move the rest of Baltic fleet to merge in SZ7.  That’s either 1 DD, 1 AC, 1 TRN or 1 DD,  3-4 TRNs depending on which Naval strat Germany is going for.

    So at the end of G2, SZ7 contains 1 BB, 1 DD, 1 TRN plus either (1 AC, 2 Fighters) or (plus 2-3 TRNs).  In either case a decent shot of plus one Sub as well.

    In the first case that’s a dPunch of 19, count of 7 (21/8 with a sub).  The second (let’s assume Germany bought 2 TRNs for the Baltic in G1) is dPunch 10, count 6.  (Higher with more TRNs purchased G1 and/or with surviving subs).

    The TRN force will get decimated by the US counter, assuming the US staged enough air in range on US1.  The AC force will probably defeat the US counter.  But if the Germans went for TRNs on G1, it may be better for them to attack the UK capital on G2 instead of attempting to merge.

    But in any case this “third version” does NOT prevent the merge.  If you combined your third version with the US DD and TRNs moving to SZ12 in US1, THAT would prevent a merge.  Though it might also result in a lot of dead allied navy in G2.  To be fair, a lot of German navy and/or air would die as well if Germany did attack in G2.  I guess the question would then be, could Germany and Japan put enough pressure on Russia to crack them while the US and UK rebuild their infrastructure?


  • Sorry Squire.  i was less than clear.

    My original post was the entire US SZ10 fleet to SZ8 to offload to London.  That allows a DST, 2 TRN for fodder, 1-3 FIGs, and a BOM to counter-attack the German fleet(s) in USA2.

    Sending the DST (or both the DST and the TRNs) to SZ12 is another option.

    And I am sure that the 3 moves I psoted above are not the only blocks/counters  They are just 3 I thought of offhand.  And then there are variations on those 3 (A DST instead of the TRN and INF to block SUBS from sailing through would be a prime example).

    Correct me if I am wrong, but the purpose of buying TRNs in the Baltic is to both threaten Sea Lion, and to help increase the odds of a Kreigsmarine link-up.  To achieve that purpose, Germany has to buy the TRN’s, get the Baltic fleet relatively intact to SZ7, get the Med fleet to SZ7 relatively intact, and have sufficient AF available to support an attempted landing in London.

    With a strong UK naval buy, the AF is needed for the naval battle, and the TRNs are likely to be fodder.  That removes the Sea Lion Threat, both in the initial move, and in the linked fleet that is missing TRNs and is not adjacent to an IC so that more can be dropped and protected.  Also, in trying to link the fleets to preserve them, you have to fight through a very tough little UK fleet in SZ6, with expected heavy losses.  And any ships that engage in combat in SZ6 won;t reach SZ7 until G3… and you probably won;t kill that SZ6 fleet with just AF (97% failure probability of 5 FIG, 1 BOM against 1 AC, 2 FIG, 1 SUB, 2 TRN, 1 DST, 1 BB).  That means that, after G2, you have not made the link-up, and now UK gets to counter (maybe with just a BOM, but only 1 of those fleets has a BB, so they will take out a unit on average), and the US (with up to 3 FIGs, 1 BOM, 1 DST, 2 TRN).

    So Germany spends 60% of their initial buy on Navy, and come G3, they MAY have 2 units left in the Atlantic, if the dice were favorable; more likely the Atlantic is devoid of ships, Allied and German.

    But then on UK 3, UK builds fleet, more US fleet sails in and more is built.  Allies are landing anywhere they want in Europe or Africa on T4.  And Russia has probably done rather well in the East with the Luftwaffe beign tied up on sea duty.

    If all you want is to secure Germany from landings before T4, there are cheaper ways to do it.  IMHO.


  • @JamesG:

     If you combined your third version with the US DD and TRNs moving to SZ12 in US1, THAT would prevent a merge. Â

    BUT that would be a real bad idea if Germany bought Baltic transports on G1.  With UK buying an AC and TRN on UK1 and the US sending only air to the UK on US1, that invites a UK capital grab by Germany on G2.


  • Staging in SZ7 was posted only as an option for blocking the merge, not for stopping Sea Lion.

    With a high TRN buy, I personally would stage heavy in SZ6, force Germany to use their AF on the naval battle, preventing a G2 landing in London due to lack of air support, and take out the Med Fleet that is somewhere in the Atlantic with the US naval and air units on US2.

    But that is just me, you mileage may vary :-D


  • @JamesG:

    @JamesG:

     If you combined your third version with the US DD and TRNs moving to SZ12 in US1, THAT would prevent a merge. Â

    BUT that would be a real bad idea if Germany bought Baltic transports on G1.  With UK buying an AC and TRN on UK1 and the US sending only air to the UK on US1, that invites a UK capital grab by Germany on G2.

    (Thx for the backup JamesG.)

    Yes, it does. And it would.

    The USA transports MUST go to SZ8 to offload. That leaves 1 DD to block, which leaves BB,AC 2 fighters DD, maybe sub/trans vs counter of USA of DD 2 trans and fighter/Bomber. NOT good odds for USA.

    Again, your build will NOT prevent a block attempt, or if in SZ12, it risks an attack on UK.

