@Jacob16 No scramble
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 carriers, 1 destroyer and 4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
12 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from Eire to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 3 units out of Denmark to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 6 carriers, 1 destroyer, 15 fighters and 5 submarines
Germans defend with 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport; Italians defend with 5 fighters
Units damaged: 1 carrier owned by the Germans
Americans win with 2 bombers and 12 fighters remaining. Battle score for attacker is 105
Casualties for Germans: 5 carriers, 2 destroyers, 11 fighters, 1 submarine and 1 transport
Casualties for Italians: 5 fighters
Casualties for Americans: 6 carriers, 1 destroyer, 3 fighters and 5 submarinesNon Combat Move - Americans
2 bombers and 12 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to Amur
4 fighters moved from Eastern United States to Iceland
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
2 armour and 1 mech_infantry placed in Korea
2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Szechwan
Chinese undo move 1.
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
Switching 1 inf for 1 mech and repairing 4 damage on the Egypt airbase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair damage of 3x harbour, 2x airfield; Remaining resources: 15 PUs;
British buy 3 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 bomber
EDIT: Adding units owned by Americans to Manchuria: 1 bomber
EDIT: Turning off Edit Mode
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing PUs for British from 6 to 1
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 23 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 aaGuns and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Battle in Smolensk
Italians attack with 2 artilleries and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from 92 Sea Zone to Southern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 4 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Persia to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Italians defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - ANZAC
5 fighters moved from Persia to India
4 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Queensland to Philippines
1 fighter moved from Midway to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 8 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to ManchuriaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Evenkiyskiy to Urals
1 fighter moved from Novgorod to Urals
1 infantry moved from Samara to Vologda
1 fighter moved from Bryansk to Vologda
5 armour, 12 infantry and 2 mech_infantrys moved from Iraq to Persia
10 bombers moved from Western Germany to PersiaCombat - Germans
Battle in Persia
Germans attack with 5 armour, 10 bombers, 12 infantry and 2 mech_infantrys
British defend with 3 armour, 2 artilleries, 5 infantry and 7 mech_infantrys; Americans defend with 1 artillery, 1 infantry and 3 mech_infantrys; ANZAC defend with 4 fighters
Germans win with 9 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 5 armour, 1 bomber, 12 infantry and 2 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for ANZAC: 4 fighters
Battle in Urals
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Vologda to Bryansk
1 fighter moved from Urals to Smolensk
3 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Smolensk
4 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Western Germany to Northern Italy
2 transports moved from 96 Sea Zone to 95 Sea Zone
9 bombers moved from Persia to IraqPlace Units - Germans
2 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kenya to Rhodesia
British take Rhodesia from Japanese
1 infantry moved from Timguska to Urals
1 artillery moved from Novosibirsk to Urals
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Samara
Russians take Samara from GermansCombat - Russians
Battle in Urals
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Urals from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Russia
1 fighter moved from Urals to Russia
1 aaGun moved from Novosibirsk to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs -
I assumed no scramble, we can re-roll if you disagree.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 transport; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from Americans
3 bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to HainanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese win with 3 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in HainanNon Combat Move - Japanese
2 bombers moved from Shan State to Iraq
5 artilleries and 1 infantry moved from Shan State to French Indo China
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from 35 Sea Zone to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,6,3,1,4,5
Japanese collect 14 PUs (7 lost to blockades); end with 16 PUs total -
I assumed no scramble, we can re-roll if you disagree.
Would have agreed to no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to United Kingdom
5 artilleries moved from Quebec to 106 Sea Zone
7 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
7 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Scotland to Eire
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
2 armour and 1 mech_infantry moved from Korea to Amur
1 bomber moved from Manchuria to India
2 fighters moved from Western United States to 6 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 26 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 26 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 27
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea Zone -
Time for the dice to redeem themselves…
Scramble from Egypt?
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Use Russian inf as casualties.