Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
Such is luck. Went just as extreme in my favour yesterday against Gamerman, so I guess my dice karma level is back in balance :)
Haha did you need it?
Kind of hard to say, I’d probably have given a slight edge to his allies at that point, and certainly if the battle had gone well for him it would have been hard to come back from.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
12 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Eire to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters
Units damaged: 1 carrier owned by the Germans
Americans win with 2 bombers and 12 fighters remaining. Battle score for attacker is 105
Casualties for Germans: 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport
Casualties for Italians: 5 fighters
Casualties for Americans: 6 carriers, 1 destroyer, 3 fighters and 5 submarines
Non Combat Move - Americans
2 bombers and 12 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to Amur
4 fighters moved from Eastern United States to Iceland
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 25 Sea Zone to 8 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
2 armour and 1 mech_infantry placed in Korea
2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Szechwan
Chinese undo move 1.
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Switching 1 inf for 1 mech and repairing 4 damage on the Egypt airbase.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair damage of 3x harbour, 2x airfield; Remaining resources: 15 PUs;
British buy 3 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 bomber
EDIT: Adding units owned by Americans to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing PUs for British from 6 to 1
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
British take Belgian Congo from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs; end with 24 PUs total
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 aaGuns and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
2 bombers moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Smolensk
Italians attack with 2 artilleries and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from 92 Sea Zone to Southern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Italians defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - ANZAC
5 fighters moved from Persia to India
4 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Queensland to Philippines
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to Manchuria
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Evenkiyskiy to Urals
1 fighter moved from Novgorod to Urals
1 infantry moved from Samara to Vologda
1 fighter moved from Bryansk to Vologda
5 armour, 12 infantry and 2 mech_infantrys moved from Iraq to Persia
10 bombers moved from Western Germany to Persia
Combat - Germans
Battle in Persia
Germans attack with 5 armour, 10 bombers, 12 infantry and 2 mech_infantrys
British defend with 3 armour, 2 artilleries, 5 infantry and 7 mech_infantrys; Americans defend with 1 artillery, 1 infantry and 3 mech_infantrys; ANZAC defend with 4 fighters
Germans win with 9 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 5 armour, 1 bomber, 12 infantry and 2 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for ANZAC: 4 fighters
Battle in Urals
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Bryansk
1 fighter moved from Urals to Smolensk
3 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Smolensk
4 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Western Germany to Northern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
9 bombers moved from Persia to Iraq
Place Units - Germans
2 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kenya to Rhodesia
British take Rhodesia from Japanese
1 infantry moved from Timguska to Urals
1 artillery moved from Novosibirsk to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
Combat - Russians
Battle in Urals
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Urals from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Russia
1 fighter moved from Urals to Russia
1 aaGun moved from Novosibirsk to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
I assumed no scramble, we can re-roll if you disagree.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 2 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from Americans
3 bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese win with 3 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hainan
Non Combat Move - Japanese
2 bombers moved from Shan State to Iraq
5 artilleries and 1 infantry moved from Shan State to French Indo China
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from 35 Sea Zone to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,6,3,1,4,5
Japanese collect 14 PUs (7 lost to blockades); end with 16 PUs total
I assumed no scramble, we can re-roll if you disagree.
Would have agreed to no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to United Kingdom
5 artilleries moved from Quebec to 106 Sea Zone
7 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
7 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Scotland to Eire
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
2 armour and 1 mech_infantry moved from Korea to Amur
1 bomber moved from Manchuria to India
2 fighters moved from Western United States to 6 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Japanese
Combat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 26 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Japanese
Combat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 26 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 27
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea Zone
Time for the dice to redeem themselves…
Scramble from Egypt?