    Squirecam


  • @ncscswitch:

    Staging in SZ7 was posted only as an option for blocking the merge, not for stopping Sea Lion.

    With a high TRN buy, I personally would stage heavy in SZ6, force Germany to use their AF on the naval battle, preventing a G2 landing in London due to lack of air support, and take out the Med Fleet that is somewhere in the Atlantic with the US naval and air units on US2.

    But that is just me, you mileage may vary :-D

    The point was to prevent a merge. But the only valid merge-blocker posted so far leaves London at risk.

    But since you place in SZ6, Germany CAN fight and CAN merge. Which was my point. Your build will not prevent a merge. But thanks for playing. :)

    Squirecam


  • @ncscswitch:

    Staging in SZ7 was posted only as an option for blocking the merge, not for stopping Sea Lion.

    Except it utterly fails to BLOCK the merge.  The merged fleet may be toast to a US counter, but that is a different argument.  You’ve been saying it BLOCKS the merge.  It does not.  Now if you are saying it renders the merged fleet largely ineffectual, you MAY have a point on that one.


  • It does prevent a G2 merge… one fleet, or a nice chunk of it, is stuck in SZ6.  The farthest the Med Fleet can get in G2 is SZ7.

    You can’t take out SZ6 with only AF, you need some or all of the Baltic fleet to achieve that.
    (following assumes 1 FIG lost on R1 and not replaced G1, and a UK buy of AC and DST on UK1)

    AF only:  97% loss
    W/ 2 SUBs added:  75% loss
    W/ 2 SUBs and DST:  Finally over 50%… 55% chance to win… a coin toss.  And to get THAT close with only 3 ships, most of the Luftwaffe is future reef material.
    W/ the entire Baltic Fleet and Luftwaffe, it goes to 97% Axis win, with perhaps a FIG lost, and 1 DST remaining in SZ6.

    And with that being the case, what are you going to link on G3?

    You can get more ships to live… at the cost of AF.


  • @JamesG:

    @ncscswitch:

    Staging in SZ7 was posted only as an option for blocking the merge, not for stopping Sea Lion.

    Except it utterly fails to BLOCK the merge.  The merged fleet may be toast to a US counter, but that is a different argument.  You’ve been saying it BLOCKS the merge.  It does not.  Now if you are saying it renders the merged fleet largely ineffectual, you MAY have a point on that one.

    OK, let me be more specific then…
    it blocks the point of a merge.  Who cares if they linked, if they are immediately dead?


  • Yeah, the thing is you have to use your entire airforce to unlock SZ6. You don’t have the airforce necessary as well to dislodge the 2 tran 1 dd from SZ12 in order to proceed noncombat to SZ7 with navy. Switch proposed to offload stuff into UK with the US, but I’d just use the transports to block SZ12. Germany couldn’t merge any parts of the two navies this way except a couple subs which could sail through the block.


  • @trihero:

    Yeah, the thing is you have to use your entire airforce to unlock SZ6. You don’t have the airforce necessary as well to dislodge the 2 tran 1 dd from SZ12 in order to proceed noncombat to SZ7 with navy. Switch proposed to offload stuff into UK with the US, but I’d just use the transports to block SZ12. Germany couldn’t merge any parts of the two navies this way except a couple subs which could sail through the block.

    Which leaves open a potential attack on London, which was James G’s point too.

    1. SZ12 DD+2Trans vs Fighter/sub+trans fodder - 5vs5 - CAN be done
    2. SZ6 AC BB 2fighters 2 trans (17/7) vs DD,2- subs, trans fodder, airforce (4-5F, Bomber) (at least 23/9)

    Germany SHOULD win these and SHOULD get to merge. Hence it DOES NOT PREVENT A BLOCK.

    BTW, Switch, just admit it wont block and say GJ. Dont start changing your argument to well, “it would be pointless to merge”. One, its not pointless, and 2) The debate was can that build block. It cannot. And the merged fleet will survive a USA counter.

    Squirecam


  • First off, get the right defending UK fleet in SZ6.  You missed Russia’s sub, and eitehr a 3rd TRN, or a DST.  So add either 3 or 5 to the defense rolls, and 2 more units.

    Second, you FIG count is wrong.  If you are going to send a FIG against SZ12, then you only have 4 left, not 4-5 for SZ6 (assuming a traditional R1 open)

    Odds:
    SZ6:
    Allied Force 1 AC, 1 BB, 2 FIG, 2 TRN, 1 DST, 1 SUB
    Axis Force:  2 SUB, 1 DST, 4 FIGs, 1 BOM, 3 TRN
    77% Axis win.
    Most likely result:  Axis 2 FIG, 1 BOM  alive.

    SZ12:
    Allied Force:  1 DST, 2 TRN
    Axis Force:  1 BB, 1 TRN, 1 FIG (sub most likely lost killing the UK BB off Gibraltar on G1)
    88% Axis win
    Most likely result:  Axis 1 FIG, 1 BB survive.

    So…
    What is going to merge with what?


  • I made an error above.

    1 less TRN for UK (SZ1 can;t reach by G2)

    89% win for the Axis
    Most likely result, 3 FIGs, 1 BOM alive.

    Still no ships to merge with the BB from SZ12 though, unless you are trading FIGs for ships…

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