I don’t play on the computer yet. I prefer playing in person the old fashioned way, you know the board, dice, and actually having money in hand. The problem with computer games is everything is done and seen in terms of black and white. programs are just that programs. They don’t have the luck of the roll, and you don’t have the human element. Playing in person allows you to size up your opponents in person and you have the time factor also. I usually play in tournaments against alot of different people of all ages, but mostly adults that have been playing for along time. I’ve seen alot of different styles of play and I’ve seen damn near every scenario.
There is a way to fight the Axis at the same time. It just involves coordination though. The problem is that players see the board in stages. But you have to understand that what one side of the map does effects the other. We’ve all been taught the rules of Cause and effect when we were young.
Think about this, use the turn cycle to your advantage. The order of play if you will. You know the order, russia, germany, GB, Japan, and the US. lol. Russia dictates the flow of the game. If Russia starts out aggressive it puts Germany on its heals. Germany has to respond to Russia, Britian has to respond to Germany so on and so forth. Russia can put pressure on Germany right from the get go, but Britian and the US have to put pressure on Germany to help out. Russia in theory forces Germany to respond to a certain way, and thus you can use britian to help them and it traps germany. The us keeps shuttling in units for support, and reinforcement of the russian and british positions. Take Norway for example Russia takes Norway in turn 1, Germany counter attacks, then Britian attacks and takes Norway. Germany has to attack Norway again if Not, Britian builds an IC on its next turn there and starts shuttling tanks into The russian lines, wich doesn’t turn out to well for Germany. Germany has to respect the IC in Norway because It allows The allies to have access to Central Europe. Yes Germany can control the sea zones, but Britian has a toe hold established in Europe and doesn’t have to waste transports to shuttle units into europe. With this kind of pressure to The German North, it will set up Germany to lose its strength in Africa, because the US can land a tank, artillary, 2 infantry, and a bomber into Africa. If germany is aggressive in Africa, its rear flank will be stretched thin and allow the US to kick Germany out of Africa. If Germany lands forces in Africa it takes some of its strength from The Russian British front and gives them a bigger strength advantage. Think about this, If done right and consistantly, you can attack The german lines with Russian forces on Russian turn. You will either kill or weaken the german line. Germany goes and is to weak to attack, the british supported russian front. They are forced to protect there gaps. That allows Britian to attack the weakened position and win. This sets up Russia to resupply the weakened British advance. Basically you create a walking wall, similar to the way that the spartans faught centuries earlier. Eventually the german lines will be to weak, and Then the US comes in and attacks or reinforces the lines. Germany can’t win if the allies are relentless. So my tactic of limiting the axis powers options is taking hold. germany has 3 options in its order of play, but most of them will effect its other positions. Let Germany focus on Africa, it frees up russia some. and 3 tanks needed to maintain the russian line is doable. Britian may lose IPC’s in Africa, but it gains in Europe. Britian moves before Japan, so Britian can put pressure on Japan and possibly prevent the basic japanese attack on hawaii. A build up in india will divert japanese units from The US and they will have to respond to a british build up. If they don’t britian can inflict some damage to the japanese economy in the first 3 rounds, thus crippling Japanese efforts against Russia, and this gives Russia more time and rescources to fight Germany. The Us wouldn’t have to build in the pacific, but they can keep the Japanese fleet away from asia. If Japan doesn’t respect the US fleet, they can start taking islands of opportunity and putting Japan in a weaker position. If you play your cards right you can have Japan threatened on 3 sides. And it prevents them from committing to a strong asian offensive. Like I said, use the order of play as an extraplaying piece. Limit their options and think about the whole board at once, and not by sides. If you see the big picture, you and your allies will win.