@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Majikforce (Axis) vs Surprise Attack (Alies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery and 4 infantry moved from Szechwan to Sikang
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Hopei to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 cruiser
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Sikang
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sikang from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Manchuria
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Kiangsu
1 armour moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Siam
3 mech_infantrys moved from Kwangtung to Hunan
1 artillery moved from Yunnan to Szechwan
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Tsinghai to AnhwePlace Units - Japanese
1 factory_minor placed in Malaya
1 fighter placed in Kiangsu
1 destroyer and 1 submarine placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 3/5 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.906
Median : 4.500
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.906
Median : 4.500
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Shan State
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Shan State
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to SzechwanCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 harbour
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
1 bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 fighters
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from 41 Sea Zone to India
1 aaGun moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,2,4,1,2,5,3,5,2,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 26 times
6 was rolled 8 times
Average roll : 3.738
Median : 4.000
Variance : 2.835
Standard Deviation : 1.684
Total rolls : 80Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.864
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.864
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Belarus
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to BelarusCombat - Italians
Battle in Belarus
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Belarus to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 artilleries and 6 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 20 infantry moved from Bessarabia to Ukraine
8 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Novgorod
2 bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Baltic States
1 bomber moved from Finland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to KareliaCombat - Germans
Battle in Karelia
Germans attack with 2 artilleries, 1 bomber and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Karelia from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 bomber, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 4 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 8 armour, 3 artilleries, 20 infantry and 8 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
Germans win, taking Ukraine from Russians with 8 armour, 3 artilleries, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to 113 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Karelia to Eastern Poland
1 bomber moved from Baltic States to Western Germany
2 bombers moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern PolandPlace Units - Germans
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 fighter and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 3 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 0/7 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 4 : 3/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 2/2 hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
8 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Archangel
2 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Russia
5 armour moved from Bryansk to Russia
7 infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 aaGun moved from Amur to Manchuria
2 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 infantry placed in Volgograd
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.562
Median : 3.500
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 48Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.606
Median : 3.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangtung
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Anhwe to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Siam to Shan State
2 fighters moved from 37 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter and 2 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the ANZAC Submerged
retreated to 42 Sea Zone
Americans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -41
Casualties for Japanese: 2 carriers, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 35 Sea Zone to Kiangsi
1 artillery moved from Sikang to Shensi
4 infantry moved from Sikang to Shensi
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to ShensiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 55 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Burma to India
2 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 1 armour, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Burma to India
2 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Normandy BordeauxNon Combat Move - British
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from Burma to IndiaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantryDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4





